So I am going to elaborate on this based on my experience of a couple of games.
Lately, I have been playing RPG looter shooters like the Division 2 and Warframe.
I know that every single game has its own learning curve, especially if these games are quite niche, or are designed for competitive play, or have a lot of deep mechanics that you can make statistical research about them.
Now the Division 2 feels like a simple cover shooter at first glance with some RPG mechanics involved. But the deeper you go, the more realise that there is a lot of depth here and you have to experiment and grind and look through all the different kinds of combinations and all the randomly generated stuff that you can find to come up with builds and strategies and so on to play the game either how you think is best for you, or how the game wants you to play because of the increase in difficulty and how the enemies behave.
Now at the best of times, I really like this game because you feel really devoted once you really like the feel and really earn your time to come up with your own combinations for a certain scenario.
But at the worst of times, I really hate this game because when it punishes you, it punishes you hard. You are not always sure if you made the wrong "super intricate" build that you can think of with the best DPS or the best armour or skill ratio, or whether you were unlucky because the enemies can become incredibly difficult and kill you an instant because that is how the game is designed late game.
And at times, when you manage to have a good game or manage to push through countless hours of grinding and persisting, you feel like your work was appreciated and you achieved what you wanted.
However, I sometimes wonder whether all of this grind is actually worth it or just pointless repetition to mimic the feel of progress and make me play more hours.
It reminds a lot of many other games, mostly competitive ones, have a deep learning curve and experts have managed to gather tons of data to gain an advantage like fighting games or CS:GO's bullet patterns, or Rainbow Six with its tight gun mechanics and abilities.
It even reminds of Dark Souls which I always found it difficult to like because I am not sure if the game is not right for me because it is too hard or not built for me, or whether I am not working hard enough to get what I want.
There are times that I simply want the game to be simple to learn and simple to learn but mostly straight forward and allow me to go in my own pace if I want to progress through my mastery of the game and some games are actually like this like Starcraft 2 or Call of Duty
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© Post "A lot of games nowadays involve a lot of commitment to really earn the rewards that you seek and to really get the feel of the game. But do these grinds and commitments actually convey the feeling of progression and that you will eventually earn the reward after all that work or not?" for game Gaming News.
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