I've been thinking about doing a series of posts here, talking about some of the greatest, yet a bit underappreciated features in games that I think every other game in their genre should copy. I have some stuff lined up, like the UI in Satisfactory.
Today I will be talking about my favorite Multiplayer shooter of all time, Titanfall 2. I could go on about for pages why it is such a great game and I could also destroy in it in equal amounts of text explaining why it kinda failed like it did.
My point today is to discuss a mechanic or a feature that is so good that it should be a norm, not an exception, not to dismantle an entire game.
Titanfall 2 is a Multiplayer focused FPS game that plays more like a COD game, rather than the slower games like Hunt: Showdown. It has a large skill room because of all the intricacies in the movement tech department that pretty much surpasses almost every other AAA game out there. Still, it is very COD like in very many ways, the match length is similar, as is the TTK for example.
The one great thing it does, that I have not seen in 20 years is the Networks feature it has. When joining the Multiplayer, the player can also join a Network. A Network is very reminiscent of servers we had 20 years ago in Unreal Tournament and such. In Titanfall 2, it doesn't really affect the gameplay experience at all. The matchmaking is the same whatever the chosen network is. But it does give the player a
It works pretty well on consoles too. The text chat is not an option of course but the Network system allows for an easy way to make Clans. Now that was a blast from the past when I joined a proper clan
Now that I have gushed on about the system, I have to mention a HUGE caveat about the chat. It has this super dumb time reset limit in it. I don't know what the exact number is, but every 15 or so minutes it completely resets. So you ask an question on the Network chat, get a match, return after the game and all the chat history is gone. I just don't get it, why on earth did they do that?
All in all, why is this not a thing in every multiplayer game?
Source: Original link
© Post "Stuff that every game should copy part one. Networks in Titanfall 2." for game Gaming News.
Top 10 Most Anticipated Video Games of 2020
2020 will have something to satisfy classic and modern gamers alike. To be eligible for the list, the game must be confirmed for 2020, or there should be good reason to expect its release in that year. Therefore, upcoming games with a mere announcement and no discernible release date will not be included.
Top 15 NEW Games of 2020 [FIRST HALF]
2020 has a ton to look forward to...in the video gaming world. Here are fifteen games we're looking forward to in the first half of 2020.