My brother and I made a mod for Diablo 2. It swaps around some skill tabs drastically changing barbarian, druid and paladin. It also makes golems and skeletal mages more viable. I hope you enjoy it!
I greatly recommend you play it with plugy (install plugy first):
The mod works on 1.13c, and I'm playing it with plugy.
Link for the v. 1.3 of the mod:
This mod has its own subreddit, where you can post questions, suggestions, bug reports, e.t.c. about this mod: https://www.reddit.com/r/Diablo2RG9Mod/
If you try it out, and find any glitches/bugs, please tell me about it. 🙂 I have tested it myself, and there shouldn't be any major ones, but there could be something minor that I've overlooked.
Quality of life changes:
– Doesn't lose corpse on death.
– Increase inventory and horadric cube size.
– Increased drop and gambling rates (doesn't apply for runes).
– Makes it possible to play on difficulties with more players (max 64): This is the pre 1.10 settings.
– No need for gems in runes recipes.
– Removed intro cutscene.
– Fixed the digit "5".
– Mercenaries can now have belts, gloves, boots, amulets and one ring.
– Boots, gloves, javelins and other throwable weapons can now be socketed (new for v.1.3).
— There's runewords for javelins and throwable weapons, but none for boots and gloves.
– You can now buy gems and runes from vendors: see "vendors.pdf" for prices and which vendors sell which runes (new for v.1.3).
— Gem prices:
— chipped (is) 7,0000 (gold)
— flawed 11,000 (~1.5*chipped)
— standard: 20,000 (~1.75*flawed)
— flawless: 40,000 (2*standard)
— perfect: 100,000 (2.5*flawless)
— Rune prices: p(n) = price for rune # n
— p(1) = 20,000
— p(n) = p(n – 1) + 1,000*40/27*n , if 1 < n < 11 (approximated to closest thousand) => p(10) = 100,000
— p(n) = p(n – 1) + 1,000*50/27*n , if 10 < n < 17 => p(16) = 250,000
— p(n) = p(n – 1) + 1,000*50/19*n , if 16 < n < 22 => p(21) = 500,000
— p(n) = p(n – 1) + 1,000*25/6*n , if 21 < n < 27 => p(26) = 1,000,000
— p(n) = p(n – 1) + 1,000*1,000/177*n , if 26 < n < 33 => p(32) = 2,000,000
— p(33) = 3,000,000
– Complete overhaul of horadric cube recipes: see "horadric cube.pdf" (new for v.1.3).
— Key farming is a bit reduced as they can now be crafted (expensively).
— Token of absolution can now be crafted relatively cheap as a respec shouldn't be that expensive.
— Crafting recipes are still the same as in vanilla, see "crafting.pdf".
— Socketed items can be unsocketed relatively cheaply while still keeping the inserted items.
— This can also be used to reroll runewords.
— They now follow a more systematic system, and each gem type correspond to a item class:
— skulls (for) normal (items) < amethysts superior < sapphire magic < topaz rare < ruby crafted < emerald set < diamond unique
— Jewels are much more useful as they are included in more recipes.
— Magical rings/amulets can now be used to craft jewels of item level 1, which in turn can be used for other recipes.
—- This way the jewels found on Hell difficulty can still be used for crafting.
– Replaced monster immunities with 95% resistances.
— This also applies to superuniques (some superuniques have a random mod which can enhance resistance and make them immune).
— Unique monsters and champions can still be immune.
– Added new runewords (see "runewords.pdf" for all runewords listed in order of the runes) (new for v.1.3).
– Skill charges on unique items, set items and runewords are replaced with oskills.
— Oskills on Wolfhowl are now regular skills.
– Swapped skills between characters:
— Switched shapeshifting (druid) with warcries (barbarian) (inspired by Wolfhowl).
— Switched elemental skills (druid) with offensive auras (paladin).
— Switched conviction (paladin -> druid) with Valkyrie (amazon).
— Switched battle command (barbarian -> druid) with Shadow master (assassin).
– Added new magic affixes (rares can also have these): 5% chance to cast level y z on hit.
— y = 5 (normal+), 10 (nightmare+), 15 (hell).
— z is all kinds of spells (required level 1-12 normal+, 18-24 nightmare+, 30 hell).
— Spells with reqquired level 1-6 drop with level 5-10 (normal+), 15 (nightmare+), 20 (hell).
Changes to Barbarian:
– Fire Claw only gets synergy from lycnthropy.
Changes to Druid:
– Allows druids to summon a bear and wolves at the same time.
– Druid is now a crazy support character, using auras, warcries and summoners.
— Differs from skelemancer as it focuses on buffs instead of debuffs.
Changes to Necromancer:
– Revives are permanent.
– Clay, Blood, Fire Golems and Skeletal mages' damage is increased by twice as much per level (new for v.1.3).
— Clay and Blood Golems are still mainly used as support.
— Fire Golems Holy Fire aura isn't buffed, although this is mainly for support to finish off enemies when using poison skills.
– Allows necromancer to summon all golems at the same time.
— The maximum number of each number is increased by one every 15th level (doesn't apply to iron golem).
– Skeletal mages have more life:
— (It seems like it originally got 7% more life per level, which is now increased to 10%).
— This cannot be seen in the original game since it is not printed in the descriptions (SkillDesc.txt).
– Summoning necros no longer need to use raise skeletons.
— Try skelemages + fire golem + elemental weakness, or an all-out golem build.
Changes to Paladin:
– Conversion duration is increased by two seconds per level.
– Enabled Holy Bolt and the Fist of the Heavens to damage all kinds of enemies (and not just undead).
– Blessed Hammer gets synergy from Armageddon instead of Concentration (new for v.1.3).
– Hurricane gets synergy from Zeal instead of Twister.
– Zeal gets synergy from Hurricane instead of Sacriface.
– Paladin focuses more on elemental damage, with insane combos like hurricane + zeal or armageddon + blessed hammer.
Changes to Sorceress:
– Meteor-delay is one quarter of the original.
– Put the data folder and the two dll's into the Diablo 2 installation folder.
– Run Diablo 2 from a shortcut with "-direct -txt" added to the target line (in the shortcut's preferences).
Source: Original link
© Post "Diablo 2 RG9 Mod Version 1.3: The Biggest Update Yet!!" for game Diablo 3.
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