Fallout

Fallout 76 v 1.0.2.3 changelog based on game data (“SeventySix.esm”)

I have compiled a changelog for version 1.0.2.3 based on data that I datamined from the game files (SeventySix.esm)

You can all have a look.

https://pastebin.com/CKtewZup

Fallout 76 v 1.0.2.3 changelog based on game data ("SeventySix.esm")


Workshops

Extractor capacity Copper: reduced from 2.0 to 1.0 Aluminum: reduced from 2.0 to 1.5 Gold: reduced from 2.0 to 1.5 Lead: reduced from 2.0 to 1.5 Nuclear: reduced from 2.0 to 1.0 Coal: reduced from 2.0 to 1.0 Silver: reduced from 2.0 to 1.5 Titanium: reduced from 2.0 to 1.0 Acid: reduced from 2.0 to 0.5 Oil: reduced from 2.0 to 0.5 Fertilizer: reduced from 2.0 to 1.5 Special Workshop capacity Ammunition Factory: reduced from 2.0 to 1.0 Fusion Core Processor: reduced from 14.0 to 9.0 Resource Production rate Default: reduced from 25/h to 20/h Scrap: reduced from 12.5/h to 8.33/h Ammo: reduced from 125/h to 83.33/h Fusion Core:reduced from ~12/h to ~0.8/h Workshops produce their respective ore instead of scrap. 

Stash

Capacity increased from 400.0 to 600.0 

Weapon Mods

Automatic Receiver damage multiplier increased from -15% to -10% from base 

Mobs

Scorchbeast Queen has new combat style. Scorchbeast Queen Damage Mitigation increased from 50% to 70% 

Loot

New leveled legendary drop system. Added guaranteed Bulk scrap to vendors 

Holiday Special

Special weapon, armor, perk effect, and encounters added in preperation for the holidays 

Magic Effects

changed: Cryo Slow added: Chilled, Frosted, Frozen 

Textures

Fixed texture for Red Flight Helmet 

Idle Animation

Photomode "Ready Pose" support for Unarmed and Binoculars 

OTHER CHANGES

Object Effects

unknown changes: Core Assembly, Welded Rebar, Bleed, Fire Damage, Radiation Damage, Spit, Scorchbeast Strafe Attack, Molotov Fire Damage, EnchPlasmaGrenadeEnergyDmg, EnchPulseGrenadeEnergyDmg, Grenade_Pumpkin_PoisonEffect, Scorchbeast Queen Strafe Attack, Blast Mine Fire Damage 

Quests

unknown changes to DATA: "Event: Fertile Soil", "Event: Distinguished Guests", "Lost and Found", "Back to Basic", "Event: Leader of the Pack", "Daily: Cop a Squatter", "Daily: Pass the Buck", "Lost and Found", "Mama Bear", "Event: The Glowing Swamp", "Nuke Master Quest", "Event: It's a Trap", "Valley Galleria Eyebot", "Prickett's Fort Union Defense", "BoSr02_Master", "Template Questline Restart Quest", "Robot Defenders", "Sentry Bot patrol", "Custom Item / Reward Definitions", "Overseer's Mission", "HolotapeQuest_CMB", "MTRz05_Lucky Quest Restart", "Clear Watoga Civic Center", "EN06 Seal Questline Restart Quest" Key To the Past: "Left Arm Reward. We used to place the Raider armor reward in a chest to players, but that was duplicating itself because of how we did it. Now, we just give the player a one-time reward of a set of Raider Armor, spread across the quest." changed: "Cold Case", "Event: Battle Bot", "Event: Scorched Earth" 

Lights

unknown changes: LGT_WTK_SpotSS_Kicker_cool, LGT_WTK_SpotSS_02K_warm, LGT_WTK_SpotSS_02K_green, LGT_WTK_SpotSS_01K_green, LGT_WTK_SpotSS_05K_blue_flicker, LGT_WTK_SpotSS_01K_cool_electric, LGT_WTK_SpotSS_05K_warm, LGT_WTK_SpotSS_SUN, LGT_WTK_SpotSS_01K_cool, LGT_WTK_SpotSS_01K_cool_fixture, LGT_WTK_SpotSS_01K_green_chamber, LGT_WTK_SpotSS_04K_cool_electric, LGT_WTK_SpotSS_04K_cool_fixture, LGT_WTK_SpotSS_500_green_chamber added: LGT_WTK_SpotSS_05K_cool 

Read:  My honest opinion, 50 hours in. Plus - is there another sub for actual fans of 76?

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