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I don’t think FF7R is a good action rpg game

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TLDR at the bottom

If you had asked me when I first started playing it I would’ve said it is without a doubt, but the more I spent with it the more I began to realize that couldn’t be further from the truth.

If there was a spectrum of Turn base rpg to action game rpg, I’d say FF7R falls very closely towards turn based rpg.

There are a lot of factors that I think separate it from its action rpg peers, but I’ll narrow it down to a few I can think of.

Lack of emphasis on muscle memory or reflexes. One thing I’ve noticed is that FF7R doesn’t really demand much of you when it comes to reacting to enemies moves, even if it does you could easily trump it by using strategy instead of raw skill. The level of demand is even less when it comes to inputs being essentially limited to one button press for a very limited variety of combo potential.

Another core fundamental of action games is the intuitiveness of interacting with the environment. Take for example Monster hunter world as it’s the best example of this. You can shoot hanging boulders down to have them rain on your enemies, slide down slippery slopes to then jump and grab onto a monster. There’s a level of dynamic play in one to one combat that isn’t scripted like many of the scenes in FF7R.

Things as simple as being able to jump/parkour or drop down on enemies to do a death from above kill represent this. FF7R doesn’t feature much or if any of this in It’s combat/gameplay. It’s combat Is more rigid and it’s flexibility comes more from what you can do under the hood in menus, which is fine if you’re making an rpg but an action rpg requires both of these systems equally.

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Take the nioh series for example, which I think is the ideal scenario of gameplay for an action rpg. It’s game with an immense level of depth in its rpg systems where you can customize essentially every variable there is to the way you play, but it doesn’t just stop there and rely on that, it has skillful combat that requires memorizing a number of inputs, there’s techniques you can master in the form of ki pulse and stances. Nothing is limited to cutscenes and everything can be performed by a player with enough skill. A good action rpg IMO should be able to hold its own in depth without its rpg mechanics.

This is where I think FF7R fails instead of a fully fleshed out action combat system it feels as if we were given just some sparkles and dazzles to flash people with the most rudimentary mechanics.

TLDR can we please not compare it to action rpgs anymore, because when I sit and think about how it stacks up for too long, I begin to realize how much it’s lacking. It’s a good game with a good story and great rpg elements, but is it a good action rpg imo square has a long way to go.

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