So a little background on the game, EnB was a space MMO made by Westwood Studios (Command & Conquer devs killed by EA), kind of like EVE but not as much of a sandbox – people called it Everquest in space. There were trade runs and things like that but it was just between NPCs where things could be bought and sold for different prices in different parts of the Galaxy.
You also had 3 different kinds of levels, as well as an overall level. They were combat, exploration and trade. Some things in game like gear could be tied to overall level while abilities might be tied to one of the specific levels. This led to unique approaches where you might do trade runs for your first 20 levels, then you can equip higher level weapons/shields, which makes low level combat a breeze to start leveling up.
When you capped one of the levels, you could continue to level through the bar and reaching 100% would grant you a new skill/talent point, but your level would remain at the cap. So this meant veteran players at the cap could still 'level up' to get more skill points, this was more of a horizontal progression system that allowed you to unlock more builds and things like that.
So onto the topic, since veteran players had explored pretty much the entire galaxy, one of the best ways for them to get exploration EXP was to party up with a player who hadn't yet explored certain areas. So what you'd end up with was veterans offering 'tours' to newbies in just about all of the zones. They'd take them around in formation or whatever to unlock all the areas and nav points, both would get bonus XP so that it was also better than soloing for the new player.
In addition, one of the best ways to get trading XP was to craft and trade equippable gear to other players. Admittedly I don't remember how exactly it worked, but I know that crafting and then trading the gear, even level 10 gear to a new player would give a decent amount of XP for level capped players.
Basically this meant for a good chunk of players, their first experience in the game was having a veteran craft a bunch of newbie gear for them, then tour them around the system and teach them about the game. This stays true today, there is an emulator running that might have only a hundred people online, but the same thing is still happening.
Now sure some of those systems might be 'abused' (if you'd even call it that) by trading with alts and things like that, but that's not necessarily a bad thing and doesn't mean the trade-off isn't worth it. Plus it's better than crafting 50 helmets and then vendoring them a moment later like crafting in most modern games.
Anyway I just thought it was a great system, because of it the game had an insanely friendly community. I've never seen anything like it since.
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