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Am I just not an MMORPG person?

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At first I was going to post in the LFMMO thread, but I don't think it would answer my question. I am open for suggestions if the following information provides any insights, but you can also just tell me I am hopeless and will never find something I like.

I have tried countless MMOs and I can't find one that checks all my boxes, I end up buying a game playing it for an hour (if even that) before never playing it again.

I'll start with games that hooked me.

League of Legends: Terrible community but I absolutely love the game. I don't know what it is that has made me put so many hours into it, but I believe its a combination of the following:

What I like:

  1. The PVP aspect is something I really like, skill actually makes a difference.
  2. Ease of skills, I played all positions and all champs. 4 skills (mostly). I feel like it forces you to really optimize your play style.
  3. You don't have to care about lore. I'm not a lore person, I know some but it doesn't help or hurt me in gameplay.
  4. Diversity of champs, I understand an MMO can't have as many characters but I enjoy being able to play a melee tank one game and a ranged marksman the next.

What I don't like:

  1. I don't like that I have no real progression (other than rank). This is what I believe really draws me to wanting to find an mmo, the fact that you can put hours into it and continue instead of restarting from scratch each game.

Destiny (The first one not the second one):

What I like:

  1. I remember farming the loot cave for hours on end, or running the raid over and over to try to get a rocket launcher.
  2. This was the first time I actually would farm for materials, the crafting system wasn't some crazy algorithm that required crazy things. I knew if I needed a certain material, I could go to one or two planets and find it.
  3. Events just happened, it didn't seem like i had to go to a certain place at an exact time; I would just be farming for a material and see an event start.
  4. PvP and PvE were both pretty fun, matchmaking worked good. I'm not a loner, i just don't have friends 😛

What I didn't like:

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  1. I stopped playing after they released the expansion that made everyone else the same level and same weapons, after I put tons of hours into it. I know it's childish, but it just annoyed me.

Starcraft 2:

What I like:

  1. PvP, It takes a lot of skill to be good at it.

What I didn't like:

  1. It takes ALOT ALOT of skill to be really good at it.

No Man's Sky:

What I like:

  1. Freedom, no one really telling me what to do. I didn't get off work to come home sit down and go back to work. I enjoy not being forced to do the missions. I did do them eventually, but because I wanted to, not because I was told to.

What I didn't like:

  1. It was/is so dead, and matchmaking sucks in the anomaly.

I can add more if needed, but is it possible to ever find a game that is a combination of these things? Diablo and Path of Exile seem to hit the loot spot, but seem overly complex with the amount of armor/builds/skill trees. WoW, I swear I tried it so many times and I feel like I am just working following the hour long tutorials. That and there are wayyyyy to many skills to know what does what and what order to do them in. Albion, seemed pretty legit but the fact that you can lose all your stuff at anytime, makes me not want to dedicate a ton of time to it. The only game that looks really promising, (from what I think) is this upcoming one I saw called corepunk (sadly it is not out yet).

So tell me, am I hopeless? If so, I might just start developing a game that fits into those boxes. I'd greatly appreciate any recommendations.

Thanks,

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