Edit: The layout was completely ruined by reddit trying to remove enters and spaces so it looks horrible, so i had to change some stuff. I have been… Continue reading
Category: Overwatch
Overwatch is a team-based multiplayer first-person shooter video game developed and published by Blizzard Entertainment.
OverPy v6.0: Insane optimizations, workshop settings extensions, built-in unicode selector, wiki, element count, & more!
For those who don’t know, OverPy is a high-level language for the workshop: a custom built language that compiles to the workshop language. OverPy allows you to manage… Continue reading
This is 99% done, but more eyes on bugs, balance, etc. would be best. I’m not good with video editing, and I prefer to keep secrets either way,… Continue reading
GIANT MECHA VS TOY SOLDIERS – 6V1 BOSS PvE CODE: N4QWQ SETUP: Place one Hard Bastion bot in Team 1. Place players or Hard Ana/Soldier/Sombra/Torbjorn bots in… Continue reading
NOTE: THIS ORIGINAL OLDER VERSION WAS MADE BY BONKORN: PLEASE SUPPORT HIM ON HIS DISCORD https://discord.gg/95AVMPN – I JUST EDITED IT AND ADDED SOME STUFF CODE: HED2M I’m… Continue reading
CODE: BXHHR For anyone that played Team Fortress 2 and might remember the gamemode VSH/FF2, I’ve made an adapted VSH Elimination mode for Overwatch with most of the… Continue reading
Destiny Raid Boss – By Kasm I’m not good with video editing, and I prefer to keep secrets either way, so no video, sorry 🙁 Code: NXA2W Either… Continue reading
PLEASE SOMEBODY MAKE THIS GAME MODE I CAN’T BUT I NEED SOMEONE TO DO THIS FOR ME PLEASEEEEE
(Warning: this has a lot of stuff in it. If you don’t want to make a workshop gamemode based off of this idea, then you dont need to… Continue reading
IMPORTANT NOTE!: Not all of the code in the game mode is made by me, credits go to (along with sources lifted): A Shrew’s Berry (Teslar Bomber’s Soulscream… Continue reading
Actions “Destroy Effect(Last Created Entity)” and “Destroy Icon(Last Created Entity)” conflict
I have an issue with a checkpoint system in a racing game I’ve been working on using deathmatch. Checkpoints disappear/appear as you pass through each one. Every time… Continue reading