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On This Day in Nintendo History: Donkey Kong Junior; Marvelous: Mōhitotsu no Takarajima; Dokodemo Taikyoku: Yakuman Advance; Pikmin; Otona no Joushikiryoku Training DS

Gamingtodaynews1g - On This Day in Nintendo History: Donkey Kong Junior; Marvelous: Mōhitotsu no Takarajima; Dokodemo Taikyoku: Yakuman Advance; Pikmin; Otona no Joushikiryoku Training DS
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On this day (October 26) in Nintendo history…

  • Donkey Kong Junior was released in 1982 for the Game & Watch New Wide Screen in Japan. In this action game, developed by Nintendo R&D1, Mario has captured Donkey Kong, and it's up to his son, Donkey Kong Jr., to run through the jungle, collect Mario's keys and free his father. DK Jr. has to dodge Snapjaws by jumping and grabbing the vines as he moves up the stage. Once he reaches the top, time his jump to grab the key swinging on the vine. The level will then restart with part of Donkey Kong's cage removed.

  • Marvelous: Mōhitotsu no Takarajima was released in 1996 for the Super Famicom in Japan. In this action/adventure/role-playing game, developed by Nintendo R&D2, many years ago, when the seas were ruled by the pirates, Captain Maverick was the worst of them. It is said he left an astounding treasure hidden on an island filled with traps and puzzles. The time of the pirates ended. Now three boys, Dion, Max and Jack, are camping on an island.

  • Dokodemo Taikyoku: Yakuman Advance was released in 2001 for the Game Boy Advance in Japan. In this Mahjong game, developed by Nd Cube, choose a character and face up to three extra players. Put together a winning hand from the picture or number tiles by drawing tiles and discarding those you don't need. The player with the winning hand ("Yaku") is the winner. The game includes an in-depth tutorial, plus the ability to call up help at any time during the game.

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  • Pikmin was released in 2001 for the Nintendo GameCube in Japan. In this real-time strategy/puzzle game, developed by Nintendo EAD, players control a spaceman named Captain Olimar who has crash-landed on an unusual planet. The goal of the game is to help Olimar collect his vessel's lost parts, which have been scattered all over the planet. Luckily for Captain Olimar, the planet is inhabited by strange little creatures, called Pikmin. Pikmin are plant-like life forms that come in three different colours red, yellow and blue.

  • Otona no Joushikiryoku Training DS was released in 2006 for the Nintendo DS in Japan. In this education game, developed by HAL Laboratory, test your ability to work out everyday problems within a time limit. You are posed a series of problems and you must solve them as quickly as you can. You are tested on Courtesy, Society, Intelligence, Traffic, Art and Music. After completing the test, you are given a score based on how you performed. You can only score once a day, but you can practice the tests as much as you want.

What are you favourite memories of these games? How do you think they hold up today? Hash it out in the comments.

(I am a bot. I think that I'm posting Nintendo events from this day in history, but if I've made a mistake or omission please leave a comment tagging /u/KetchupTheDuck).

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