How to: Use Dashing Strike to move. Raiment 4pc turns it from a cooldown (with 2 charges) into a spender, so your main goal in selecting skills and gear will be resource cost reduction, resource regeneration, and cooldown reduction so you can cast more resource regeneration skills, all to let you spam Dashing Strike as hard as possible. You don't need movement speed as that's not how you move. Attack speed can let you move faster but can also slow you down as you get stuck and crash into walls, and increases the spirit cost per second and, assuming imperfect play, per distance travelled.
Note that if you don't have enough spirit, Dashing Strike will use up your charges (very quickly) and then go on cooldown (~3s with CDR) which you will have to wait out, even after regaining enough spirit that you could otherwise use the ability. Not a big deal but try to avoid it.
Relevant stats, in approximate priority order:
- RCR (weapons, shoulders, gloves, rings, amulet)
- CDR (weapons, shoulders, gloves, rings, amulet)
- Spirit regen (fist weapon, (spirit stone))
- Maximum spirit (fist weapon, (spirit stone))
- Pickup radius
- IAS? Probably shouldn't
- Wave of Light – Explosive Light (convenient for killing without having to move around or aim)
- Dashing Strike – Radiance (because Cindercoat)
- Mystic Ally – Air Ally
- Epiphany – Insight
- Sweeping Wind – Inner Storm
- Mantra of Healing – Circular Breathing
- Exalted Soul
- Chant of Resonance
- Beacon of Ytar
- Momentum (dmg) / Fleet Footed (movement speed) / Seize the Initiative (attack speed)
- Hands, shoulders, chest: Raiments of a Thousand Storms
- Belt, pants: Captain Crimson's Trimmings
- Helm: Pride's Fall (with topaz)
- Boots: The Crudest Boots
- Bracers: Reaper's Wraps
- Rings: Obsidian Ring of the Zodiac, Avarice Band
- Amulet: maybe Hellfire Amulet, maybe Holy Beacon (has spirit regen but can have at most 2 of RCR+CDR+socket), maybe Rondal's Locket (pickup radius)
- Weapons: In-geom, Fleshrake
- Burst of Wrath
- Leoric's Crown (season 22)
- Gogok of Swiftness: CDR (and IAS)
- Boon of the Hoarder: enemies drop gold -> Avarice Band buff -> pick up more orbs for Reaper's Wraps
- Molten Wildebeest's Gizzard: shield to protect your Pride's Fall buff (idk if necessary)
Follower: Templar with spirit regen buff
- Kyoshiro's Soul (belt) to make sure Sweeping Wind doesn't fall off; frees up some attention
- Messerschmidt's Reaver (2h) in cube to reduce cooldowns
- Incense Torch of the Grand Temple (2h) in cube to boost Wave of Light (probably unnecessary – most or all normal mobs seem to get one-shot without it)
- Vengeful Wind (1h) for killing (about as fast as Fleshrake vs bosses, i.e. near-instant)
- Jawbreaker (1h) for free Dashes when you hit stuff far away
I found that with 59% CDR and 72% RCR, 82.5 spirit regen/sec during Epiphany & Sweeping Wind, 1.69 APS and no Gogok (didn't have a levelled one), Kyoshiro's Soul (instead of Leoric), with nonstop Dashing in town, Epiphany was just enough to offset the spending while active, and a well-timed Air Ally was just enough to bridge the Epiphany CD gap and keep me going in perpetuity. This was without the bonuses from Burst of Wrath, Reaper's Wraps, Zodiac, In-geom, etc. I also found that just by hitting a few things, Zodiac was enough by itself to eliminate the Epiphany CD. I decided to go with Fleshrake + Vengeful Wind + Incense Torch for epic murder time. I completed the run in 53 min, although I'd probably do better for a second attempt.
Warning: When you first encounter Deckard, don't Dash right up to him before the cut sequence; it seems to bug him (n=2).
Source: Original link
© Post "Monk Sprinter guide" for game Diablo 3.
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