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How do you perceive discretionary features and should they factor into your overall perspective?

Gamingtodaynews1g - How do you perceive discretionary features and should they factor into your overall perspective?

Basically, when you play a game it's likely that you don't engage with everything that it has to offer. Perhaps you really enjoyed the main experience of a title and purposely ignored other aspects of the game because they didn't interest you. BUT if you decided to try those other features and found that you hated them…would that influence your overall perception of the game? Should it? Examples:

  1. GTA V – you might really love the single-player experience and think its 10/10, but then you try GTA Online and find yourself despising that part of the game. Does this impact your overall score now? Would you knock it down to an 8 or a 9 (these are arbitrary values, don't get too hung up on them), or should you separate the story from online because the online aspect of the game was totally optional and not intertwined with the main campaign?
  2. Black Ops III – similar to the example above. It seems like many reviewers are compelled to review the game as a whole (Campaign, Multiplayer, Zombies) and determine an average score, but why? Why are these sections treated as equal in the overall package? Black Ops III's "zombie campaign" mode and "dead ops" exist too, so should your scores for those also influence the rating of the game? If you think the zombies is fantastic, but dread the campaign and don't find multiplayer fun, subjectively, then why don't you just say Black Ops III is fantastic?—couldn't you argue that the other parts of the game are discretionary and when focusing only on zombies it is amazing? Let's apply this logic to another game:
  3. The Witcher 3 – exploration is optional (to some extent). Traveling all over Skellige in search of white question marks littered around the ocean is…something widely regarded as bad design. Should this be considered when reviewing the game? Let's assume it is flawed design. It's optional, just like it is optional to, let's say, give Geralt a bad haircut you think is ugly. I think it's far more likely people criticize the exploration over Geralt's questionable hair, yet they are both fundamentally optional mechanics. So if you can ignore one, why not ignore the other? If you actually did choose to do all the white question marks, you might start disliking the game and that would influence your overall evaluation; however, if you ignored them, you might think it's a masterpiece. So where do we draw the line between what discretionary design is acknowledged?
  4. Diablo III – you play Necromancer, Wizard, and Barbarian. You love the game. It's awesome. Then you play as demon hunter and have a terrible experience, because you dislike the character. Prior to playing demon hunter, you took no issues with the game, but now that you have chosen to replay it a fourth time as a different character you happened to hate, your perception of the game has become more negative. So what happens? Do you only acknowledge the character experiences you enjoyed or do you take into account the playthrough you didn't appreciate?
  5. Borderlands 2 – this applies to any game with new game+, but it's similar to the Diablo case above: if you love the first playthrough, but then dislike the second (TVHM) and HATE the third (UVHM), does/should your view of the game change? Prior to optionally choosing to try those modes out, you may have thought the game was fantastic, but now you think it sucks. What takes priority? The core game or the extra content? How do you balance it your evaluation?

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