Blue Fire was a game that I had no intention of buying, but after checking out the trailer on Youtube, I decided to pre-order the game because I thought it looked like a 3D Hollow Knight combined with The Legend of Zelda. Blue Fire was released on February 4th of 2021, and was developed by ROBI studios and published by Graffitti games. So for today’s video, I am going to review Blue Fire on the Nintendo Switch, so without further ado, let’s dive into this game.
Blue Fire Story:
At the beginning of Blue Fire, your character awakens in some sort of chamber. After breaking free of captivity, you get the opportunity to wander around your surroundings in order to learn the controls in the game. But not much longer after that, you encounter a character named Von, who claims to be the last of the Fire Guard. Von explains how he had been protecting the area for quite some time, waiting on you to make an appearance, so that he can tell you about the Void entrances, and the fact that you are the one that is to save Penumbra.
After you finish speaking with Von, you start to embark on a journey through the kingdom of Penumbra. As you adventure through the kingdom, you will discover many secrets of the land. On top of that, as you progress, you will explore temples, encounter other people in the game and help them in order to earn items, and you will hack and slash your way through enemies in order to save the kingdom. It is up to the Warrior of Light and Shadow to save Penumbra from the darkness that is starting to awaken. So take up your blades and get ready to go on a grand adventure!
*Personal Thoughts on the Story*
My favorite thing about Blue Fire’s story is how mysterious the story is when you first start the game. Blue Fire just drops you right into the game, and you literally have no idea who you are or what is going on. But, the story in Blue Fire continues to unfold as you progress further and further into the game. As you start to progress, you begin to build the pieces of what has been happening in Penumbra. For example, when you beat the forest temple, you learn that the shadows are spreading to the other gods in the game. Once you learn what you need to learn from that temple, you then venture onto the water temple, and learn the true origin of the six gods and how one of them become corrupted by power. At another point in the game, you encounter Von again, and Von then tells you that the Queen has been overtaken, and that in order to save Penumbra, her minions must first be destroyed, then it is up to you to fight the Queen. Blue Fire’s story just flowed so well for me. The game gave you just enough information for you to figure out where to go, but at the same time the game withheld just enough information for you to be curious enough to try to figure out what was going on in Penumbra. Overall, I felt like Blue Fire’s story just flowed really well. Sure, at certain points of the game, you do have to backtrack, it isn’t that big of deal in my opinion.
At the same time, I also feel that Blue Fire took some inspiration from The Legend of Zelda franchise when it comes to the temple layout. I don’t think that’s a bad thing because I think how they structured the temples within the storyline of Blue Fire was very well done, so hats on to them for taking something popular and making it their own, but I could definitely tell there were some similarities between Blue Fire and Zelda.
With that being said, the story is not what makes Blue Fire so special here on the Nintendo Switch.
Blue Fire Gameplay/Mechanics:
What makes Blue Fire stand out to me among the many games that are on the Switch are the gameplay mechanics that the developers used in. Blue Fire.
Here in Blue Fire, the two main gameplay mechanics are the platforming and combat.
Talking about Platforming:
Platforming in Blue Fire is probably the most important gameplay mechanic in this game. If you cannot master the platforming in this game, you will not progress very far into the game. On top of that, practically the level design caters to you mastering the platforming in the game. At the beginning of the game, the only thing you can do is jump around from ledge to ledge in order to complete objectives. However, as the game progresses, you get different abilities such as dashing, double jump, and wall running. Each of these different abilities you learn adds another layer to the 3d platforming. I have to admit, the platforming does get quite difficult as the game goes on. There were many areas of the game that left me puzzled, but after dying multiple times and taking my time to think through things, obstacles got a little bit easier for me.
Luckily, in order for you to hone your platforming skills, there are areas called The Void all throughout Blue Fire. These areas should not be avoided, because not only The Void Areas help you hone in your skills, but every time you complete a void, you get one more slot of health at the same time!
One of the great things about Blue Fire here on the Switch is that the controls are super tight when platforming. For me personally, I didn’t feel like the controls hindered my ability to jump around from ledge to ledge, wall run, dash, etc. I was definitely impressed with how well the 3D platforming mechanic was here in Blue Fire.
I think my biggest gripe with the platforming is that sometimes the ledge grabs wouldn’t stick. I felt like there was too much room for error when it came to grabbing onto ledges because there would be some points where I was 100% sure that I grabbed the ledge, but my character would be plunged to his death instead.
The other main mechanic in Blue Fire is combat. Combat here is pretty straightforward, however, there are different things that make the combat unique here in Blue Fire. For starters, when attacking enemies, the shield you use actually reminds me of the shield bubble that one uses in Super Smash Brothers. Using this shield allows you to block and parry enemy attacks.
On top of that, the dual swords you use are able to cut through your enemies quickly, make fast attacks possible. Also, as you travel throughout the game, you will be able to find better swords for your character. But, the best part about the combat is how easily you can switch up how you attack different types of enemies. For example, on ground enemies, you can jump and dash towards them in mid air and strike them. Or you can run at them, double jump over them, and attack them from behind.
Not only that, when it comes to attacking enemies that float in the air, you are able to lock onto them, dash at them, and when you are attacking them in the air, your character will continue to stay in the air instead of floating back down to the ground.
Overall, I feel that the platforming and combat was very well done in Blue Fire. The platforming is easy enough to learn, but mastering it as the game goes on can become quite a task, especially if you are impatient like me. If you are struggling in this game, my advice for you is to slow down and think about how you are going to get from ledge to ledge.
The combat is simple, yet it flows really well together. The ability to change how you attack on the fly really makes the combat here in Blue Fire a lot of fun to mess around with. My only gripe with fighting enemies is that they do a ton of damage, so make sure to heal yourself as you go because if you forget to heal, one attack from specific enemies can give you a game over screen instantly.
How the game looks/runs/sounds/etc:
Whenever I first saw the Blue Fire trailer, I honestly thought this was a Hollow Knight 3D game. This is because the aesthetic that the developers used for this game just resembles Hollow Knight so much in my opinion. The game has this darkness theme that just suits the game so well, so it’s no wonder people think of Hollow Knight when they first saw this game’s trailer. But overall graphically, it’s nothing super fancy, but it gets the job done.
In terms of how it runs, I had no issues with frame rate drops in docked and handheld mode, so that’s always good!
However, my biggest issue with Blue Fire is that the game would randomly give me an error message and kick me back to the Switch menu. What’s ironic is that the first time it happened, I figured that this was a one time thing, and I did not think anything of it when I continued the game. But as I got further into the game, the same thing happened to me a couple of more times! And what’s even worse is that one time the game gave me an error message in the middle of just playing the game. It would have been drastic if the game had not saved literally 30 seconds prior to that moment, because if it would have not saved I would have lost all of that progress that I made. So while the game may not have any frame rate issues, I found that random error messages kept popping up at the most inconvenient times while playing Blue Fire.
Overall Thoughts/Rating the Game:
Overall, Blue Fire on the Nintendo Switch offers a unique gameplay experience. I feel that the game takes elements from Hollow Knight, Zelda, and some other franchises, but they did a good job at making it unique to the game itself. Blue Fire has a good story that is very mysterious, so it makes you want to keep playing the game in order to find out what is going on. On top of that, Blue Fire offers a challenging 3D platforming aspect of the game, as well as combat that can be quite challenging. However, while Blue Fire may have ran well in terms of frame rate, the game itself would crash at the most random and inconvenient times for me, and I have issues with that even though the game wasn’t over $20. When I buy a product, I expect it to work and not have these issues, but I’m pretty sure that here soon, the developers will put out a patch that will repair those types of issues within the game. As of right now, I rate this game a 7 out of 10, and whenever they repair the crashing issue on the Nintendo Switch, it will definitely be a solid 8 out of 10 game. If you want a challenging 3D platforming experience with a good story and good combat, then Blue Fire is your game here on the Nintendo Switch.
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