One issue I've had is not realising when the game's main content has run out.
Destiny 2 is especially bad for this because of its UI, which doesn't really separate main quests and side content well or at all, and its mission design, which is so boring that main game content feels like scraping the bottom of the barrel – a feeling more typical of side content.
While playing The Division 2, it took me and my friend a solid chunk of time to figure out the main campaign has ended because, probably in an effort to make the player feel like they're not done with the game when they enter the endgame, it was completely unceremonious and the map was still cluttered with big icons that we figured might be what the game expects us to move onto, icons for missions we've already played and a whole lot of other things that aren't actual main content, but expect just as much of your attention.
In Forza Horizon 4, the game just stops giving you new events at one point, even though they feel randomly generated anyway. The game doesn't tell you when the next season change is (or I missed it), or if the events are unique to each season.
Another issue is finding the main content at all.
In Wolfenstein: Youngblood, main missions are set in the same hubs as side missions, look identical in the UI and aren't marked as done after you complete them. I already mentioned a similar issue regarding Destiny 2.
Sea of Thieves doesn't have main content at all. The game mode that it puts you in automatically is the same as the online, except singleplayer, which clearly isn't the intended experience. Both are completely devoid of any progression, goal or substantial quests, which always felt off, like I was missing the actual game and playing some throwaway optional stuff.
Coop is surprisingly convoluted in many titles too.
Deep Rock Galactic doesn't have crossplay between the Xbox and Steam stores on PC, but it doesn't tell you that.
Dark Souls makes playing coop a hassle, with network settings, setting passwords, two different items, waiting and restarting the entire process every time one of the players dies involved, not to mention locking players out of coop before completing a chunk of the game and not offering an option to connect over LAN.
Code Vein limits the abilities of the guest player to make sure at least one person doesn't get to play the game properly because screw you for wanting to play with a friend.
Halo MCC's online coop just doesn't work and making coop over LAN work took a bit of fiddling in a bloated settings menu, not to mention the game doesn't ever explain what the problem is.
The Xbox PC app is a mess in this regard overall. Instead of adding friends, you have to mutually "follow" each other. Some games allow inviting players through the launcher, some don't. Some display invitations in an overlay, others don't. Sometimes you can invite one player into the game, but the other person won't be able to accept the invitation and will have to be added to a "party" so that they can join the game by themselves.
State of Decay 2 also locks new players out of coop, but even those who pass the intro are heavily discouraged from playing with others, since they can't do even the most basic things to keep their characters alive, use facilities or make progress in base building when in another player's lobby.
Genshin Impact has the players grind for hours to unlock coop mode, and then it turns out the guest player gets almost nothing out of it. There's also the issue of player levels being mismatched – if you have to spend so much time on a character you want to play coop with, you're probably not going to start a whole secondary save just for solo play.
Games also integrate paid DLC into their main UI without making clear distinctions.
Forza Horizon 4's UI is awful for this. DLC events look like normal ones and it never felt clear which version of "buying" a car the game meant in most of the 7 different car buying menus the game has. I was surprised when the game displayed a real price tag the first time I tried to buy a vehicle that wasn't marked as DLC.
Genshin Impact has 10 different currencies, some of which can be used to buy different ones, and some of which are premium (without being named anything special). Most people won't spend real money by accident, but it's clearly designed to be confusing and layered so that players are unsure of what they can get without spending and how much value they actually get out of premium currencies.
Lastly, fixing issues on PC is still the norm.
6th gen and older games are obviously going to have issues, though the weirdness of those issues can often amaze – turning off mouse acceleration making mouse acceleration worse, audio breaking in some parts of the game and not others and so on.
The real kicker is trying to fix newer games that ship with unplayable mouse controls, fps locks, a nauseating field of view or broken DRM. Some games even get broken by updates pushed out by the publisher down the line and I end up going .ini diving to be able to play many if not most AAA games.
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