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Why did Warhammer: Vermintide 1 & 2 fail to live up to Left 4 Dead?

Gamingtodaynews1b - Why did Warhammer: Vermintide 1 & 2 fail to live up to Left 4 Dead?

I was very excited when the first Vermintide game was announced; after all L4D2 is one of my most played games on steam and, since valve decided not to print money by making a third entry, I was looking forward to seeing what variations/improvements Warhammer could bring to the established formula.

Now, on paper I feel like VT should have had everything I'd want in a new take on L4D: A familiar gameplay pattern focusing on co-op horde missions, special enemies that have unique abilities to facilitate cooperation, unique player characters with different weapons and skills, a progression system to encourage repeating missions, a very unique loot system, and rats. Sounds great right?

I've probably logged about 25 hours into the first VT, and even less in the sequel, despite it's improvements to the first. But why? Why didn't this game stick for me and many others like valves 12-year-old classic? I've got some ideas as to why for myself, and I potentially would like to turn this into a longer discussion/video essay, so I'd love to hear what others liked/didn't like about the Vermintide games, and how you feel it compares to L4D; assuming you think they should even be compared in the first place.

Here are a few thoughts I've had as to why it didn't click for me:

The loot system made campaigns feel grindy, and made completing harder difficulties more of a matter of having the best loot, rather than good cooperation.


Upgrades and rare loot isn't exciting since they're usually simple stat buffs to the weapons you have already. Plus there are too many things to upgrade per character, meaning each individual one feels less important/special

Melee combat feels really bad, It feels unreliable and slow, the armored rat enemies are a pain to fight because of this. I'm pretty sure me and my friends only used them when we were out of ammo and lost many runs getting overwhelmed. I get that you're supposed to mix between the two to conserve ammo, but I think it speaks for itself that we hated using melee so much we stuck to guns 99%of the time.

The environments felt really same-y, perhaps this is personal but I can't remember a single distinct mission, my mind just envisions some generic dilapidated castle for every area.

No versus. I honestly think this is what killed both games for me, and I find it somewhat baffling that this mode wasn't included from the beginning. I understand it's been added as of 2019, but it was far too late to bring me back.

I personally can't think of a reason i would launch Warhammer over L4D2, but I would love to hear other people's opinions. Do you hate Warhammer? Do you love it? Does it compare to L4D? Should it be compared at all? What are your thoughts?

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