I'll admit, I found the Druid in D2 somewhat frustrating to play sometimes (since builds varied pretty wildly, there were a lot of Druids deleted/recreated), but I definitely wish they'd have brought him back for D3.
Something I wondered is; would it be better to treat "Werewolf" and "Werebear" as different skills, each with their own runes? Or merge them into a single skill as two different runes, with other runes being other "Were" forms (ie. a raven/crow were-form, maybe something serpent-themed, etc)?
Also, for their "pets", instead of being active skills, I'd probably just turn all of their Passives into different animals or nature-themed creatures being summoned. Or maybe summon them based on set criteria (ie "Critical hits with summon a murder of crows to assault your target", or "Health globes will now call a pack of wolves to your side, their duration/health based on your Health globe bonus stat").
That way, it frees up all of your skills to be actual skills. Either transforming would augment your active skills in some way, or just replace them wholesale. I think there are pro's and con's to both approaches (ie. "enjoying the same abilities regardless of form" vs. "more flexibility to have elemental abilities while human and feral abilities while shapeshifted").
Speaking of, would you still give them elemental abilities? Or just fully commit to the animal/shapeshifting theme?
© Post "Clearly won’t happen now, but IF the Druid had been added to D3, what NEW skills would you have wanted to see?" for game Diablo 3.
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