I hoped we'd dig more into the background behind Luis Barriga's history and his work.
Personally, as anyone who watched Mr. Barriga speaks about his work and experience in videos such as:
- The most important one and latest (was posted here in this subreddit numerous times) :
Luis Barriga: Team-Effort – Designing Games as a Collaborative Process
He won me with this video. Later on I watched other videos and interviews trying to figure out his mentality and sort of noticed in his latest video where he speaks about designing games how he developed into a someone I actually want to lead new diablo game.
There was several videos where he talked about WoW expansion Legion as a senior game designer.
- Legion Interview: Luis Barriga and John Hight
- WoW Legion Gamescom Interview with Lead Designer Luis Barriga (engl.)
The dude loves metal <3
Pulled from wiki related to Diablo, he did work on Reaper of Souls which is (imo) the best thing that happened to Diablo 3. Along with other WoW expansion which will be glorified by some of the WoW players where he worked in the development of The Burning Crusade, Wrath Of The Lich King, The Cataclysm.
All in all I think he's well rounded in terms of leading a game such as Diablo.
With the Blizzard's experience related to customers (players) feedback about disliking the "casualizing" games and going back to its roots about having a real gameplay experience (WoW Classic and warcry for Diablo 2 remaster) I see this going into a really good direction. As much as I don't wanna have my hopes up in the sky. Taking all things into the consideration along with the Jason Schrier's article from Kotaku since last year past Blizzcon:
Luis has a very strong vision for that game,” said a former employee, “one that a lot of people are excited about at Blizzard.”
One key part of that vision is the art direction. During development of a game, many studios use what they call “pillars”—mantras that help define the game’s goals so that everyone on the team is on the same page. For Fenris, one of those pillars is simple: Embrace the darkness.
“There’s a lot of people who felt like Diablo III got away from what made Diablo Diablo in terms of art style and spell effects,” said a current Blizzard employee, adding that Fenris is aiming to look more like the beloved Diablo II. Said another: “They want to make this gross, make it dark,
anything that was considered cartoony in Diablo III… Make what people were afraid of in Diablo II, but modern.”
It is really hard knowing all these things and have my hopes down. They are up again. And unfortunately I can't help it.
As Saurfang said in the latest cinematic: "You cannot kill hope."
Source: Original link
© Post "Luis Barriga – Diablo 4 game designer (insight)" for game Diablo 3.
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