Edit – I think this also applies in the lore aspect. Some games, especially large franchises, are built around large universes that delving into the lore feels a lot like delving into tomes and tomes of history books which in turn, feels as though you are not delving into an adventure or a story that you want to explore, but a story with so much information that it is difficult to keep up or it is too much which risks alienating the players.
This is possibly one of the reasons why I sometimes opt for more simple games like single player games or games where I am able to working own pace even though they involve a lot of information like RPGs.
Now say that you have a game that you really like and you really want to get good at it. You put it in and you play a few rounds and feel like you maybe have a good grip of what the game is about and you think you know the basics and you are having fun. Then you go online and realise that you are either not as skilled as you think you are or you become more overwhelmed with information and technical know-how that to absorb all of this information all at once feels overwhelming and a lot like homework or research.
This is a bit of an irony but video games, while they can be a hobby where you can invest your time in if you wish (same with every hobby), is usually an escape from other things like work or schoolwork or things that require an effort to put into.
Now at times, I am stuck with a choice – either I neglect all of this entirely and play another game, or go at my own pace with the risk of not knowing certain stuff that will give me an advantage, or delve into the information and use it to my advantage.
This sometimes ends up with hours and hours of gameplay and experimentation and countless trails and errors and maybe even hours of footage that you can replay, or footage from other people that you can learn from or guides or updates or feedbacks.
This is also the case that many games these days have a live service so they are regularly updated and tweaks which means even more information and more pressure to adapt to the times.
This may be too overwhelming for now players or make players feel alienated because all they want is to play the game and have fun or if they are competitive enough, they want to play well but not wanting to feel like this is a job or a chore to get into.
Many games nowadays are designed with this approach that encourages competition and I find this in many games that I really like but for some reason, it gives me the impression that I really suck at them because they have so much information and strategies that I do not know of that it ends up feeling less like a game and more like a real professional sport or a job – games like fighting games or strategy games or even FPS games.
This one on one hand provokes me to better myself, but on the other hand, I question whether all this investment is even worth it because in the end, it is a game and I am not a professional competitor or athlete.
There are so many games that are designed around this competitive approach that provoke you to play like you are on your last breathe but they come up with so much information that it makes playing a game feel like a chore and that is not exactly what a video game is about in the first place.
So how can players, new ones or even ones who just simply love their games, can invest their time in their games and this difficulty curve without feeling overwhelmed with all the competition, information and know how and just simply have fun while playing?
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