My own personal opinion based 'MMORPG championship 2019' continues with match 2: Guild Wars 2 VS Runes of Magic.
For those that don't want to watch, here's the round breakdowns:
GRAPHICS AND STYLE: Guild wars 2 has committed to a watercolor, artistic and looser style, with colors blending in and out and clean cut lines are seldom found, the game has a soft feel, and while that might not please the purists, I feel it's a brave and unique stance to take, Runes of Magic is firmly from the old school classical camp, with bright grass textures, red lava, brown dirt, blue water and enemies info about their heads in easy to see bars.
GRAPHICS AND STYLE WINNER: Guild Wars 2.
THE LEVELING PROCESS: Guild wars 2 used level scaling to make every area relevant no matter your level and let you explore everywhere at your own pace, while this can sometimes feel directionless, it does mean content is never waster. Runes of magic once again flys the classic design flag high, with level based areas moving from 1 to endgame, enemies matching as you pass through, it's fun to feel powerful when returning to an old area, but the 50+ grind really lets the game down.
THE LEVELING PROCESS WINNER: Guild Wars 2.
STORY AND LORE: Guild wars 2 continues the extensive history from guild wars 1, and while not a direct sequel, instead taking place in the same world several hundered years later, it's got an absolute wealth of stories to draw from, along with a beautiful song and 3 novels. Runes of Magic is your standard paint by numbers fantasy, good gods, evil gods, small medieval villages and a large main city, and while it's definately got lore, you'll need to really delve into the website to find it.
STORY AND LORE WINNER: Guild Wars 2.
COMBAT MECHANICS: With Guild wars 2 currently 3 for 0 in this match, now it's about to lose some steam. The combat is entirely passable, but unfortunately feels floaty and impacts have no real weight to them, it's not a bad system, but when the rest of the game is so highly polished, the combat being weaker stands out. Runes of Magic however steals its combat directly from World of Warcraft, and while this may be lazy game design, takes alone it's still an exceptionally good and complex, and importantly , fun, combat system.
COMBAT MECHANICS WINNER: Runes of Magic
DUNGEONS AND RAIDS: Guild wars 2 does have dungeons, and it's versions of raids known as fractals, but they've never been the main call of the game, the selling point is the world itself, the art, the voice acting and the general ability to explore tyria, the fractals are avaliable for late game pve addicts, but the game can be enjoyed without them.
Runes of Magic uses what little strengths it has, its extremely fun combat system, to fill the world with a huge number of difficulty and well hidden dungeons, avaliable to play solo or with a group of any level, it's not much, but it's dam fun with friends.
DUNGEONS AND RAIDS WINNER: Draw
PLAYER VS PLAYER: Guild wars 2 makes pvp fair and simple by levelling everyone up to max, allowing access to all max weapon stats and giving unlimited free respecs, each pvp match truly is skill over money.
Runes of Magic is a pay to win dream, the richest wallet will win, no matter the class or experience.
PLAYER VS PLAYER WINNER: Guild Wars 2.
WINNER: Guild Wars 2.
The smaller, german based 'Runes of Magic' did but up a fight and managed to claw some points back in the combat round, but the triple A budget of GW2 places it firmly and forever among the world best mmorpg's.
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