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I know that games are meant to be addicting and but is it possible that most games nowadays are intentionally or unintentionally designed condition players into addictions, especially knowing that gaming addiction is an actual and dangerous phenomenon?

Gamingtodaynews1e - I know that games are meant to be addicting and but is it possible that most games nowadays are intentionally or unintentionally designed condition players into addictions, especially knowing that gaming addiction is an actual and dangerous phenomenon?
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I do not want to throw shit that the gaming industry as many people have already blamed the gaming industry for many things – violence, or mental disorders and whatever (which is ironic because many studies have stated that video games are actually useful and beneficial for one's mental health … if used well of course)

With the monetisation design of many video games of nowadays like

– the 60 dollars price, plus the add-ons and the DLC,

– the microtransactions (especially in free games that force players to pay instead of wait for a certain action to end

– the demand and/or design to make money off of skin and cosmetic (which I think is really bad that certain players went for this type of market like in CS:GO which made players create a market for this)

– casino-style of getting rewards that may or may not force players to use their own real money to get the rewards that they want

– the potential targeting of children or younger players that may be tempted to pay more to get what they desire like children who play free games that are mostly designed to force players to pay more to gain that desired rewards like the currency system of most games, or the cosmetics

– updates and tweaks that may change the skill curve which provokes players to work hard to earn the desired rewards, whether it is loot or a victory and so on

– add-on and content that are meant to make players come back for more to keep them hooked for months or maybe even years.

… and probably a lot more

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I get that these design elements are meant to make players want to be invested in these games and that is fine. I think you need to make ways to want players to want to play certain games over others, like the aesthetic, the feel, or any other type of flair that quenches the tastes of a player.

And many games have these mechanics that I mentioned, possibly as a means to make players hooked (and like every other object that is meant to be pleasing and give a dose of dopamine, they are meant to be rewarding and almost any rewarding object or action can lead to an addiction if not used well), and knowing the gaming addiction is quite real and very dangerous, it is a very worrisome thing that the reason why gaming addiction exists is that video games nowadays are even more intentionally designed than before to make players hooked at an unhealthy level.

It is as though games are intentionally designed like that of slot machines in a casino, the expectation of a reward, the demand for more, the temptation to pay more, and other clever psychological tricks that makes players hooked in a way that is insidiously harmful.

It would make a lot more sense that people would fight and protest more about the potentiality that video games are designed to condition players into addictions instead of protesting about other things that people claimed that video games are a part of violence

Source: Original link


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