Fallout

December 4th NEW UPDATED patchnotes.

Hi chaps, looks like they made good on some clarity improvements to the existing patchnotes for December 4th, on top of the promise of more transparent patchnotes in future.

While some of this is still a little vague (On the topic of caps for example, doesn't tell us what the actual change is, or what they considered an exploit), it's still a step in the right direction. Keep it up u/BethesdaGameStudios_ .

Anyway, the full list of updated notes are here but I'll quote the relevant new additions that weren't in the original patchnotes ( I'm slightly annoyed I've had to stick the Dec 5 tag on some myself, as I'm not having them spin that they were in the original notes when they weren't. They were added in later, when they were called out on the omission).


C.A.M.P, CRAFTING AND WORKSHOPS

(Added Dec 6) Ballistic Fiber: Can now appear in Train Station Vendor and Ammo Vending Machine inventories and can be purchased for Caps.

(Added Dec 6) Vendors: Added guaranteed bulk repair components to Train Station Vendors.

(Added Dec 5) Workshops: Higher-level Resource Collectors now generate Ore instead of Scrap. Ore can be smelted into varying amounts of the related type of Scrap using some Acid at a Chemistry Station.

(Added Dec 5) Workshops: Resource Collector accrual rates and carrying capacities have been reduced for each resource, including Ammo and Fusion Core Collectors.


BALANCE

(Added Dec 6) Scorchbeast Queen: Encounters with the Scorchbeast Queen have been rebalanced to better accommodate 8 high-level players, and her damage mitigation has been reduced from 50% to 30%.

(Updated Dec 6) Weapons: Automatic weapon damage has been increased by approximately 20% across the board. Additionally, weapons that have been modded to become automatic have received a 5% damage increase.


BUG FIXES

STABILITY AND PERFORMANCE

(Added Dec 6) PS4: Addressed an issue that could cause reductions in performance on PS4.

GENERAL

(Added Dec 6) Caps: Addressed an exploit that could allow players to gain Caps at a faster rate than intended.

C.A.M.P., WORKSHOPS, AND CRAFTING

(Added Dec 6) Workshops: Addressed an issue that could prevent enemies from attacking a Workshop that has been claimed by a player.

ENEMIES

(Added Dec 6) Robobrains: Now use their own loot list instead of the Sentry Bot loot list, and have a chance after level 40 to drop the Tesla Gun plan.

PVP

(Added Dec 6) Damage Scaling: Addressed an issue that could cause players above level 50 to deal less PVP damage than intended while using high-level weapons.

QUESTS

(Added Dec 6) Battle Bots: Fixed an issue that could prevent this event quest from resuming correctly if the player leaves and then returns to the area.

(Added Dec 6) Cold Case: Fixed an issue that could prevent the quest from progressing to the next step despite repairing Freddy’s ID.

(Added Dec 6) Death from Above: The Scorchbeast Queen will now correctly flee the area if the timer expires and the quest is failed.

USER INTERFACE

(Added Dec 6) Photomode: Characters no longer use incorrect poses while certain weapons were equipped in Photomode.

Edit: I've updated the original thread that brought us to this point.

Original link



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