If any of you have played some of the same games I have, I'd love to hear about your experiences!
GAMES I FINISHED (Note: I am not a completionist, so 'finished' is relative)
Monster Hunter World: Iceborne (PC) – I first bought Monster Hunter World on PC when it was on a good sale. I had never played a Monster Hunter game before and I wanted to see what all the hype was about. Let me tell you all something: Those first 10 hours were a drag. The game has so many different systems and mechanics that I felt like I was way out of my league. The graphics, charm, and monster fights were just enough to keep me going. And then, after about 10 hours of trying to get my bearings, something clicked, and I was hooked. Before I knew it, I had blasted through the campaign and was farming gear and carefully calculating the perfect build to combat each monster. Once Iceborne released on PC, I hopped in immediately, and was not disappointed. The expansion felt like it almost doubled the size of the game, and more of the same is certainly not a bad thing. My only gripe: Not realizing I could change the voice lines to "monster hunter language" until after I finished the campaign. If I hear that handler call me "pard" one more time I'm going to punch a hole in my monitor.
Black Mesa (PC) – Half Life 2 is one of my favorite games of all time, tied with The Elder Scrolls III: Morrowind and Mass Effect 2. I've been waiting for Half Life 3 for 13 years (Alyx doesn't count), but in the meantime, I'll take a Half Life game that's been in development for that same length of time. It was refreshing to play such a classic game with a fresh coat of paint, as some older games are getting harder and harder to go back to. They included some levels that were cut from the original, but based on the pacing of those levels, they were probably cut for good reason. The work they did on Xen was phenomenal for such a small team, although it did have some graphical issues. I really appreciate the small extra story touches that they added to Xen. All in all, still a great FPS experience to this day.
The Witcher 3 (Switch) – Aka Switcher. I bought a Switch for myself Christmas 2019, and this was the first game I bought for it. I already played the game on PC when it came out, but after watching the Netflix series, I was itching to dive back in. It took some time adjusting to the small screen and lower framerate, but I eventually came to love playing The Witcher on the go. It's a great game to pick up, tackle a couple side quests, and set back down. In February the developers released a stellar update that patched the graphics/framerate and allowed cloud save sharing with Steam and GOG. Once I had the ability to go back and forth between the Switch and PC as I pleased, I started playing more frequently. Although The Witcher 3 is not my favorite game of all time, and it does have its flaws (friggin Roach), it is my opinion that this is the highest quality game ever made. We'll see if Cyberpunk can top it later this year. (Spoiler alert: It didn't)
Animal Crossing: New Horizons (Switch) – This was my first foray into the world of Animal Crossing. I've got to admit that I enjoyed the childlike simplicity and charm. However, after a few days of play, I started to get annoyed with some of the mechanics that seem to be designed in such a way to artifically inflate the grind:
-Not being able to craft items in your house using ingredients from storage. -Having to perfectly position yourself to place items where you want them outside of your house (the Sims-like interface from your house should be available everywhere) -Performing the same animation to pick up every single object. -Reading unnecessary text/dialogue every time you want to perform a simple task. -Not being able to interact with the items you craft. They are nothing more than decorations. However, these were not enough to spoil my experience. I played through to the end of the 'campaign', plus a little more. Even later in the year when I hadn't touched the game in months, I would still occasionally hear that relaxing island music and see those cute cuddly characters in my mind. Blathers must be so depressed without me delivering him fossils… Okay maybe I'll play a little more.
Ori and the Will of the Wisps (PC) – Wow. This is one of the most beautiful games I've ever played. The colors, sounds, characters, and animations are all woven together in a stunningly graceful fashion. I played the first one and enjoyed it, but this one improved upon the first in almost every aspect.
Halo Master Chief Collection (PC/Xcloud) – I had already beat Halo 1 multiple times in my childhood, but coming off the recently re-released Halo Reach, I was excited to dive back into Halo's universe. I experienced some bugs but the game was largely just as I remember it, with slightly higher resolutions and framerate. The multiplayer isn't half bad either. My friend that I wanted to play with had some terrible audio issues, so it was a bummer playing it alone. I went on to play all the other re-released campaigns this year, and I thoroughly enjoyed each one. The combat would probably seem pretty basic for someone new to the franchise, but that's not likely to bother us nostalgic old folks. This was my first time playing Halo 4 and I was surprised by how much I enjoyed it, considering how many Halo fans abhored it.
Doom Eternal (PC) – Honestly, I had some mixed feelings about this one. Coming hot off the badassery of Doom 2016, I was hyped to rip and tear once again. However, I missed the coherent storyline, sense of dread, color palette, and simpler mechanics of Doom 2016. The developers chose to throw all of their eggs in the combat basket with this one. This isn't necessarily a bad thing; I initally had a lot of fun learning the flow of combat and shredding demons a new one to a blood-pumping metal soundtrack. But eventually I started to get frustrated that I was being forced to play the way the developers wanted me to play. The combat loop is the same every fight, and I started getting more frustrated with it as time went on and more enemies and chaos were added in. With the bloated mechanics in combination with platforming bugs, by the end I just wanted to be done with the game. I know a lot of gamers will love Eternal for it's complex combat system. However, prefering a mix of solid mechanics, storytelling, and world-building, Doom 2016 remains the standard for me.
Resident Evil 3 (PC) – Resident Evil is one of my favorite video game franchises, and Resident Evil 2 Remake was my favorite game of 2019, so this was a no-brainer day one buy for me. While I don't regret my purchase, I have to admit that the game is only worth $20-30. It was nonstop action from start to finish, and the production value was great, but it needed a few more hours to make it as great as its predecessor. I'm disappointed that they didn't spend a little bit more time developing this one.
Final Fantasy VII Remake (PS4) – I dabbled in Final Fantasy VII about 10-11 years ago but never finished it. The story was cool but the graphics hadn't aged well into the PS3/XBox 360 generation. With the remake I was excited to hop back into Midgar with 2020 technology, and holy crap… this is a hot contender for game of the year. Engaging and varied combat. Visuals that should be impossible on 7 year old hardware. Fascinating characters with stellar voice acting. A classic story with a new twist. Goofy Japanese dialogue. Waifus. This has been my favorite gaming experience of the year so far and it's going to be difficult to top. Cyberpunk 2077, will you have what it takes? (Spoiler alert again: It didn't)
Bulletstorm: Duke of Switch Edition (Switch) – What I remember most about this game is that I started playing it in the car while my wife was in the hospital finding out the sex of our unborn baby (I couldn't go in due to COVID). Other than that, it was a pretty fun first-person shooter. It was certainly a better Duke Nukem game than Duke Nukem Forever.
South Park: The Stick of Truth (Switch) – This was another one I picked up on the Switch on sale, along with a lot of other games I played this year. I already owned the game on Steam, but the ability to play games anywhere made the Switch my go-to device for most of the games I played. The developers really did a fantastic job of making it feel like you were in the actual South Park cartoon. I had a lot of fun with it but, man, maybe it's because I'm older now and my sense of humor is changing, but a lot of parts of this game are just 'gross'. Don't get me wrong, I lol'd a lot, but I also cringed an equal number of times. Highly recommend! 🙂
Diablo III (Switch) – I remember well the infamous launch of Diablo 3. Diablo 2 was one of the defining games of my childhood and my friend and I were looking forward to this one dearly. While I didn't hate it as much as most of the community, it did not stick with me like it's predecessor did. With all the positive changes that I heard were made to the game, I was curious enough to give it another try, and I've got to say, Blizzard really did a good job of making Diablo addicting again. While running through the same campaign over and over gets a bit tiresome, the loot, skills, and endgame have all been done beautifully. Not only that, it's ridiculous how well this game runs on the Switch. It's like the game was designed from the ground up with the Switch in mind. Every time a new season started I rolled a new character and had a blast. My end-of-the-year Switch statistics told me that Diablo III ranked second in my hours played this year behind The Witcher 3.
Bastion (Switch) – Another game I own on Steam, but bought on the Switch anyway. This and many other games have sat in my Steam backlog for years but I never quite got through them. As stated previously, the ability to take my games with me anywhere (even just to the couch) made it so much easier to finish them. Bastion was a fun little game that embodies the importance of having a sexy-voiced narrator recounting all the events of the tale. If you loved this years' Hades, you will no doubt enjoy Supergiant's early attempts at storytelling and combat.
Transistor (Switch) – I went from Bastion straight into Supergiants incredibly strange cyberpunk experience. As with their previous game, I liked the narration and outstanding artwork, but I can't say I liked what they did with the combat. Part of me liked the flexibility in tweaking my build, but something about the quasi-turn based style felt a bit off to me. Not a bad game at all, but it just didn't click with me.
Lines XL (Switch) – Picked up for free with coins in the eshop. Why the F is connecting a bunch of lines so darn engaging? I'm not even a big puzzle game fan. Probably because it's easy to do while chilling on the couch watching TV. I went ahead and picked up Lines X and Lines Infinite after this one.
Borderlands 3 DLC (PC) – I picked up the season pass on sale, and what can I say? It's more Borderlands. Expect ridiculous guns, cringy jokes, and lots of fun shooty action. I don't know why so many critics hated the humor in BL3. I quite liked it. Mancubus Bloodtooth was my favorite new character.
The Last of Us Part 2 (PS4) – This was probably my most anticipated game of the year, then the leaks came out and the internet blew up. I managed to avoid spoilers, but based on everyone's reaction, my hype quickly faded. When it released and the major game journalists released their reviews, I became a bit more hopeful, but the internet came out again in full force accusing them of corporate shilling. About a month after the game came out I decided I couldn't wait any longer. After completing this game, I can confirm: The internet is full of people who just want to be pissed off about any and everything, even if they don't know why. I'm a big fan of the first game, and I thought the story in this one was fantastic. Furthermore, the combat, visuals, animation, acting, and attention to detail are at masterpiece level. This game deserves all the critical acclaim it received. My only gripes are that the second half of the game dragged on a bit too long, and the ending felt kind of empty if there does not end up being a Last of Us 3.
Monster Hunter Generations Ultimate (Switch) – I didn't quite finish this one but I put a solid 40-50 hours into it so I think it's safe to include here. I do plan on finishing it soon before Monster Hunter Rise comes out, because even though the graphics are dated and it's missing many of the modern features of World, this game is fantastic. It's got so much content that World doesn't have, with loads of cool weapons and armor. The online community is still pretty active as well.
Steamworld Dig (Switch) – A light metroidvania where you dig deeper and deeper into the Earth to mine precious metals then return to town to sell them and level up. I quite liked the gameplay loop and was able to finish in a few hours. Well worth the $2 I spent.
Gorogoa (Switch) – A unique puzzle game that has you arrange a series of pictures to reach the ending. A brief but enjoyable experience.
Doom 64 (Switch) – A true continuation of the classic Doom experience. Whether or not that's a good thing is a matter of personal opinion. I do have fond memories of classic Doom, so I played a level here and there until I finished it. However, I can't necessarily say it's a very good game from a modern standpoint, as some of the level designs are confusing and the enemies start to feel samey after a while.
Lode Runner Legacy (Switch) – The voxel graphics turned me off of buying this one sooner, but it was on a steep enough discount to entice me. Lode Runner: The Legend Returns was one of my favorite games as a child, and I was hoping for something to scratch that itch. I finished the majority of the levels, but it ultimately lacked the charm of the previous iterations.
Star Wars Squadrons (PC) – This one has earned EA a digital tip of my hat. They pulled a complete 180 from Star Wars Battlefront 2. I think the gaming community should take note of how much influence they have with social media. If a company screws up, come out in droves and let them hear it. Activision and EA are easy to hate on, but even beloved companies like Nintendo need the community to rally when they make a poor decision. In any case, it's been way too long since a great Star Wars flight sim has come out. If you miss Star Wars: X-Wing and Tie Fighter, you will not be dissapointed here. A fun little campaign and multiplayer with tight mechanics and fun cosmetic collectables (that are built into the game and require no microtransactions whatsoever).
Super Mario Galaxy (Switch) – Freakin' Nintendo and their limited release window. How could I not buy the Super Mario 3D All Stars Collection? I don't necessarily regret the purchase, but 3 old emulated games for $50 is a bit steep. With that out of the way, this was my first time playing Super Mario Galaxy, and I loved it. They did do a nice job of the making the controls work on the Switch. I haven't played Super Mario Odyssey yet either but this one got me looking forward to trying it out.Загрузка...
Call of Duty: Infinite Warfare (PS4) – The original Call of Duty had the best military FPS campaign that had ever been designed up to that point. Instead of providing the same old action-packed superhero experience, it provided a very raw, boots-on-the-ground perspective of what the horrors of war were actually like. As the years went on and Call of Duty became the juggernaut it is today, the campaigns started to lose their appeal to me. I remember reading that Infinite Warfare had one of the best CoD campaigns yet, so I didn't mind trying it from the $5 bargain bin at Gamestop. While some of CoD's traditional themes and characters are still there, the world and the story were actually quite good. The campaign even had the player exercise some choice, which I was not expecting. This was also my first experience using Remote Play from the PS4 on my phone, which worked a lot better than I expected.
The Evil Within (PC) – I thought I'd bust out a spooky game from my Steam backlog around Halloween time. The Evil Within was just good enough of a game for me to finish, but I wouldn't necessarily recommend it. The gameplay is a bit rough around the edges, and can't decide if it wants to be a horror game or an action game. The story and characters were also fairly forgettable.
Dead Cells (Switch) – An extremely solid rogue-like experience. Tight combat and a ton of different weapons and power-ups to unlock. I still have a ton more to do, especially since they keep updating it.
Return of the Obra Dinn (Switch) – This one had me hooked for a solid 5-6 hours straight after I started it, which is something that does not happen very often. I solved about a third of the fates during my first view of all the scenes, then backtracked a bit and solved a little over half. Then the game just hit a brick wall for me. I really did not want to keep walking back and forth throughout the ship trying to find the scene I want. I feel like this game would have been much better if there was an easy way to view all the scenes in order after you've unlocked all of them. I ended up looking up the rest of the fates online to see the end of the story.
Call of Duty Modern Warfare (2019 campaign) (PC) – Although most people will remember this game because of Warzone, it actually had a descent campaign. It's always good to see Captain Price again, and the cutscenes had some of the best animations I've ever seen in a game. I remember my wife walking in the room and asking, "Is that real or is it a video game?"
Hades (Switch) – If there was ever an indie game that deserved a Game of the Year award, it's this one. This game puts most AAA titles to shame. Honestly, I'm not sure I can say anything that hasn't been said already. Supergiant really perfected their combat with this one, and spared no expense on top-notch dialogue and voice acting. I'm currently taking a break from grinding the endgame but I know I'll be back soon.
Blasphemous (Switch) – Outstand art direction and world-building, mediocre combat, and lame collectables. The game was just 'Dark Souls' and 'Metroidvania' enough for me to see it through to the end (I love those two genres). I was hoping that it would be more like Salt and Sanctuary, but it's probably more akin to a 2D Sekiro: Shadows Die Twice. You will end up relying heavily on personal skill and learning enemy movement patterns since there is very little progression. Also, no cool weapons or armor to collect.
Celeste (Switch) – After playing the first hour I was like, "This isn't too hard at all!", then shortly after I ended up eating those words. Very cute game with likeable characters and some controller-crushing platforming. I didn't collect all the strawberries but I had a lot of fun with it.
Doom 3 (Switch) – This is Doom as a horror game rather than the action-packed experience we know today. For the time it was an okay first person shooter. Today, it's probably not worth going back to. You will spend hours walking down very similar-looking corridors, getting lost, and shooting the same enemies with the same guns.
Half Life: Alyx (PC) – As mentioned previously, Half Life 2 is tied with The Elder Scrolls III: Morrowind as my single favorite game of all time. Even though I love Half Life, I never would think a single game would be worth purchasing a new VR headset for. However, a friend from church offered me his old Oculus Rift for a ridiculous price, and I couldn't refuse. I'm so glad I got the opportunity to play this game, and I'm twice as glad that the story was never spoiled. On top of the story, the incredibly novel gameplay and loveable characters make this an absolute must-play for anyone with a VR headset. With how cleverly this game impacts the storyline of the Half Life universe, on top of being one of the most unique gaming experiences of all time, this game takes my award for GAME OF THE YEAR. If you're a Half Life fan and can get a VR headset used/on sale, it's worth it for this game alone. Trust me, you need to play the game yourself instead of watch it. The feeling of panic while manually reloading my gun while a hoard of zombies are bearing down on me is one of the most memorable gaming experiences I've ever had.
Bioshock (Switch) – A classic that has one of the top 5 best intros and top 5 best twists in gaming history. I've already played it multiple times in the past but I felt the urge to play it again. If you've never played it, it still holds up very well to this day.
Axiom Verge (Switch) – I remember reading an article in a gaming magazine years ago about the guy who developed this game entirely by himself. Honestly, considering this was made by one person, it's incredible. It's one of the best metroidvanias released in recent history, with some interesting mechanics and a very memorable soundtrack. I can't wait for the sequel in 2021!
GAMES I STARTED BUT DID NOT FINISH
Warcraft III Reforged (PC) – You know a remaster's a failure when you load it up for the first time and it looks almost exactly like the original. I refunded this one almost immediately. While it's somewhat cathartic to hop on the Blizzard hate train, I was genuinely looking forward to this game, and I would much rather have seen Blizzard succeed. It's heartbreaking to see what they have become.
Divinity: Original Sin 2 (PC) – I plowed through 30 hours of this game in no time, then progress drastically slowed down once I started working through Act 2. It's hard to put my finger on exactly why I struggled to continue, since Act 1 was so strong and I absorbed every little detail it had to offer. It may partly be because Act 2 lacked direction. The map is quite large and littered with enemies who are far above your level, and it seemed difficult to find sufficient side quests to level up. It may also be because the story and character arcs hit a wall in Act 2. I primarily play RPG's for the story and characters, and without any meaningful developments to keep me going, other games started to become more interesting. Part of me wants to go back and see this through to the end, but I'm not sure I'll ever have the time. Maybe if I pick it up on Switch…
Outer Wilds (PC) – I bought this game on sale after hearing so many good things about it in 2019. It may be that I didn't give this game enough time to "click", but after a couple hours of play, I couldn't find the motivation to keep pushing through. The lack of dialogue made the worlds feel lifeless, and I wasn't interested enough in the mystery to try and solve it. Also, the flight controls really wore me down. I know the solar system is meant to mimic real-life physics, and I would probably get better at it with more practice, but spending 10 minutes trying to chase a planet down doesn't fit my definition of fun. If I should go back and give this game another shot, please convince me in the comments below!
Sekiro: Shadows Die Twice (PC) – I love the Souls games. I beat all three Dark Souls and Bloodborne multiple times. They were tough but I always found a way to overcome their challenges. I could not, however, bring myself to finish this game. Mere mini bosses have attack patterns that would take way too long to memorize. The game required constant focus that stressed me out way more than it needed to. I knew when it came out that this game was almost nothing like Dark Souls, which is why it took my a while to hop onboard. Once I finally got my hands on it, I felt no regrets waiting to get it on deep discount.
Silent Hill Homecoming (PS3) – Oh boy. I knew going into this to keep expectations low. I'm a big fan of the mainline Silent Hill games so I wanted to at least try this. It's a decent action horror game, but a poor Silent Hill game. The combat system feels very out of the place, some of the puzzles are a pain, and the experience was riddled with bugs. I played about half of it then watched the rest on YouTube.
Cave Story+ (Switch) – This may be the original indie darling, which is why I've heard so many positive reviews about it. I hate to say it but it doesn't hold up in comparison to the quality of modern day indies. It's definitely not a bad game but it didn't do enough to hold my interest.
Grimvalor (Mobile) – I was looking for something to play on a new phone I bought this year, and this little guy came up with good reviews. As a fan of the Souls series, I enjoyed the basic attack/dodge loop of combat. However, it didn't quite have the meat to keep me engaged longer than a few hours. I watched a speedrunner finish the rest of the game on YouTube and I don't necessarily regret putting it down. It's a shame that a mediocre game like this one can rate so highly on Mobile, since the bar has been set so low by a mountain of games that are utter trash.
The Legend of Zelda: Ocarina of Time 3D (3DS) – Okay hear me out. I agree with everyone who admonishes this game as one of the greatest of all time. The art style, sounds, story, and charm are still top notch to this day. However, I may be one of the most impatient gamers alive. It's very hard for me to stay engaged with a game when I don't know what to do or where to go next, particularly with some of the less obvious puzzles in the dungeons. The Sheikah Stones would have been much more helpful if they were more accessible. I kept pushing for a little while but my playtime dwindled until I decided it was finally time to hang it up. You may go ahead and shred my gamer card now if you like.
Trials Rising (Switch) – This one was a surprise hit for me this year. I remember playing games like Trials on Flash over 15 years ago, so I thought I'd give this a try. I really need to give credit to the level design and art team. Each level has it's own unique backdrops, the creativity is through the roof, and the physics are spot on. And getting absolutely destroyed at every finish line never failed to put a smile on my face. The reason I didn't finish is because some of the later levels were just way too hard. It's probably because I purchased the game on Switch and the triggers are buttons instead of levers, so I wasn't able to adjust my acceleration properly.
Final Fantasy VII (PS1) – Dangit y'all, I tried. The Final Fantasy VII remake got me itching for more stories in the Final Fantasy VII universe, but this game was just too hard for me to go back to without nostalgia goggles. It's not a bad game, but just a bit too rough around the edges from a 2020 standpoint. I played about 20 hours then watched a YouTuber play the rest of the game so I could experience the story (which gets freakin weird about 3/4 of the way through).
Cyberpunk 2077 (PC) – Oh CD Projekt, I really want to play and love your game. But when dead bodies are flailing about on the ground, NPC's are stuck in animations, and pieces of furniture start randomly exploding, I'm going to have to let you sit in the oven a little longer before I try you again. There's definitely a great game in here but man if this wasn't the cherry on top of 2020.
GAMES THAT I DABBLED IN/GAMES THAT ARE NEVER "FINISHED"
Super Smash Bros Ultimate (Switch) – I spent some time unlocking all the fighters, dabbling in the World of Light, and playing with a friend. I'm blown away by how much effort they put into this game to make sure all the fans of previous games were happy. Honestly, it just made me a bit sad that Pokemon's development team doesn't have the same passion. If the Pokemon team put in half as much effort as the Smash team, Pokemon Sword/Shield may have been the greatest Pokemon games of all time. Sadly that wasn't the case, and I hope they turn things around.
Legends of Runeterra (PC/Mobile) – Ever since Hearthstone went into open beta, a week had not gone by that I had not played at least a few matches. That is, until Legends of Runeterra. Although Legends of Runeterra did not grip me the same way Hearthstone did, the wonderful art and presentation were able to draw me in in a way that Magic The Gathering Arena and the Pokemon Trading Card Game Online could not. For those unfamiliar, it's basically the offspring between Magic the Gathering and Hearthstone. It's more complex than Hearthstone, but still simple enough that my little brain can grasp the primary mechanics and card interactions. I did spend a little bit of money on it, but never felt I had to in order to progress.
Hearthstone (PC/Mobile) – Okay, I know I just bragged on Legends of Runeterra, but I still have a soft spot for Hearthstone's Arena mode. Whenever they rotated new cards into Arena, I would hop back in for a while to check it out. Or maybe I just wanted to relive the glory days of the expansions from 2014-2015. Man those were awesome times. I also dabbled in Battlegrounds which was pretty fun.
Pokemon Trading Card Game Online (PC/Mobile) – The mechanics in the Pokemon trading card game are so unique from other TCG offerings that it got me to come back every so often. And of course, who doesn't love Pokemon. But man, I wish this game didn't look like a high schooler designed it in Flash. The gameplay is great but what on Earth is keeping Game Freak from capitalizing on this app? Do they know how many people would dump money into it if they spent just a little bit of time polishing and advertising it? Seriously, this is easy money right here.
Call of Duty: Mobile (Mobile) – For over a decade I've detested the mobile gaming market. Everything about mobile games represents what I hate most about what the industry has become: quick cash grabs, relentess greed, and a landfill of low-quality games that would make even Atari's E.T. wretch. To be honest, I don't even know why I tried Call of Duty Mobile; perhaps it was just curiosity because I do enjoy CoD multiplayer. I was not expecting to enjoy this as much as I did. I was elated to play all of my favorite maps from CoD games of old, and using an XBox controller linked with bluetooth, I would spend hours wrecking shop. Some people may be getting tired of Battle Passes, but I love that I can play the entire game for free. I actually bought the Battle Pass a couple times because I wanted to support the developers.
Half Life Alyx wins my personal pick for Game of the Year, although if I were to be totally objective, I think Hades deserves it the most. I would give Final Fantasy VII Remake a very close runner-up. And the Nintendo Switch may be my favorite console of all time.
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