I develop games in my spare time and that was always my dream, even when i faced depression that was one of the few things that made me going. My goal one day is to develop an MMORPG that at least one person would say that changed his life for the better, this is my definition of success.
By the way i ask for an apology in advance cause I'm Portuguese and I'm not the best English writer.
I develop games in my spare time and that was always my dream, even when i faced depression that was one of the few things that made me going. My goal one day is to develop an MMORPG that at least one person would say that changed his life for the better, this is my definiton of success.
Sometimes, like today, i was too tired to write lines of code and decided to read what the community is posting about the MMORPGs and almost always the problems players have with MMORPGs are the same.
Today i decided to create a brainstorm about the perfect MMO nowadays.
Since the majority of the guys complaining are old school mmorpg players maybe from my generation, I believe they will never find another MMORPG like the first one they played and why is that?
I believe it's because the first one was a total novelty, for some guys the first online experience.
In 1990's there was no youtube or youtubers explaining everything about the game and players had to explore to discover the cool things about the game. Nowadays you see a lot of youtube videos about the game before you start playing, most of the time you already know about all the strategies you need to know to be successful in the game, you only need to execute them. I believe the lack of mystery explains the majority of the problem, that's why i can play a game like UO in these days and don't feel the same way.
Another thing i realized in a lot of posts is that back in those days we had a lot more time and more patience 🙂
Finally the major cause of disappointment is the lack of social interactions or in this case, the lack of need for social interaction. I believe that in the 90's we only had irc and the first online games to interact with other people in the internet, if people wanted to interact with others in the net, they needed to connect to irc, which i believe it wasn't easy for the average user or play the handful of MMORPGs that existed in that time.
Nowadays we have an huge amount of social networks, online game, video chats and text chats.
The easy games with lack of challenge is another of the complains.
The last thing is the monetization models. Since these games cost a lot to make, game companies need to have the return.
The F2P games have the problem that most of them turn to be pay to win and the subscription model is too expensive for a lot of players (even thou WOW had a lot of success).
A less existent option is pay one time and enjoy, at least for MMORPGs, most of the times there is a pay one time and cosmetic items shop.
How do we solve all these problems???
I have some ideas but i believe "perfection" doesn't come from only one mind, because of that i decided to create this brainstorm post.
I believe it's easier to solve the problem, breaking it in smaller pieces.
- How to solve the grind and lack of time and maybe patience the old school players / new players have these days?
- How to solve the lack of mystery and at the same time be a "streamable" game ?
- How do you create a social MMORPG instead of a single player MMORPG?
- What would be the best monetization model?
- Lack of challenge
I'm sorry about the long post but today i was feeling tired and nostalgic of the old times but at the same time frustrated because maybe the old times today will be boring because of the lack of time and maybe patience. I really don't know how to solve some of these problems. I believe the best approach would be to create a mix between the old and the new MMORPGs.
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