|Orange||Trinket||Seal of the Swift Strider||While equipped, your movement speed is increased by 12% and infinite dodges||9 Keys|
|Orange||Grudge-Raker||Rorkaz||Scavenger, Knockback, Rupture||Dwarf Ranger||6 Keys|
|Orange||Hat||Wild Heath Hood||Waywatcher||8 Keys|
|Summoner's Peak (DLC)||Easy||0/1 Mission Completion||Increased Damage (2hr) + 1 Key|
|Wheat and Chaff||Nightmare||0/1 Rat Ogres Slain||20 Orange Gems + 1 Key|
|Summoner's Peak (DLC)||Easy||0/5 Damage Avoidance||Increased Defense (2hr)|
|Well Watch||Normal||0/4 Team Protection: Death||40 Green Gems|
|The Fungeons (DLC)||Hard||0/2 Grimores Found||45 Blue Gems|
|Black Powder||Nightmare||0/15 Chests Opened||25 Orange Gems|
3/6 DLC, 1 keys behind DLC, 0 Last Stand, 1 Doubles
Seal of the Swift Strider: Those infinite dodges are no joke. Seriously a great trinket worthy of any dawi.
Grudge-Raker: Extra Cap is the go to. But scavenger + rupture is good enough that I would still recommend this if you need it.
Wild Heath Hood: This brown hood thing is back again.
Please click on the link on each weapon for trait recommendations and other nice tips. Heres the full discussion. Check out the older threads for more opinions.
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