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Latest Fallout 76 patch contains huge amount of undocumented changes, including stealth nerfs across the board.

Gamingtodaynews1e - Latest Fallout 76 patch contains huge amount of undocumented changes, including stealth nerfs across the board.

(Reposting with moderator permission in accordance with rules 6.1 and 6.2)

List of threads that acted as information sources for this post:

Confirmed stealth changes:

  • Workshops that produce fusion cores have had their rates reduced to one core per hour from 10 cores per hour.

  • Workshops that produce ammo have had their production cap reduced from 400 to 200.

  • Extractors now produce ore instead of scrap (it takes multiple ore to equal one scrap, so this is a big one), with the exception of lead.

  • Fusion cores drain quicker, though the actual percentage difference is not determined yet since it's not on the patch notes.

  • Several exploits removed. The grenate exploit, the search exploit, and the cap stash exploit.

  • Some server hopping "exploits" have been removed, meaning that you can no longer jump servers to obtain items that you've already gotten/another player has gotten in the one you're on. Possibly an undocumented change from a previous patch.

  • Enemy spawns have been altered, drastically. They used to spawn when anybody entered the area, even if other players were already there. It appears that enemies now spawn if and only if no other player is immediately near their spawn point. For me, this is good for some circumstances, but very problematic for farming high-level areas for XP. This has significantly reduced the effectiveness of nuke zones as a means of level-up.

Changes that many players are reporting independently of one another, but are not 100% confirmed as of yet (since they are not included in the patch notes*). It should be noted that you can most likely bet on these changes being present in some way, but it could be that, for example, people who are reporting lower damage are encountering enemies with different health values, or vise versa.

  • Flux (a valuable late-game item) looted from nuked areas decays much quicker. The example given in the thread is the difference between a 1-hour decay and, under the new patch, 5-10 minutes.

  • Legendary enemy spawn rates reduced, and the chance of them actually dropping legendaries also reduced.

  • Plan drop rate at events reduced.

  • Plan and mod loot drop rates reduced.

  • Characters who are above level 50 doing less damage in both PVP and PVE — possibly to prevent griefing?

  • Super mutants and ghouls may or may not have gotten a health increase.

  • Enemies now aggro within a certain radius, and are automatically healed if they (or possibly the player) leaves that radius.

  • Stealth seems to have been nerfed, but it appears to be unintentional due to another bug affecting stealth in a strange way.

  • Melee damage has been reduced at the higher level. OP of one of the threads tested at 50+ and noticed reduced damage.

There's also a nasty bug causing CTDs that folks in my own play group have encountered. General stability is also being reported as much worse, though we still don't know for sure.

There is definitely more if you poke around r/FO76. It's all anybody is talking about over there right now, and there's a ton of information available, more than can fit in a thread.

It's also unclear if these changes are intentional or not. It could be that many of them are accidental or caused by side effects of other changes, but nobody knows for sure.

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