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Video games reviews hold a lot of weight on the total revenue that the gaming industry will gain when the release of their games but do they also determine the amount of enjoyment that you will receive when you play the game?

Gamingtodaynews1b - Video games reviews hold a lot of weight on the total revenue that the gaming industry will gain when the release of their games but do they also determine the amount of enjoyment that you will receive when you play the game?
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So this is more of a realisation than a question.

A while ago, I posted about my thoughts about the Last of Us Part 2 and I realised that I forgot a couple of things about the game that might have affected my final thoughts.

The realisation that I had was that I saw a full non-commentary playthrough of the game but have not played the actual itself and from the comments that I received, I realised that this had an effect on my final comments about the game.

What is more of an eye-opener is that I think that my final thoughts about the game were also influenced by the many negative reviews that I heard about the game upon release and found it very hard to view the game with a different set of eyes.

And to be honest, I realised that I noticed this before – there were a few games where my level of enjoyment was very much influenced by the reviews of the game and being able to have a very genuine feel of the game was very hard.

For example, when the first Watch Dogs came out, many people hated the game – it was bare-bones, not what was originally promised and highly repetitive.

Not even when I bought it when it was on sale, I still did not feel confident enough to play it because I was so sure it was a bad game and even when I did play it out of curiosity, I kinda felt like I was out to witness a bit game.

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But luckily enough, it slowly on me. True, the game was highly repetitive and there were things that were either not polished enough or made the game not challenging or did not make much sense plot-wise or gameplay-wise (like being an anti-hero where you sometimes kill but still being viewed as a hero, or when you accidentally kill a civilian, your hero status depletes). But I will admit this, it was fun to feel like a super hacker where you can hack any device with a touch of a button.

It felt like GTA but in its own way.

I received that I felt like this as well like Borderlands 3 (poor story but exciting gameplay), DOOM 3 (not as epic as the original but the horror feel felt like it fit with the universe), AC 3 (gameplay-wise, it was weak but lore-wise it was phenomenal) and Dawn of War 2 (people prefer DOW 1 but I liked it the focus on RPG and cover-tactics, it felt strategic in its own way).

Same applies with the opposite like for example Mincraft. I really did think that I was going to enjoy it and I really did push myself because I like world-building games but I was not able to no matter how hard I tried. Found the game too slow, too repetitive (dig, collect, craft, build, repeat) and without a clear purpose (no clear goal or no clear objective that the game determines you to achieve)

And this truly got me thinking if reviews hold a lot of weight on video game revenue, does this mean that they are also influential enough for the players to feel how they will view the game even when they are playing it, whether good or bad?

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