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Developers need to stop strictly balancing games around pros, TTV streamers, and generally the extremely high level play that less than 1% of people are part of.

Gamingtodaynews1b - Developers need to stop strictly balancing games around pros, TTV streamers, and generally the extremely high level play that less than 1% of people are part of.
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In a lot of competitive games, weather it be fighting games, shooters, RTS, ect. There's often those weapons or character that in the right, extremely skilled, and well practiced hands are insanely strong. But for the rest of us who just play on a level we'd maybe call "slightly above casual" usually those weapons and characters that require ridiculous amounts of skill and time investment to use, are kind of mediocre to us.

What sparked me to make this post is Respawns recent nerf of a character in Apex Legends, Caustic. A character who's utility is extremely situational and requires tons of dedicated and specific comms and teammwork with players willing to play around his ability. This is something you will almost never experienced in pubs, or even ranked below the Predator (highest) level play. So when Respawn catered to the 0.1% of players who were utilizing his kit to it's full potential, and not the 99.9% of us who barely ever choose the character and think he's mostly situational and mediocre. You give us EVEN LESS reason to pick him, and it essentially ruins the character for the extremely tiny portion of Caustic players, who just liked the characters kit.

(For the record I don't even play Caustic, and actually find him insanely annoying, but I can acknowledge as a day 1 player that he's really not all the good in most situations.)

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Apex is particularly egregious about catering to TTV sweats and pros, because they always nerf the situational characters who rule the Predator level end games like Watson, Caustic, ect. But never the actual problem characters like Wraith and Horizon who have had literally the highest win rate at all skill levels since they came out, because they're highly picked poster-child characters that bring in tons of TTV views and free advertisment from the game. But anyone who actually plays the game could tell you how annoying and powerful someone like Horizon has been since day 1.

Apex Legends is just one really bad offender of this but I've played many games that have done similar ranging from Overwatch nerfing high skill character who are absolutely trash in pubs. To fighting games like Guilty Gear/Blazblue catering to the tiny amount of EVO level players. Or how long it takes Raven Software to balance anything in Warzone. Gotta make sure all the Cold War weapons are busted as fuck at launch, so people will watch TTV sweats using them and go out and buy Cold War to boost these guns and play like the pros. It's so fucking transparent when companies pull this shit.

I understand that making the highest level of play more balanced helps keep viewership high and spectators interested in the meta. And watching good players makes a lot of people want to play and emulate what they've seen in the hands of a master. But the reality is, when the controllers are actually in our hands most of us can't do what they can do with those characters, weapons, ect. And that's when you realize most of the changes made to cater to the master players just make the game kind of shit for the rest of us.

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