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My opinion on all of the Nintendo video game systems available during my life.

Gamingtodaynews1e - My opinion on all of the Nintendo video game systems available during my life.
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I was born in 2002, and I've been playing with Nintendo systems since I was about three years old around 2005. Here's what I think of every single one of them.

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  • Game Boy Advance: This system launched on June 11, 2001 and released games until November 5, 2007. It was a simply perfect handheld with an amazing library of SNES-caliber games. Nintendo games and third-party games were almost all enjoyable here. However the lack of X and Y buttons along with the sheer horror of having to port current-gen console games over to it knocks it down a peg for me.
  • Nintendo GameCube: This system launched on November 18, 2001 and released games until August 14, 2007. It had a pretty decent library of games from Nintendo and most third-parties, mostly just average stuff you'd find on any console available during that time, not much too special. See the thing about the GCN is that it feels just like any other home video game system of the time instead of something unique and cool. Also, it seriously needed ZL and ZR buttons as opposed to just Z.
  • Nintendo DS: This system launched on November 21, 2004 and released games until November 11, 2014. It was the ultimate handheld with amazing new ways of playing games from both Nintendo and third-parties. Dual screens, one of which was a touch screen made to be used with a stylus, a microphone, having all four face buttons, and internet connectivity made this system a must-own. Combined with a kickass library of games and backwards compatibility for GBA games it's no wonder why it's the best-selling handheld of all time. My only complaint is that it really should've had an analog stick.
  • Wii: This system launched on November 19, 2006 and released games until November 5, 2019. It looked really amazing and felt that way for a little while, but over time it became apparent how much of a gimmick it really was. The lack of high horsepower is a major downfall compared to other home video game systems available at the time, combined with the control scheme being an awkward pain in the ass to use sometimes. The Wii remote held vertically, the Wii remote held sideways, the Wii remote plus the Nunchuck, the Classic Controller/CC Pro, the GCN controller are just the main basic ways used to play different Wii games. I can count the number of good quality Wii games on just my two hands, the rest is all media-licensed games for kids that are mostly hit and miss, casual gimmicky games designed for the motion controls, and backwards compatibility with GCN games.
  • Nintendo 3DS: This system launched on March 27, 2011 and released games until June 4, 2019. It added a circle pad, glasses free 3D, and higher horsepower as its new features, and I loved it. It had a nice library of games from both Nintendo and third-parties, as well as backwards compatibility with DS games. My only complaint here is that it didn't really add too much to the DS experience, but it was still a good experience for what is was worth.
  • Wii U: This system launched on November 18, 2012 and released games until October 23, 2018. It had a shitty tablet with game buttons for a controller as its main gimmick and incredibly weak horsepower compared to other systems available at the time. Half of its first-party Nintendo games had versions on the 3DS and it had virtually no third-party games after the first year.
  • Nintendo Switch: This system launched on March 3, 2017 and is still currently releasing games. It combines a home and handheld system allowing you to play any way, anytime, anywhere. Also it's library of games just straight up looks fantastic. This is the only system I've mentioned here that I have never owned, nor have I even played it yet, but I really want to.

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