I think we can all agree that managing our stash inventory can feel a bit frustrating or tedious from time to time, most notably the junk portion. Sometimes it's hard to remember which components are more useful, which ones weigh less when bulked, etc. Well, I sat down for a few hours and compiled a pretty detailed list that can hopefully help provide a nice reference for anyone who needs it.
So basically the first section will compare bulked vs. scrapped resources, and the second section will detail what every resource can be used for so you can reference whatever resources your character build needs more of.
BULKED vs. SCRAPPED – Listed below is every component you can bulk, the bulk prices at vendors without Hard Bargain (4 Charisma), and whether they weigh less when bulked or scrapped.
Acid (8 caps) – Scrap
Adhesive (11) – Scrap
Aluminum (10) – Bulk (Over twice as lightweight when bulked)
Bone Shards (3) – Scrap
Ceramic (6) – Scrap
Cloth (5) – Scrap
Concrete (4) – Scrap
Copper (11) – Bulk
Cork (4) – Bulk
Fertilizer (6) – Bulk
Gears (10) – Bulk
Glass (6) – Scrap
Lead (5) – Bulk (Over twice as lightweight when bulked)
Leather (8) – Scrap
Oil (9) – Bulk
Plastic (3) – Scrap
Rubber (5) – Scrap
Springs (10) – Bulk
Steel (5) – Scrap
Wood (4) – Scrap
TL;DR Version – Only bulk Aluminum, Copper, Cork, Fertilizer, Gears, Lead, Oil, and Springs. Aluminum and Lead provide the best results, so prioritize them when bulking items.
JUNK USABILITY – The following is a list of every resource in the game along with a general list of what those resources can be used for, hopefully providing an idea of which resources one should potentially gather more of for their specific character needs.
Acid – Grenades, Flamer Fuel, Smelting Ores
Adhesive – Weapons (Crafting/Modding), Armor, Grenades, Ammo, Power Armor
Aluminum – Weapons, Armor, Grenades, Ammo, Camp Decor, Power Armor
Antiseptic – Medicine, Power Armor Mods
Asbestos – Anything fire/heat related, like fire-resistant armor mods, jetpacks, or flamer mods.
Ballistic Fiber – Armor
Black Titanium – Power Armor
Bone – (VERY RARELY) Weapons, Camp Decor
Ceramic – Armor, Camp Decor, Power Armor
Circuitry – Energy Weapons, Grenades, Explosive Ammo, Camp Decor, Power Armor
Cloth – Armor, Grenades (Mototov), Camp Decor
Concrete – Camp Decor
Copper – Weapons, Energy Ammo, Camp Decor, Power Armor
Cork – Weapons, Armor
Crystal – Energy Weapons, Energy Ammo, Camp Decor, Power Armor
Fertilizer – Grenades, Explosive Ammo, Planting Crops
Fiber Optics – Energy Weapons, Grenades, Camp Decor, Power Armor
Fiberglass – Armor, Power Armor
Flux – Power Armor
Gears – Weapons, Camp Decor, Power Armor
Glass – Weapons, Camp Decor, Power Armor
Gold – (Some) Energy Weapons, Power Armor
Gunpowder – Ammo
Lead – Ammo
Leather – Armor
Nuclear Material – Energy Weapons, Grenades, Energy Ammo, Explosive Ammo, Camp Decor, Power Armor
Oil – Weapons, Flamer Fuel, Grenades, Explosive Ammo, Camp Decor, Power Armor
Plastic – Weapons, Armor, Medicine, Ammo, Bulking Items, Camp Decor, Power Armor
Rubber – Weapons, Armor, Camp Decor, Power Armor
Screws – Weapons, Armor, Explosive Ammo, Camp Decor, Power Armor
Silver – Energy Weapons, Power Armor
Springs – Weapons, Grenades, Explosive Ammo, Camp Decor, Power Armor
Steel – Weapons, Armor, Ammo, Camp Decor, Power Armor
Ultracite – Power Armor
Wood – Weapons, (Some) Armor, Cooking, Camp Decor
TL;DR Version – Resources that you won't need much of (except for certain specific needs) include Antiseptic, Asbestos, Bone, Ceramic, Concrete, Cork, Fertilizer, and Gold. Everything else is either pretty important in one way or another, it really just depends what your character needs more of.
A few extra things to consider:
– It goes without saying, but if for instance your character is a strictly melee build, then you probably won't need much lead or gunpowder taking up space in your inventory to make ammo, since that's all they're really used for.
– If you ever feel like you've got a bit too much of something, like steel since it's so common, just bulk and sell as much as possible. It's easy money and clears up space faster than you'd think.
– If vendors don't have any caps then don't be afraid to just drop or give away bulked junk. You'll always find more.
– If you claim a lot of workshops for their resources, then consider placing your personal camp next to an acid extractor to have a constant flow of smelting resources. It's been super useful for me. Also, don't forget to smelt your ores. They weigh 0.1 each. lol
– Make a habit of switching perk cards out when necessary; Contractor when building, Power Patcher when repairing Power Armor, etc. It can take a while to remember every single thing, but it makes a world of a difference with more important resources like screws.
– Don't forget you can tag resources that you need in your Pip-Boy. It makes finding things like screws a hell of a lot easier.
I hope at least a few people can make use out of this novel I ended up writing. I know I'll be using it to refresh my memory from time to time. Good luck and happy looting!
© Post "A Comprehensive Guide to Storing Junk" for game Fallout.
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