On this day (April 21) in Nintendo history…
Tatsumi Kimishima was born in 1950 in Tokyo, Japan. A Japanese businessman and a former president of Nintendo. He was formerly the president of Nintendo of America from January 2002, succeeding Minoru Arakawa, until Reggie Fils-Aimé took his place in May 2006. He was promoted to managing director in June 2013 and was named the fifth president of the company in September 2015, succeeding Satoru Iwata, who died in July 2015. In June 2018 Kimishima stepped down as president and was succeeded by Shuntaro Furukawa. After graduating from Hitotsubashi University, Kimishima joined Sanwa Bank in 1973, working there for 27 years. Kimishima dealt with corporate planning, international business development, corportate communications, and promotions. Kimishima was approached by Hiroshi Yamauchi, who wanted someone outside of the video game industry to oversee the finances of an American subsidiary for the popular Pokémon franchise. Kimishima accepted the position, and was appointed the chief financial officer of The Pokémon Company in December 2000.
Duck Hunt was released in 1984 for the Family Computer in Japan. In this light gun shooter/sports game, developed by Nintendo R&D1, take aim, and hit as many flying targets as you can! It's duck season, and your trusty hunting dog is ready to scour the open fields. Test your sharpshooting skills as your targets take flight. Be quick to knock them out of the skies, or your canine companion won't hesitate to make you the laughingstock of hunters! Need a change in scenery? Best your score against clay-pigeon targets instead!
The Game Boy, developed by Nintendo R&D1, was released in 1989 in Japan. The console features a dull green dot-matrix screen with adjustable contrast dial, five control buttons, a single speaker with adjustable volume dial, and, like its rivals, uses cartridges as physical media for games. Despite being technically inferior to its fourth-generation competitors, the Game Boy received praise for its battery life and durability in its construction. It quickly outsold the competition, selling one million units in the United States within a few weeks. The Game Boy and its successor, the Game Boy Color, have sold an estimated 118 million units worldwide. It is one of the most recognisable devices from the 1990s, becoming a cultural icon in the years following its release. Several redesigns were released during the console's lifetime, including the Game Boy Pocket (1996) and the Game Boy Light (1998; Japan only). Production of the Game Boy continued into the early 2000s, and eventually stopped after the release of its successor, the Game Boy Advance, in 2001.
Alleyway was released in 1989 for the Game Boy in Japan. This Breakout clone, developed by Nintendo R&D1 with Intelligent Systems, features interstellar bounce-back action with a deadly energy ball! Your spaceship is at the gate of the alleyway. As Mario, you will need to use your vessel to deflect the energy ball towards oncoming space grids. Hitting the grids will either weaken or destroy them, and you'll need to keep returning shots until the entire field is cleared!Загрузка...
Baseball was released in 1989 for the Game Boy in Japan. In this sports game, developed by Nintendo R&D1, strategy, skill and determination – it takes all three to win at Baseball! As the pitching team, deliver a series of fastballs while adjusting curve and speed, but be careful not to wear out your pitcher. If the batter connects, your outfield or infield will back you up. As the batting team, shift your batter on the home plate and time each swing at the incoming ball. Try to safely reach the next base, or swing for a home run.
Super Mario Land was released in 1989 for the Game Boy in Japan. In this platformer game, developed by Nintendo R&D1, ancient ruins, giant crabs, Koopa Troopas, flying stone heads, and hungry sharks await you. In the beautiful kingdom of Sarasaland, a mysterious alien has appeared and hypnotised the inhabitants, while kidnapping Princess Daisy for himself! Travel over land, in the air, and underwater, as Mario runs, jumps, and bounces his way to fortune and glory on his mission to save Princess Daisy and restore peace!
Yakuman was released in 1989 for the Game Boy in Japan. In this board game, developed by Intelligent Systems, aquire a hand that beats your opponent's by grouping panels in the same family with different numbers, or panels of the same number in different families. A Mahjong game for the Game Boy, named after the winning hand. You can play against a computer opponent or use the Game Boy Link Cable and two copies of the game to challenge another player.
F-Zero X Expansion Kit was released in 2000 for the 64DD in Japan. In this racing game/utility, developed by Nintendo EAD, originally designed to run alongside the cartridge version of F-Zero X, Expansion Kit was expanded into a full remake of F-Zero X with some added features. In Car Edit mode you can design your own F-Zero racer and set its stats. In Course Edit mode, you can build entire F-Zero tracks from scratch. When completed, you can save your cars and courses to the disk or share them over the Randnet DD network.
Hamtaro: Ham-Hams Unite! was released in 2001 for the Game Boy Color in Japan. In this adventure game, developed by Pax Softnica, ha! We always suspected hamsters were far more intelligent than their endless wheel-running and sunflower-snaffling suggested. Hamtaro: Ham-Hams Unite confirms it: they've gone and developed their own language, the little blighters! In fact, "Hamha!" is secret Ham-Chat for "Hi!"
What are you favourite memories of these games? How do you think they hold up today? Hash it out in the comments.
(I am a bot. I think that I'm posting Nintendo events from this day in history, but if I've made a mistake or omission please leave a comment tagging /u/KetchupTheDuck).
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