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On This Day in Nintendo History: Pro Wrestling; Super Mario Land 2: 6 Golden Coins; Game Boy Color; Wario Land II; F-Zero Climax and more

Gamingtodaynews1g - On This Day in Nintendo History: Pro Wrestling; Super Mario Land 2: 6 Golden Coins; Game Boy Color; Wario Land II; F-Zero Climax and more
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On this day (October 21) in Nintendo history…

  • Pro Wrestling was released in 1986 for the Family Computer Disk System in Japan. In this fighting/sports game, developed by TRY, select a pro-wrestler from the line up and go head to head in a wrestling match. Use punches, kicks, grabs, throws, and dives to force your opponent to submit. If you are held down by the opponent and counted out then you lose. Play through a tournament of computer controlled fighters or play against a human opponent in the 2-Player match.

  • Super Mario Land 2: 6 Golden Coins was released in 1992 for the Game Boy in Japan. In this platforming game, developed by Nintendo R&D1, temper-tantrum tyrant seizes Mario Land! Mario faces off against his evil rival Wario, who has captured Mario Land and turned it into his private playground. To toss Wario off his ill-gotten throne, Mario must search new worlds for the six golden coins that unlock the gate to Mario's castle. A mob of monsters, old and new, seek to stop him.

  • The Game Boy Color (GBC) was released in 1998 in Japan. A handheld game console developed by Nintendo Research & Engineering. It is the successor of the Game Boy and continued in the Game Boy family. The GBC features a colour screen rather than monochrome, but it is not backlit. It is slightly thicker and taller and features a slightly smaller screen than the Game Boy Pocket, its immediate predecessor in the Game Boy line. As with the original Game Boy, it has a custom 8-bit processor made by Sharp that is considered a hybrid between the Intel 8080 and the Zilog Z80. The spelling of the system's name, Game Boy Color, remains consistent throughout the world, with the American English spelling of "color". The Game Boy Color was part of the fifth generation of home consoles. The GBC's primary competitors in Japan were the grayscale 16-bit handhelds, Neo Geo Pocket and the Wonderswan, though the Game Boy Color outsold these by a wide margin.

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  • Wario Land II was released in 1998 for the Game Boy Color in Japan. In this platforming game, developed by Nintendo R&D1, Wario slept soundly every night, knowing his precious treasure was safely locked away… That was until the Black Sugar Gang broke in and pinched the lot! Help Wario recover his riches in this comical platformer. Wario can't be hurt, but certain enemy attacks will have weird effects on his body, transforming him into new guises such as flaming Hot Wario or Zombie Wario – each with unique abilities.

  • Kaijin Zona was released in 2000 for the Game Boy Color in Japan. In this adventure/quiz game, developed by Vistec, you transfer to a school where Puzzle Riddles are all the rage. Based on the Phantom Zona TV series by TV Tokyo. When you reach the school you meet Phantom Zona who informs you that the school is actually the base of a secret underground gang who fight with Puzzle Riddles, and the headteacher is their boss. You face characters who give you riddles. Enter the answer using the on-screen keyboard.

  • Mario Party 4 was released in 2002 for the Nintendo GameCube in North America. In this party game, developed by Hudson Soft, featuring 50 all-new mini-games and multiple rendered 3-D game boards, this is the biggest, most fun-packed party game yet. From Mario to Bowser, Yoshi to Donkey Kong, and Wario to Luigi, Nintendo's favourite bunch of characters are back on the game board. Koopa, Toad and the others have prepared many maps inside the Party Cube.

  • F-Zero Climax was released in 2004 for the Game Boy Advance in Japan. In this racing game, developed by Suzak, F-Zero is back for more high-speed racing action. Complete the three laps of each course, placing first to move up the rankings and claim the F-Zero cup. Use boosts and sharp cornering to avoid crashing. F-Zero Climax comes with a built-in track designer. Another addition is the Survival Mode, where races are played with certain limits on them. For example, you can try to win a single lap race, or turn off all crashes.

What are you favourite memories of these games? How do you think they hold up today? Hash it out in the comments.

(I am a bot. I think that I'm posting Nintendo events from this day in history, but if I've made a mistake or omission please leave a comment tagging /u/KetchupTheDuck).

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