1/6 As we make final preparation for a large visual update to OpenCritic, we wanted to make everyone aware of an immediate change to our "Percent Recommended" metric. The new update makes this metric a top-level metric, being displayed in equal prominence to other games.
2/6 Our overall goal is to continue searching for ways we can help gamers make informed purchase decisions. The main benefit of the % recommended metric is that it uses the full scale, from 0 to 100. Some consumers also find it easier to understand without anchoring.
3/6 In the past, this metric has been calculated in the following way: – Reviews scoring 80 or higher were considered "recommendations" – Non-scoring publications were also included when having a clear verdict (ex: Eurogamer, Angry Centaur Gaming, GameXplain, etc.)
4/6 Going forward, we will let publications choose their own threshold and cutoff for what is and isn't "recommended." For those that don't contact us, we will be using publications' median review score as the threshold for "recommended."Загрузка...
5/6 Non-scoring publications remain unchanged. Those with a clear verdict are included, while those without a clear verdict are not. Finally, authors and editors are able to override the "recommendation" setting for any individual review using our CMS.
6/6 This change is effective immediately – before the visual update is launched – and will likely cause a subtle rise in the % recommended for many games, especially those with an average score in the 70s. As always, let us know your feedback!
Basically it seems that OpenCritic is going to be emphasizing their percent recommended score into something like a Rotten Tomatoes score.
I'll probably start including that percentage in every review thread I make going forward. Don't know how much credence and how much people in general will value the percentage, but it's an interesting notion to get outlets, who traditionally don't contribute to the MetaCritic/OpenCritic average score, get included into another visible number for people wanting to gather a general idea of a game's reception.
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