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On This Day in Nintendo History: Helmet; Family Computer Disk System; The Legend of Zelda; Star Fox; Game Boy Camera and more

Gamingtodaynews1g - On This Day in Nintendo History: Helmet; Family Computer Disk System; The Legend of Zelda; Star Fox; Game Boy Camera and more

On this day (February 21) in Nintendo history…

  • Helmet was released in 1981 for the Game & Watch Gold in Japan. In this action game, developed by Nintendo R&D1, the construction workers are trying to get from the building to the shed, but tools are raining down from above. Move each construction worked from the building on the left to the shed on the right without being hit by the falling tools. The shed door closes sometimes, so you have to move back and forth. The longer each worker spends outside, the more tools fall.

  • Crab Grab was released in 1984 for the Game & Watch Super Color in Japan. In this action game, developed by Nintendo R&D1, Mr. Grab must clear the Demon Crabs from the top row of the screen, but when he pushes them off of the top of the screen, they reappear at the bottom and stack. There are four columns of Demon Crabs. Move Mr. Grab and push the Demon Crabs off the top of the screen.When you do, they reappear on the bottom and may attack, so move out of their way.

  • Family BASIC V3 was released in 1985 for the Family Computer in Japan. This programming utility, developed by Hudson Soft with Nintendo and Sharp, is an updated version of Family BASIC, featuring more built-in games and a simplified user-interface. Family BASIC allows the user to program simple game in the customised BASIC language NS-HUBASIC (developed by Nintendo, Sharp and Hudson Soft).

  • The Family Computer Disk System was released in 1986 in Japan. A peripheral for Nintendo's Family Computer home video game console. It uses proprietary floppy disks called "Disk Cards" for cheaper data storage and it adds a new high-fidelity sound channel for supporting FDS games. Its name is sometimes shortened as Famicom Disk System or simply Disk System, and abbreviated as FCDS, FDS, or FCD. The Famicom Disk System briefly served as an enabling technology for the creation of a new wave of home console video games and a new type of video game experience, mostly due to tripling the size of cheap game storage compared to affordable cartridge ROMs, and by storing gamers' progress within their vast new adventures. These games include the open world design and enduring series launches of The Legend of Zelda (1986) and Metroid (1986), with its launch game Zelda considered to be one of the greatest games of all time due mostly to its expansiveness.

  • The Legend of Zelda was released in 1986 for the Family Computer Disk System in Japan. In this action/adventure game, developed by Nintendo, reunite the Triforce and send Ganon packing! Ganon, the King of Evil, has broken free of the Dark World and has captured Hyrule's beloved Princess Zelda. But, before she was caught, Zelda managed to shatter the Triforce of Wisdom and scatter its eight pieces throughout Hyrule. You begin your adventure by finding a small wooden sword in a dark cave.

  • Family Computer Golf: Japan Course was released in 1987 for the Family Computer Disk System in Japan. In this golf game, developed by HAL Laboratory, play across a series of greens modelled after Japanese golf courses. Starring Mario. Select your club and direction, then use the power meters to determine the accuracy and drive of your shot. Hit the ball into the hole within par. Avoid the sand and water traps that will hinder your progress.

  • Star Fox (released as Starwing in Europe) was released in 1993 for the Super Famicom in Japan. In this rail shooter/shoot 'em up game, developed by Argonaut with Nintendo EAD, the insane scientist Andross was exiled on the planet Venom many years ago, but he continued his experiments and raised an army. Now his war machine is rolling across the Lylat system. General Pepper of the Cornerian army contacts the mercenary team Star Fox to slip through Andross' defences and lead an assault on the planet Venom.

  • Itoi Seigesato no Bass Tsuri No. 1 was released in 1997 for the Super Famicom in Japan. In this fishing game, developed by HAL Laboratory, walk around a lake, jump in a boat and head out onto the waters to begin fishing. Choose your rod, bait, and more as you hunt for the biggest fish in the lake. Bagging a fish will earn you money, and the more money you have, the more fishing components you can collect, and the bigger and rarer the fish you can catch.

  • The Game Boy Camera was released in 1998 for the Game Boy in Japan. This video game accessory, developed by Nintendo R&D1 with Jupiter, is a camera for the Game Boy that takes four colour pictures. The camera itself is built into a rotatable eye on top of the cartridge. At the time of its release, it was the world's smallest digital camera. The Game Boy Camera software contains a huge range of camera settings and image editing options.

  • Trade & Battle: Card Hero was released in 2000 for the Game Boy Color in Japan. In this role-playing game, developed by Nintendo R&D1 with Intelligent Systems, you play as Hiro, a boy who wants to master the Card Hero trading card game. A gang has been causing trouble in the area, and Hiro will have to face them if he wants to become the champion. Each player has a Master card, and the objective is to defeat this card. Players also hold Monster cards and stones that allow cards to be played.

  • Domo-Kun no Fushigi Terebi was released in 2001 for the Game Boy Advance in Japan. In this variety game, developed by Suzak, Domo and his friends were watching TV in Usaji's house, when a meteor strikes, sucking Domo into the TV set. If he wants to escape, then he must complete a week's worth of minigames, each one a different TV show. Domo is the the title character of a series of advertisements for the NHK-TYO TV station in Japan. The game was developed by Suzac, a developer owned by the TV station.

  • Cubivore: Survival of the Fittest was released in 2001 for the Nintendo GameCube in Japan. In this action-adventure game, developed by Saru Brunei with Intelligent Systems, in a land populated by animals made of cubes, the Killer Cubivore sits at the top of the food chain, absorbing the "Wilderness", the essence of the land. You have to climb to the top of the food chain and overthrow the Killer Cubivore, restoring the Wilderness to the world. Your Cubivore mutates based on its colour, intensity and limbs.

  • Play-Yan was released in 2004 for the Game Boy Advance in Japan. A media player that can read MP3 music files and MP4 video files from an SD Card using flash memory. Due to its power requirements, it was not compatible with the original model Game Boy Advance. It was also possible to download a number of minigames from Nintendo's website which could be added to an SD Card and played on the Play-Yan. The original model was discontinued after just 7 months, and a second model was released 2 days after the discontinuation.

What are you favourite memories of these games? How do you think they hold up today? Hash it out in the comments.

(I am a bot. I think that I'm posting Nintendo events from this day in history, but if I've made a mistake or omission please leave a comment tagging /u/KetchupTheDuck).

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