On this day (July 27) in Nintendo history…
EarthBound Beginnings was released in 1989 for the Family Computer in Japan. In this role-playing game, developed by Ape with Nintendo and Pax Softnica, the year is 198X. As Ninten, a young boy from Podunk with psychic powers, you must locate the eight melodies to aid the Queen of Magicant. Armed with your trusty baseball bat, you'll fight crazed hippies, zombies… and the occasional Magic Snail? Robots are everywhere, and Ninten can't beat them alone.
Dr. Mario was released in 1990 for the Family Computer in Japan. In this puzzle game, developed by Nintendo R&D1, is there a doctor in the house? Feeling under the weather? Well, Dr. Mario has the cure for you! Help him fight bodies of nasty viruses with multi-coloured vitamins, eliminating those germs faster than they can multiply. Rotate the vitamins as they drop, and gain a higher score by aligning multiples of the same colour. Clear all of the viruses to move onto the next round.
Dr. Mario was released in 1990 for the Game Boy in Japan. In this puzzle game, developed by Nintendo R&D1, if you suffer from boredom, Dr. Mario has the cure. Join Dr. Mario for intense puzzle challenges. Mario throws multi-coloured vitamin capsules into a bottle that contains an ugly variety of nasty viruses. You can move, shift or spin the capsules as they fall. Arrange them to align with other capsules on top of a virus. If you can get four or more of the same shade in a row – poof! – they disappear.
Custom Robo GX was released in 2002 for the Game Boy Advance in Japan. In this action role-playing game, developed by Noise, three years after the events of Custom Robo V2, a new zero-gravity Holosseums have been created, giving rise to Sky Battles. The hero receives his first Robo, X-Ray, as a birthday gift and sets out with his friend Yusuke to a tournament. There, he is drawn into a police investigation into illegal trading of Robo parts. The third Custom Robo game moves the battle arenas to a 2D plain.Загрузка...
Coloris was released in 2006 for the Game Boy Advance in Japan. In this puzzle game, developed by Skip Ltd., you must eliminate the coloured squares by changing the colour of nearby squares to match. There are two different game modes. In Clear Mode, you have to clear a specified number of squares before moving on to the next level. In Score Mode the players must clear squares in order to achieve a high score.
Digidrive was released in 2006 for the Game Boy Advance in Japan. In this action/puzzle game, developed by Q-Games, coloured arrows (Cars) race onto the cross-shaped field, and you have to direct them into the correctly coloured regions by pressing a direction on the Control Pad. By lining up five in a row you gain fuel that is used to move your Core farther from the spike. Make a mistake and you lose fuel. Divert up to three different shapes of different colours into the four lanes.
Orbital was released in 2006 for the Game Boy Advance in Japan. In this action game, developed by Skip Ltd., you play as a white star capable of manipulating gravity by attracting or repelling. Using only these two controls, you have to find the blue planets on each stage and absorb them in order to make your white star grow. With each planet your absorb, your star gets bigger and gains the ability to make smaller planets orbit your star as satellites.
Soundvoyager was released in 2006 for the Game Boy Advance in Japan. In this puzzle game, developed by Skip Ltd., using only the sounds coming from the left and right speakers, the player is intended to center the green dot on an invisible target. Each time you find the target, it moves to a different place, and the sounds it emits become more complex, making it more difficult to pinpoint.
What are you favourite memories of this game? How do you think it holds up today? Hash it out in the comments.
(I am a bot. I think that I'm posting Nintendo events from this day in history, but if I've made a mistake or omission please leave a comment tagging /u/KetchupTheDuck).
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