Really impressed with Diablo Immortal. It is a mobile RPG and feels like a different/improved D3 itemisation. This is GREAT for a mobile rpg. The fact that it is very similar and sometimes slightly deeper/better/more interesting than D4 is tragic for D4. I did say D4 has mobile game level itemisation when they revealed it…it was actually far more underwhelming at that point than what Diablo Immortal is. What a joke.
As per current D4 item iteration, legendaries feel like rares with a random legendary power. They do not feel like legendaries at all. They are legendary items only in name. The unique items are what legendaries should be, but you can equip only one lol. At least mythics went away.
The Diablo Immortal legendaries feel more like legendaries. They are rather unique and distinct. Let s have a look:
D4 LEGENDARY weapon:
DI legendary weapon:
D4 legendary has a generic name (staff of ursine strength) which doesn t really make it legendary no? DI legendary has a unique, non-generic name.
D4 legendary has Weapon Attack which is the Damage added to your character. It also has slow weapon stat which may or may not be already factored into the Weapon Attack stat. It has another implicit stat, some negligible resource regeneration.
The DI legendary has Damage instead of Weapon Attack. It is most likely the same thing, especially if D4's slow weapon stat is factored into Weapon Attack. It also has another stat which is Power ( I assume this is some sort of item level?)
D4 legendary and DI legendary both have a Legendary effect. The D4 legendary could be slightly better because the power impacts knocked down enemies, which isn t tied to a specific skill (to all skills which knock down enemies).
Rare DI item:
If we were to compare the D4 legendary to the DI rare, they are almost the same with exception of the legendary stat power present on the D4 item.
DI legendary has a Socket, D4 item has 4 stats. The socket can support a legendary gem which adds a second legendary power. This power in this case is general and not tied to one specific skill. This second legendary power can be improved through upgrading the socketed legendary gem. The legendary itself can be upgraded 20 times, getting a total of 3 extra stats at maximum.
We don t know what upgrades could be made to a D4 legendary item, currently none announced. So in a current comparison, in my opinion, a DI legendary is far more interesting than a D4 legendary:
DI item has an unique name instead of a generic one (D4). this is after all a ROLE-PLAYING GAME and the item is supposed to be uh…THE STUFF OF LEGENDS. (lol)Загрузка...
DI item has the same dumb Attack Power/Damage summed up stat as the D4 item. For DI this isn t that bad but for D4..oh man.
D4 item has an extra item specific implicit (% resource generation in this case). The slow weapon stat might already be factored in the attack power stat.
Both D4 and DI items have a Legendary Power stat. The legendary stat on the D4 item is randomly generated and could be on any item, the DI legendary stat is unique and specific to this item. RPG-fantasy points for DI here.
The DI item can be upgraded 20 times, getting a bonus stat at 6 11 and 20 levels. This gets it almost up to speed to the number of stats on the D4 item (3 for DI 4 for D4). The stats on the D4 legendary seem sometimes slightly more impactful.
The DI legendary item has another advantage, a socket which supports a legendary gem which adds another legendary power which in this case is not class specific. This gem can further be upgraded. This seems more interesting to me and it also supports the RPG playstyle of upgrading over time your cool items.
In conclusion, I would say that the DI legendary is more interesting as it has upgrade mechanics and more possibilities which are not present with the D4 legendary. Given that this is an RPG, this is rather important. At best, you could say that they are overall the same +/- some small aspects. This should not be the case comparing a mobile rpg game itemisation to a genre-leading/defining computer RPG itemisation. This is GREAT for DI and sad for D4. The D4 legendary is not a legendary item, more like a rare with an added random legendary power. As shown in comparison, if you take that away it is exactly built like the DI rare. The D4 Unique items are basically the same as the D4 legendary except for a rpg-fantasy unique name, a more powerful legendary power which isn t randomly generated and an equip limit of 1 per character. Oh and some flavour text.
I am not even a fan of mobile games, and I have to admit that DI itemisation looks good after this first "to the public presented" iteration. If this was presented with the first D4 iteration, it would ve been an out of season april's fool joke squared for the Diablo 4 team. Hell, Diablo 4 itemisation looks even worse than before now in comparison to DI which…is a mobile game with a more limited capacity for complexity than a console or pc.
There are other items I could have compared between the two…but this example is the best I think. Both have runes which do the same approximate thing (no runewords, just as plain sockets). Items are very similar over all tiers of rarity. Summed up Defense and Attack Power on items…present on both. I think there are also other examples to be found.
I am comparing D4 itemisation with DI itemisation…what a time to be alive. Comparing the itemisation of a PC RPG to its Mobile RPG counterpart and finding place for a big = between them. Even worse, seeing that the MOBILE RPG itemisation is at times even better than the PC RPG itemisation of the franchise equivalent…
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