Apologies if this has been brought up before, but with Blizzard re-releasing much of their old catalogue, we have seen some of these releases go over well (Starcraft), and others much more poorly (Warcraft 3 Reforged).
With another one of their classic releases on the horizon being World of Warcraft: The Burning Crusade, there has been some controversy over some of the changes they are implementing into the game.
Specifically, I wanted to ask you guys if there are certain types of microtransactions you think would be acceptable for Blizzard to implement into Diablo 2: Resurrected.
With Blizzard releasing TBC, they are adding a paid option that never existed previously, which is to instantly boost your character a whopping 58 levels. This is said by many to be justifiable because it contains certain restrictions, or that they don't enjoy leveling at all and just want to get to the end game. Detractors say it invalidates the game itself and creates a pay-for-advantage scenario.
My question for you guys is, would it be acceptable for Blizzard to begin implementing boosts, or other paid microtransactions into Diablo 2: Resurrected? Say for instance, someone wants only to experience LoD content, and doesn't want to feel 'forced to slog through' normal and nightmare difficulties. They just want to get to Act 5 hell and do Baal runs.
Would creating a paid boost for this person be okay? Why or why not? Do you think it's something that Blizzard should implement in D2:R? If a paid boost is okay, are other microtransactions appropriate? Should D2:R have a cash shop with cosmetic items for sale? What about paid respecs?
I understand these are two very different games and I'm not trying to create a 100% direct comparison between them. But if Blizzard is willing to implement a paid boost in a game that never had it despite how controversial it is, I personally do believe it would be naive to think they wouldn't try to do it with their other IP's. I personally believe it would also be naive to think Blizzard hasn't had discussions on how to further monetize Diablo 2: Resurrected.
The paid boost in TBC is poised to be wildly popular, and after it's put in the game, the person or team involved with its creation certainly won't go into a meeting the next day and hear people say: "Good job guys, that boost made us a hell of a lot of money! Well, guess we're never doing that again!"
Would you support Blizzard if they began adding microtransaction or pay-for-advantage content into D2:R?
P.S. I suppose the same could be asked of Diablo 4, but that's probably going to be a whole other can of worms.
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