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Regardless of the hate this game has seen over the past 4 years, Albion Online is the number one game for hardcore, full loot PvP and will actually EXCEED expectations when it goes free to play next month (analysis inside).

Gamingtodaynews1f - Regardless of the hate this game has seen over the past 4 years, Albion Online is the number one game for hardcore, full loot PvP and will actually EXCEED expectations when it goes free to play next month (analysis inside).
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  • The population is already healthy.
    • By healthy, I mean steady. Since January of 2019, it has seen a steady increase. At 10,000 players getting fame daily, this single server MMO is not dying any time soon. To tackle the critic, yes, some people use 2 or 3 characters daily. Some, but not all. I use one character and I know many people who only have one character that they put all of their focus into. Even if every player used all 3 characters, the game's current population of around 11,000 would see over 3,000 unique people playing in the world daily. Since this is not the case, I am guessing this game has over 5,000 unique individuals playing daily, healthily, and steadfastly.

  • The game's cash shop remains in its B2W state even in going F2P, utilizing only gold in the cash shop.
    • People worth their weight in a logical argument know that the gold shop used in Albion Online does not give an advantage over other players who choose not to buy gold with actual currency. Even in going F2P, Albion only sells gold which can be spent on items that can be looted by any T4 random that outplays you in the Black Zone.

  • Sandbox Interactive, regardless of your opinions, have released high volumes of updates on a very consistent basis.
    • This point should not be ignored. Sandbox Interactive has released a plethora of new content that encourages PvP, PvE, and guild warfare. The amount of things you can do in the wilderness are no longer, "all you do is kill wolves". Feel free to search through their numerous content updates, but with random dungeons, world bosses, resource bosses, treasure hunting, and fishing, the old arguments of release day and beta are gladly gone.

  • Albion's lack of questing and self-made guild rivalry content is a breath of fresh air in the days of "Kill 10 Rats for 50 gold".
    • The purpose of an MMORPG is to play a role in a community. The story is to be made by you. A lack of story-drive PvE content is an intentional decision made so that the drama, political decisions, and content can be made by the players. Want a bounty on someone's head? Make it yourself. Want to boast that you're the greatest dueler in Albion? Put your money on the table and /say it to everyone around. Want to roleplay? Play the game you want and do whatever you want. You are given the ability to advance numerous skills without having to follow the same "Be the Hero" destiny that every other MMORPG forces you to be in.

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  • This game is not focused for play on tablet. If you even think this is an argument, move on. People use tablets primarily for doing their farms, auction, and city business.
    • No need to put anything here. I can't believe the fact that this game is made available to tablets and phones is a negative criticism. I can check my business and farm while I'm taking a break at work on my phone? That's absolutely awesome. And no, people aren't out ganking on their Galaxy tablets. This is an atrocious argument from someone who probably never played and just wants to deter people from having fun.

  • Sandbox Interactive is not changing the game to cater to whales, despite going F2P.
    • Believe you me, I will throw this company away the minute they give a competitive advantage in the form of a potion. Right now, though? They aren't doing that, and that's really really good for them.

  • Going F2P after surviving the MMO market for 2 years is a job well done, and not a thing to criticize.
    • The fact that this game has thousands of steadfast players financially supporting the developers, putting bread on their table, means that they have probably reached the maximum amount of people they possibly can at a $30 price point. I, for one, and glad that I've supported this game with the $100 backer fund. I hope I bought a few developers dinner for a couple nights. Opening this game up to players who wanted to try it means that they have more opportunities for making money and keeping this game alive. Sandbox has survived years of rather harsh criticism and continue to push their game forward and people are still coming back. Sure, some neck-beard pre-beta testers are pissed because they didn't get the world exactly how they wanted. I'm so glad I get to run around and gank the living hell out of people, steal their millions, and play a living, persistent world. At the end of the day, so long as going F2P does not cause Sandbox Interactive to go stupid and make their game P2W (which, unless it's sold or management changes, I don't see happening), this game will do just fine. Going F2P will put food in the mouths of the developers and they will continue to make the world of Albion the full loot, medieval fantasy MMO that I've been looking for ever since Ultima Online back in my youth.

  • Sandbox, I really want open world housing. I hope you see this. It's my one wish.

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