Diablo 3

We know people want Amazon, Necromancer and Paladin in D4. How would you design them?

diablo9 - We know people want Amazon, Necromancer and Paladin in D4. How would you design them?
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Blizzcon is happening soon and we are about to find out what the 4th class will be. We have a Barbarian (physical mellee), a Sorceress (caster) and a Druid (hybrid – melee, caster and pet). We are still missing physical ranged class and a summoner.

For a ranged class, a lot of people would like to see Amazon return (myself included), but I think Amazon would be a better fit for 1st Expansion when we visit Skovos Islands. Reason for this is that Amazon is an elemental ranged class and we already have that slot filled with Sorceress. That is why I think we might get something new for a physical ranged class.

For the fifth slot, it leaves us between Paladin and Necromancer. Question is who are we getting at start, and who is in an Expansion. Both popular choices, but we need a summoner class so Necromancer seems like an obvious choice. But what if we mix thins up and make a Paladin a summoner class?

Blizzard always liked to mix certain elements of different classes to make something new like Monk (mix of paladin and assassin) so I think that would be a good way to continue in designing new or returning classes. It gives you that fresh, yet familiar feel.

I will try to do this with Paladin and Necromancer, which I see as two sides of the same coin. I don't mean that lore-wise, but in terms of playstyles they can provide. Visually they are both wearing heavy armor, shields, swords/maces/scepters… a holy/unholy knight aestethic.

This is how I would design rest of the classes. Also, I'm trying to keep it in the same format Barbarian, Sorceress and Druid are designed in terms of their playstlyes and elements they are using. Again, this is only my opinion and what I would like to see in D4.

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PALADIN

  • Role: melee, battle mage, summoner, support
  • Weapons: one-handed swords/maces, shields, scepters, books/tomes (off-hand), two-handed greatswords/warhammers, greatshields
  • Elements: physical, holy, fire
  • Skill types: warrior, commander, cleric, auras
  • Signature: Auras (extra skill slot)

It is a knight trained to fight demons and undead. More defensive and tactical in killing enemies than Barbarian or Druid (shapeshifting). Tanky, armored, strong… only class to wield greatshields. Buffs himself and allies with a lot of defensive abilities.

Paladin in D4 would fill in a lot of roles for the starting 5 classes. Not taking away his usual playstyles of a tanky warrior or a mid-range caster, I also envison new Paladin as a summoner class. Auras are a perfect fit here, buffing his summons.

His signature are auras. Paladin gets an extra skill slot compared to other classes that can only be used for auras. Auras are passive buff to himself and allies.

PLAYSTYLES:

Melee – Uses a lot of skills that fall into Warrior type like Slash or Shield Bash. Tanky, able to endure a lot of punishment. Uses Retaliation and thorns to return damage to attackers.

Battle mage – Mid-range caster, using a lot of Cleric type skills like Holy Bolt, Smite and Blessed Hammer. Enchants weapons with holy and fire damage.

Summoner – Using mostly skills that fall into Commander type. Can summon Phalanx Warriors and Flame Spirits and issue active commands. Auras buff his summons. Deals a lot of aoe damage with skills like Arrow Barrage.

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NECROMANCER

  • Role: battle mage, caster, summoner, debuffer
  • Weapons: one-handed swords, daggers, shields, wands, phylacteries, two-handed schytes
  • Elements: physical, poison, cold
  • Skill types: blood, curse, bone, disease
  • Signature: Curses (extra skill slot)

It's an unholy warrior using death and decay to slay monsters. Summons skeleton warriors and zombie golems to fight for him. Uses blood magic to sustain himself in a fight. Poisons enemies and spreads diseases to decimate enemies from afar.

His signature are curses. Necromancer gets an extra skill slot compared to other classes that can only be used for curses. Similar to Paladin's auras, curses passively affect area around Necromancer. Also, curses affect smaller radius around his summons. Curses debuff enemies.

Blood type skills are mostly for melee to mid-range, disease is mid-range to long range and bone is mostly summons and for long range casters.

PLAYSTYLES:

Battle mage – It's a Blood Knight, fighting mostly in melee or mid range using a lot of skills from Blood type to sustain himself. Some blood magic like Syphon Blood heals the Necromancer, while others like Viscerate cost some health to cast.

Caster – For people who don't want to use summons, Necromancer can be played as a pure mid-range or long-range caster. Using skills like Poison Nova to clear big groups of enemies or a Bone Spear to deal huge amounts of damage from afar.

Summoner – Uses his summons to fight for him and overwhelm his enemies. Summons from Bone type like Skeleton Warriors or Skeleton Mages are more sturdy and can chill enemies with their attacks providing some additional cc, while summons from Disease like Zombie Chargers are less durable but explode on death dealing poison damage.

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AMAZON

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  • Role: melee, ranged, crowd control
  • Weapons: one-handed swords, javelins, shortbows, shields, two-handed spears, daibos
  • Elements: physical, ligthning, cold, fire
  • Skill types: spearmaster, hunter, evasion
  • Signature: Imbue system (wanted to call it Enchants, and change Sorceress system to Orbs)

Amazon is your nimble fighter. Faster on her feet and with attacks than Paladin or Barbarian in melee range and more evasive at long range than Sorceress or Druid. Amazon is a versatile class in terms of gameplay in her ability to do physical and magic damage and she can be effective at both melee and range. Borrows some skills (Blind) and weapons (daibos) from Monk class.

Her signature is the Imbue system. Amazon can imbue her attack skills with physical, cold, fire or ligthning damage. Skills like Javelin Throw, Jab, Sweep, Guided Arrow, Multishot, etc. have a slot that you can imbue with different types of damage. Amazon is very adaptable fighter so it only makes sense she can adapt her weapons for challenges she faces. Fast attack speed and ability to imbue her attacks with different elements makes her very good at debuffing and cc-ing enemies with stacks of bleed, ignite, chill or shock.

Amazon isn't tanky as other melee classes so she uses her defensive abilites to be more agile and evasive as well as to crowd control enemies with skills like Shield Throw that ricochet to multiple enemies and stun them or Shield Glare that blind enemies in front of her.

PLAYSTYLES:

Melee – Uses a lot of skills from Spear Master type like Impale to close the distance between her and enemies. Jumps into the combat, uses stuns and blind to cc enemies and deal a lot of damage with fast and sweeping attacks before jumping out of fight and using mid-range skills like Javelin Throw to finish of enemies.

Range – most effective at mid-range, uses shortbows to dish out a lot of fast attacks or javelins for slower, but stronger attacks. Can deal elemental damage from afar with her imbue system, but is a lot more nimble than Sorceress. Best defense is not getting hit.

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ASSASSIN

  • Role: melee, battle mage, debuffer
  • Weapons: swords, daggers, fist weapons, throwing weapons, dual blades
  • Elements: physical, arcane, poison
  • Skill types: toxins, ilussion, finishers
  • Signature: Marks

Assassin in D4 would be a mix of an Assassin from D2 and a Wizard from D3. Very agile and deadly class using fast attacks, blinking in and out of combat. Can create Mirror Images of herself that distract and damage enemies. Empowers her weapons with arcane or poison, increasing the range and damage of her attacks. Slows enemies with Time Bubble.

Imagine if D3 Wizard decided to go for a more hands on approach and applied her arcane skills to weapons instead of her spells.

Her signature is the Mark system. Unlike in D2, where Martial Art skills buff next attacks, Assassin in D4 places a mark on enemies with her attack. Marks place certain debuffs on enemies and can stack up to 5 times. Assassin then can use her Finisher Skills to trigger those marks dealing extra damage and effects depending on how many stacks enemies had.

PLAYSTYLES:

Melee – Focuses on a lot of attack speed to place Marks fast that she then triggers with her skills like Execute or Exploding Palm. Blinks in and out of combat. Coats her weapons with toxins to deal extra poison damage and debuff enemies or empowers her weapons with skill like Magic Weapon to extend the range of her attacks and deal extra arcane damage.

Battle mage – Keeps herself safe by staying just out of reach of enemies attacks. Most effective at mid range, using a lot of throwing weapons like shurikens, throwing knives and bombs. Uses Smoke Screen to fade out of battle and Posion Grenade to debuff enemies in a large area. Uses skills like Shadow Chakrams or Fan of Blades for bigger aoe damage. …………………………………………………………………………………………………………………………….

STRIDER

  • Role: ranged, crowd control, debuff
  • Weapons: bows, greatbows, crossbows, throwing knives
  • Elements: physical, poison, storm
  • Skill types: sniper, tracker, traps
  • Signature: Take Aim

Strider would be your physical range class in D4. Unlike Amazon, Strider would be longer range and slower attacks speed, but greater impact. He would relly on great range and traps to keep himself alive and deal damage. Strider compensates his lack of mobility and attack speed compared to Amazon with controlling the battlefield with traps and heavy cc attacks.

Skills like Debilitating Posion or Serrated Blades makes his attacks slow enemies movement or finish them off with a lot of bleed. Strider also makes great use of the Wind element to keep enemies far away. Skills like Cyclone Arrow pull enemies on their path or Wind Wall knockbacks enemies that come to close.

Strider also has a lot of gadgets on his disposal. Offensive and defensive traps that stun, slow, bleed, posion or shoot blades and arrows.

His signature is Take Aim. Every few seconds Strider takes aim at random enemies. Next attack on that enemy deals extra damage. With passives/legendary affixes you can modify these extra effects do different things like spread posion or bleed to close enemies, deal big critical damage, ricochet, trigger shrapnel nova, etc.

PLAYSTYLES:

Range – Strider is most effective at long range. Can focus on mostly sniper like Piercing Arrow to deal as much damage or utilise tracker skills to debuff enemies with posions and bleeds. Has a lot of crowd controls with his traps and skills like Concussive Shot.

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