Let's assume you just want to finish the campaign, do every character tutorial and complete the basic towers. You do not want to do any grinding outside of this, but you want to unlock every skin in the game:
- On average, one skin costs 500 Time Krystals, which costs $5 in the store. You can of course earn these, but they accumulate very slowly
- Skins appear in the store on a rotational basis, where a set of five skins are made available for a limited period of time (usually 6 to 8 hours), then they are gone and you have to grind the towers to earn them. This adds to the urgency to quickly spend money on that skin you always wanted. For our calculations to be valid, we will assume you never see a duplicate skin in the store and you check the store every 6 hours or so
- There are 23 characters in the game, each of which has 60 skins. But playing through the story, character tutorial and basic towers will usually unlock 4 of these, so we have 56 skins to unlock
- So based on these, we get: 23 * 56 * 5 = $6440
- Note that these calculations include the patch which the devs promised would solve the progression issues
- This figure does not include: fatalities, brutalities, gear or single use consumables because I have not figured out the exact drop rate for these
Why not just grind for the skins?
I got around 760 Time Krystals after 4 hours of play. At this rate, it will take me 3390 hours to unlock every skin. Sure, I could complete specific towers of time to get there faster. But like I explained in my previous post, these are near impossible to complete without rare or better gear and single use consumables, which themselves require more grinding.
Why the outrage over this? Previous MK games allowed you to pay for skins too…
In MKX, you could unlock all: skins, fatalities, brutalities and DLC characters for just $40. Yet in this game, you need $6440 just to unlock all the skins.
How are we supposed to know that "The VAST VAST majority of MK11 skins are NOT for sale." Maybe if you had a red icon next to every character that are for sale, with a pop up explaining what it meant, that would definitely clear up a lot of the confusion. Also, how do we know that a skin that is not for sale at this exact moment, will not go on sale in the future? Sorry for being skeptical, but other publisher have done similar things, where they have a very consumer friendly MTX at launch, but then make more and more things purchasable with real world currency as time goes on. If someone could tell me how many skins will never go on sale (or approximately what %) I will happily update this figure.
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