Gaming News

MMO without hard stat progression – does it exist?

Gamingtodaynews1f - MMO without hard stat progression - does it exist?
Loading...

I absolutely love the concept of the MMO genre. Open world PvP, resource management, guilds, freeform environments, economies, communities. Any and/or all of the above.

I've been trying to get into various games for years that would on-and-off be considered "MMO".

The only two games that ever came close to what I wanted were Face of Mankind (now deceased) and Planetside 1/2. The only flaw with Planetside I felt was a complete lack of PvE content as I'm not too fond of just constant PvP without a break.

The only thing that really puts me off seems to be fundamental to the genre – levelling.

I'm not going to go into great detail about why I dislike it. This isn't a rant post and I'm sure you get plenty of those, but a question as to whether or not what I want exists. I'm not dissing anyone else's preference.

But, it really comes down to three major elements:

  1. Repeating the same content over and over with no motivation other than getting closer to the end burns me out within a week every single time.

  2. PvP boils down to being either unchallenging or unrewarding because either me or my victim has a stat-based handicap based on gear score.

  3. Once I reach the top, if I ever get there, I quickly get bored of feeling like any further progress is just pointless. I'll never grind further than max level because I know the carrot will get pushed even further forward in the next expansion or content patch.

    Загрузка...

I want a game where I'm kept in-game by length of the story, unlocking side grades, experimenting with customization, etc is what keeps me going rather than an experience bar on a soft timer.

The two game examples I mentioned above were both exclusively PvP but something to that effect with a PvE element would be more or less ideal.

The only thing is, I just can't find one.

Edit: Just to clarify, this also includes chasing gear scores. Essentially, I'm looking for a game where human skill and/or social connections are the only thing holding a player back from completing content as opposed to a character spreadsheet system where a player with 200 character value points can one-shot a player with 5 character value points, and the reverse is not possible.

PvP is not necessary, specific themes/aesthetics are not important. Even FPS/tab-targetting/turn-based are not factors I hugely care about at this point.

I literally just want a game where skill is the only deciding factor in fairness and any progression is optional for side-grades or economic convenience.

Source: Original link


Loading...
© Post "MMO without hard stat progression – does it exist?" for game Gaming News.


Top 10 Most Anticipated Video Games of 2020

2020 will have something to satisfy classic and modern gamers alike. To be eligible for the list, the game must be confirmed for 2020, or there should be good reason to expect its release in that year. Therefore, upcoming games with a mere announcement and no discernible release date will not be included.

Top 15 NEW Games of 2020 [FIRST HALF]

2020 has a ton to look forward to...in the video gaming world. Here are fifteen games we're looking forward to in the first half of 2020.

You Might Also Like

Leave a Reply

Your email address will not be published. Required fields are marked *