EDIT: And that's a wrap! Thank you everyone for joining us! We know there are a lot more questions out there and rest assured we'll be saying and showing plenty more in the weeks and months ahead. Remember the Halo Insider program is open for business so please sign-up and you can help us bring MCC to PC! And we love pizza but we are full – thank you for the support – we ask that you consider re-routing your 343 pizza funds to a great cause like Gamers for Giving (which is hosting a Halo MCC event this weekend!). On behalf of the team, thank you!
Howdy everyone, I’m Brian, aka ‘ske7ch’, the community director at Halo developer 343 Industries. Last week we announced that Halo: Reach is coming to Halo: Master Chief Collection and the entire collection is headed to PC via the Windows Store and Steam. We also announced the Halo Insider Program as way for players to participate in public flighting and share feedback to help make these games the best they can be.
There’s been a lot of excitement and a lot of questions so today, I’m joined by lead producer Michael Fahrny and for the next ~2 hours we’re here to answer your questions to the best of our ability (please keep in mind this is in active development and some things are still in flux / unable to be answered today). On a logistics note, we’ll be sharing this one account but tag-teaming your Q&As.
To kick things off, here’s a note from Fahrny:
Hey everyone, I’m so excited to be here representing the development team today! Our internal team as well as our partners at Ruffian & Splash Damage are all heads down working hard to bring you the best MCC PC experience so I’m here to answer as many questions for them as I’m able.
The response from the community since the announce has been nothing short of amazing and the team, our partners, and everyone else involved has been truly humbled and very thankful to have a community like you behind us. The buzz you all feel in the community is the same here in our office.
My goal, now that the cat is out of the bag, is to be as transparent as possible with what we’re working on, how we’re doing it, and why we’re making the decisions we are. As we’ve said in many of our statements since the announce, we want you to be a part of this journey with us and help make the best experience we can for you on PC.
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