Diablo 3

My thought on D2R (lucker with alpha access)

diablo17 - My thought on D2R (lucker with alpha access)
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English is not my main language so their might be some mistakes

Hi everyone, I am one of the few lucky non streamer who had the luck to try the alpha and so here are my thoughts about D2R Technical alpha:

Sadly, I was quite busy this weekend and I couldn’t play as much as I would ☹

Feeling overhaul: Great game is looking amazing I really felt like I was playing old D2 like I saw it when I was younger. Graphics are gorgeous and swapping between old and new ones really Is amazing. I can tell you; you will swap between graphics all the time to see the evolution 😊.

The character select screen is gorgeous it’s a great idea and I can’t wait to see the background of the 3 last acts.

· Classes:

Sorceress: It’s the class I have played the most (up to 26) and it’s my favourite class from original d2.
Love the model 0 mistake here.
Fire skills looks amazing (the best looking of the 3 trees) especially meteor and the useless inferno

Lighting skills: looks good overhaul but for me lighting/chain lighting seems “too thin” so for me it was feeling less powerful than the original skills. Nova is looking great all others light skills look ok.

Cold skills: For me it’s the skill tree which need a little bit of work but not that much.
The 3 bolt skills (ice bolt/ice blast/glacial spike) super good nothing to change.
Frost nova looks amazing for me it’s the best-looking cold skill. The 3 cold amor skills nothing too much to say about it the effect look the same when launch (like the old game)

Frozen orb: the spiky orb is looking weird for me I would prefer a clean orb, but the bolt look great, and the light effect is gorgeous.

Blizzard: is sadly the less impressive of the skills. I was expecting a powerful feeling using it, but it is clearly not the case. The bolt/spike falling seems too thin/too small in comparison with the old version. For me 2 possibilities keep the same size it is but make it rain faster so it feels like it’s a blizzard. 2nd possibilities keep the same falling speed but make the bolt/spike bigger and longer.

Amazon: I have played it until level 18 (so some of the stuff is speak about is from what I saw on streams)

One of my other favourite class. Clearly the model is better than the 1st one we saw but I still thing it needs a little bit of work.

Magic and passive: Not much to say about them because there is not much effect in game, but Inner sight and slow projectile looks nice.

Bow and crossbow looks good specially fire skills. I think we can’t see very well the multiple arrows from Strafe and Multishot, but it might be because I only saw low level version of the skill with small amount of arrow.

Javelin and Spear: Physical skills looks Ok. For poison javelin and plague javelin the poison cloud seems a bit to light for me like ok its poisonous, but it doesn’t feel that poisonous (but I can’t tell if it’s because of the size of the cloud the colour not “green enough” or the particle effect)

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For the lighting skills power strike and charged strike look good no change needed.
For lighting strike I have the same issue that I have for lighting or chain lighting. The lighting seems to thin so for me it’s look like less powerful.

Lightning Fury was for me the best looking/most fun to see skill in original game. Here the bolt looks weird (long blue lines). It doesn’t look bad but like for blizzard the original version looks better/feels more powerful.

Barbarian: Played until level 19. Not a lot to say because lot of skills are physical or passive but:

Model looks great, warcries look super nice but the jump (like in the old version) looks weird.

· Items:

Overhaul items looks super goods but some of them need a bit of a rework:

Potions, gems, jewellery are the less convincing specially the pentagram amu.

The chain gloves kind a look like oven gloves to me.

· Monsters:

They are the reason why I kept switching between legacy and new graphics all the time.
Not because I couldn’t recognize them, they are all clearly identifiable but just to see the improvement. Not a single monster has deceived me. I especially loved the Arach/ghost/Sand maggot and Duriel.

· Bugs:

The only “bug” I had is the one you where the map not instant loading when you top too fast and too far.

Not sure if it is a bug but TP seems to go a bit further than in the original D2.

· Other:

Lot of people might not agree with me on this one, but I feel that the game is darker than the original one especially in the darkest places (catacombs, jail etc etc) and I think it’s a bit too much, just a little bit. It might come from the light radius from the monster being less visible, but I think they need to give just a little bit bigger light radius to monsters. The game is still clearly playable with these light settings.

Frozen/cold monster or characters looks too much pale. It needs to be a darker blue.

· Not in alpha but want to see.

Breakpoint in the advance stat display (Yes even after 15+ years of D2 I don’t know every single breakpoints)

A place where all cube recipe and runeword are listed.

Some minor change in the bodies of dead rogues/bodyguards you can find in act1 and 2. Every rogues/mercenaries corpse you found are the same face/hair/armour in the original game it was bothering me because we couldn’t really saw their faces but now it is like there are all twins ^^

To conclude I would say that the fact that the only “negatives points” being only visual/graphic stuff show that the game is in a great way. It feels like diablo 2 it plays like diablo 2 and with some few graphical tweaks this game is going to be even mor awesome.

TL DR: Looks amazing all the “issues” are almost 100% graphic tweaks game going to be great I’m sure.

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