I've been playing with a Tal Rasha Disintegrate build on console and I gotta say that the constant two button presses suck ass. You get a 8 second timer on the x4 buff that you can refresh by using two different skills over and over and you constantly have to refresh it if you don't want to have to rebuff with all four skills again. How is this fun? I'm wondering if you people on PC can do this without wanting to throw your keyboard out the window. I mean couldn't this buff be 30 seconds once you hit x4 stacks so it isn't so obnoxious to refresh every 2-4 seconds? Not gonna break the game. You already have the damn skills and the set on. What more do you want game?…
Also gotta love how poorly described the set buff is:
"Attacks increase your damage by 2000% for 8 seconds. Arcane, cold, fire, and lightning attacks each add one stack. At 4 stacks, each different element attack extends the duration by 2 seconds, up to a maximum of 8 seconds"
At first I was like what the fuck does that even mean? Do I get 2000% off the first stack and I can stack up to 4 for 8000% total? Wow that sounds good. Or maybe I get 500% per stack. Or maybe I get only 2000% total and I can activate 4 stacks to be able to renew the buff over and over. Or maybe the developers should learn how to properly word their fucking buff descriptions in the game. I already know what this does now after a good 10 minutes of searching on Google. Like seriously I can do a better job with this description in a couple of minutes. Here:
"Each different element attack (Arcane, Cold, Fire, and Lightning) adds one stack of the buff (Increase your damage by 500% for 8 seconds.) once per element. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds."
See, not hard to do at all. I swear that the more I play this game, the more that I find that makes me come to the conclusion that these developers are either lazy and/or stupid when it comes to game design. I use to be a game developer myself (Nothing really special) and it really didn't take much effort to make a good game. Thing is that a combination of bad management and a horrible publisher took our game to the grave. Our publisher gave up on our PC game because they were getting more money out of their iOS/Android market and all they had to do to get money from PC was to give us an advertising budget. We asked and asked but all they wanted was what was in front of them. A sad and stupid story but I understand how games can go downhill due to those dumb things.
I can only imagine what the PC player base went through with the first two years of this game. Stupid how you have to wait two years for a game to be finished after it is released and even then it really isn't finished. It's just done enough to be half enjoyable. It's like waiting an hour at a restaurant for your food to come out and when it does you get a plate of fries and a hamburger but the hamburger isn't even cooked and so they take the burger back and your just sitting there for the next hour eating those fries waiting for the actual food to come back done right and then you get the burger and it's a bit soggy but your just like "I don't wanna wait another hour" and you just eat it anyways and write on the tip tab "FUCK YOU!"… I bet I hit home there with a bunch of you relating to a very large bunch of games in today's era of gaming… RIP
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