If you need the whole issue with attack speed, frames and such for GoD explained, I've done that previously in this thread. In short: if you're between the APS breakpoints of 1.8751 and 2.1429 as a GoD DH, you'll fire one HA per 14(*) frames while Strafing. If you reach 2.1429, you'll fire one HA per 12(*) frames. Valla makes you fire more HA's depending on monster density, and in a thick crowd you'll get close to the maximum of one HA per 9 frames (and it has no effect vs single targets). If you're wearing Dawn/Cirri + Fortress Ballista instead of Valla, you should consider getting some IAS.
A dual-wielding DH with just the 10% IAS from paragon has 1.6*1.25 = 2 APS. 7% IAS on both weapons gets you to 2.14, and 7% IAS on other gear gets you to 2.112. 9% non-weapon IAS is enough to get us over the breakpoint, so any two non-weapon traits will do. If you're using Fortress Ballista + quiver, with cubed Dawn, it's enough to have one non-weapon IAS trait plus the quiver IAS add up to 24%, or weapon IAS plus quiver IAS add up to 23% (no they don't add, but that's how it works out).
Suppose we pick IAS over crit dmg on both rings; with perfect rolls all around and with the 4% scoundrel crit, this will multiply our DPS by (14/12) * (1+0.58*5.1) / (1+0.58*6.1) = 1.018 outside the scoundrel's Night's Veil, very slightly less if we use Archery (meaning 63% crit), and 1.002 inside it (100% crit).
But we don't have to pick IAS over crit dmg. We can also take it instead of area dmg / cdr / dmg range on rings, or instead of area dmg / cdr / 1000 dex on gloves. Assuming you get enough cdr from shoulders and weapons, you just need to drop 1000 dex and 20% area dmg to get the boost of 16.7% more HA's – plus faster Momentum refresh.
There's just one issue to consider, similar to the issue I discussed in the linked post. The assumption of 14 and 12 frames depends on you and the target being static. You'll have 7 or 6 frames between Strafe projectiles fired, but HA fires when Strafe projectiles hit (with a 9-frame internal cooldown), so if you move away from the target while firing so that your Strafes just happen to hit 9 frames apart, this gets you more HA's, and this will happen more often with 7 FPA than 6. Also, if you move towards the target so that the Strafe projectile you fire 12 frames after the first actually hits 8 frames after, then you'll have a gap of about 14 instead of 12, while with 7 FPA you'd benefit from moving closer and have ~10 instead of 14. If you move forwards even faster though, a distance equivalent to 6 frames, the 12-frame gap will remain 12, while the 14-frame gap will turn into 15.
All this probably works out to the IAS being a bit worse in practice than on paper, but I don't know how much. I think IAS with dual-wield is probably worth it, and IAS with 1h+quiver is definitely worth it.
Source: Original link
© Post "GoD with Fortress Ballista should probably use IAS" for game Diablo 3.
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