On this day (June 23) in Nintendo history…
The Nintendo 64 was released in 1996 in Japan. Developed by Nintendo IRD, the home video game console was named for its 64-bit central processing unit. The Nintendo 64 was discontinued in mid-2002 following the launch of its successor, the GameCube, in 2001. Codenamed "Project Reality", the Nintendo 64 design was mostly complete by mid-1995, but its launch was delayed until 1996, when Time named it Machine of the Year. As part of the fifth generation of gaming, the system competed primarily with the PlayStation and the Sega Saturn. The suggested retail price at its United States launch was US$199.99, and 32.93 million units were sold worldwide. The Nintendo 64 remains one of the most recognised video game systems in history and its games still have impact on the games industry. Designed in tandem with the controller, Super Mario 64 and The Legend of Zelda: Ocarina of Time are widely considered by critics and the public to be two of the greatest and most influential games of all time. GoldenEye 007 is one of the most influential games for the shooter genre.
Super Mario 64 was released in 1996 for the Nintendo 64 in Japan. In this platformer game, developed by Nintendo EAD, invited to Princess Peach's castle, Mario discovers that she has once again been kidnapped by Bowser and his minions. However, something has changed… This time the adventure is in 3D! Leaping through pictures hanging from the walls, Mario searches for 120 Power Stars stashed away in vast, magical worlds teaming with daunting obstacle courses, hidden items, puzzles and an army of enemies!
Pilotwings 64 was released in 1996 for the Nintendo 64 in Japan. In this amateur flight simulation game, developed by Nintendo R&D3 with Paradigm Entertainment, soar into the wild blue yonder! Choose one of six aviators and tackle increasingly difficult assignments to win your wings: Beginners' Class, Class A, Class B and, finally, Pilot Class. Winning you Pilot Class wings will require you to successfully navigate 24 tests. To begin with, vehicles include the Hang Glider, Rocket Belt and Gyrocopter.Загрузка...
Eternal Darkness: Sanity's Requiem was released in 2002 for the Nintendo GameCube in North America. In this action-adventure/survival horror game, developed by Silicon Knights, in a story that spans space and time, 12 controllable characters unravel the secrets of human history across the last 2000 years. From ancient Rome to modern day, the story revolves around a feisty young female student, Alexandra Roivas. She travels to Rhode Island, USA, to investigate the mysterious death of her grandfather.
Chibi-Robo! was released in 2005 for the Nintendo GameCube in Japan. In this platform/adventure game, developed by Skip Ltd., vacuum cleaners and feather dusters are a thing of the past. If you really want to keep your house spick and span, get a robo-cleaner! A gift from Mr Sanderson to his young daughter, Chibi-Robo patrols the Sanderson's home scrubbing, cleansing and even cooking for the family. But as well as litter and dirt, the Sanderson's house is filled with more unusual problems – like robotic arachnids, and even visiting space aliens!
A fourth wave of The Legend of Zelda amiibo Figures was released in 2017 in various territories and included Link – Majora's Mask; Link – Twilight Princess and Link – Skyward Sword.
What are you favourite memories of these games? How do you think they hold up today? Hash it out in the comments.
(I am a bot. I think that I'm posting Nintendo events from this day in history, but if I've made a mistake or omission please leave a comment tagging /u/KetchupTheDuck).
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