Fallout

a guide on where to find all the power armor plans, and how to become a Power Armor smith part 1

fallout 8 - a guide on where to find all the power armor plans, and how to become a Power Armor smith part 1
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part 2 https://www.reddit.com/r/fo76/comments/dijjew/discussion_a_guide_on_where_to_find_all_the_power/

part 3 https://www.reddit.com/r/fo76/comments/dijk3a/discussion_a_guide_on_where_to_find_all_the_power/

I love power amor in this game, I have been hooked ever since I made my first suit of level 25 excavator power armor. It was the first time I felt strong in this game. And I have not left my excavator since lol.

When I first started getting in to power armor I found it very hard to find good information on things like, where to find the plans that I wanted, and what kinds of things I would need to make and mod power armor.

I still see lot of people having those same problems now. So I wanted to make this guide on everything I know about, where to find power armor plans, which power armors are easiest to get stated on, what power armors are more profitable, where to get junk and flux, how to use your camp to your advantage, what perk cards you will want, how to do all of this cost effectively, and a few other things too.

It is also my hope that some of you can also add useful information I am unaware of and make this guide even better.

Also here is a guide a PS4 player made that goes in to detail about what all of the power mods do. https://www.reddit.com/r/fo76/comments/b7oyri/comprehensive_power_armor_and_mods_guide/.

This is going to be long so I am sectioning it in to three parts to make it easer to find things.

Part 1 will go in to detail about the different power armors and what you will need to do in order to get their plans.

Part 2 will go in to grater detail on buying plans, and how to do the quest that you want to do to get power plans, fighting the scorchbeast queen, and treasure maps.

Part 3 will finish things up by going over the perk cards and armor you will want, using your camp to your advantage, the junk you will need and where to find some of it, and effectively selling power armor.

PART 1

Lets begin with the easiest power to get started on, the excavator power armor.

To learn everything for the excavator power armor all you will need are caps, and to do the quest Miner Miracles. The Miner Miracles quest will give you the plans to craft the power amor it self, and you can buy all of the mod plans for the excavator power armor from either the robot vendor in Grafton, the robot vendor in Camden park or one of the robot vendors in the Whitespring resort. But you don't need every mod plan to start selling/modding power armor so lets go over what plans to prioritize.

the first thing to get for the excavator is the calibrated shocks plan, this is the most popular mod for any power armor in the game and doubly so for the excavator. The next three mod plans to get in no particular order are, the optimized bracers, targeting hud, and the motion assist servos. The targeting hud is the most popular mod for the helmet, the optimized bracers are the only useful arm mod in the game for power armor, and the motion assist servos are cheap and help with carry weight which is what the excavator is all about.

If you have all 4 of those plans you can now make a desirable full suit of excavator power amor!

Other good plans to get for the excavator are, emergency protocols, core assembly, tesla coils, reactive plates, and sensor array. Also save buying these plans for last, rusty knuckles, hydraulic bracers, explosive vents, blood cleanser. as the are the least desirable/useful

Also keep in mind the excavator power armor does not get headlamps. Also the mods for the excavator do not have excavator in the name. You can tell it is a mod for the excavator power armor if the mod shows black titanium as what you would get if you were to scrap it. There is one excavator headlamp mod for some reason but it is the same as the excavator default headlamp. The excavator power armor also use a lot of black titanium to make from scratch and some rubber oil and steel. The arms are bugged and say they give more ore when mined if you have both arms as excavator, but it is really the torso that provides the ore bonus not the arms. The excavator power armor also gets 100 more carry weight then the other power armors as a full set.

Now is the excavator power armor profitable? Yes. while it is is not the most profitable power armor in the game, it is up there. Even though the the excavator power armor is not very customizable, and is lacking any in game paints, as well as having the lowest damage resistance/energy damage resistance, and only the 4th best radiation resistance. What it does have is an extra 100 carry weight over any other power armor in the game. And that give it a strong niche that is appealing to a lot of players, even if it is just to have to have one to transport things around once in a while.

Next up the X-01 the next easiest power get started on.

To learn everything for the X-01 power armor all you will need are caps to buy the mod plans from the vendor in the whitespring bunker production wing, to do the main story quests up to finishing officer on deck, and read the schematic archive in the command center, and to do a set of odd things to get the nuka cola quantum plan, explained in this youtube video

Like all powers armors the first thing to get for the X-01 is the calibrated shocks plan, and again optimized bracers are the only good arm mod plan to get, but after that there are a lot of good plans for the X-01 to chose from. Recon sensors and Stealth Boy is a good combo, as is jetpack and Targeting HUD. This is also the only power armor in the game right now with headlight plans, so picking up a bight headlamp plan and maybe a red tactical headlamp plans is a good idea too.

Other good plans to get are, the Military paint, VATS matrix overlay, emergency protocols, core assembly, tesla coils, reactive plates, and sensor array. Again save buying these plans for last, rusty knuckles, hydraulic bracers, explosive vents, blood cleanser. as the are the least desirable/useful

To make the X-01 from scratch you will need, aluminum, copper, rubber, oil, and steel. The only other thing to keep in mind with the X-01 one is it is going to be very expense to get all plans need to cover all of the good options it has available to it.

Now is the X-01 power armor profitable? Yes very. it is fighting it out for the number one spot at the moment. The X-01 power armor is the most customizable power armor in the game. it also has two in game paint plans, and is iconic as an endgame power armor. stat wise is is tied for 3d in damage resistance. It is tied for 1st on energy damage resistance, and is 1st on radiation resistance.

Next up is the T51b the next easiest power to get in to.

Now the t51b is the start of the more difficult power armors to unlock everything for. As in order to get the plans to craft the arms, legs, chest, and helmet. You will either need to grind the event distant thunder, get them from Ash Heap, Savage Divide, Mire, and Cranberry Bog treasure maps, or find them in Level 3 Toolboxes. I also once got one from doing the quest forbidden knowledge, but this is not in the code so it was either a bug, or has been changed. I will cover all of these things in more detail later on in the guide.

As for getting the mod plans, all you will need are lots of caps, as all of the mod plans can be bought from either the robot vendor at Watoga shopping plaza, or at one of the robot vendors at the the whitespring resort. Some of mod plans can also be found for free from events, killing the queen, treasure maps, and maybe a world spawn here or there.

To get the only in game paint for the T51B, the nuka cola paint, you will need to do a series of things. Here is a youtube video that goes over what to do.

Now lets go over what to get for the T51B first

Again like all power armors in the game the first thing to get for the T51B is the calibrated shocks plan, and again optimized bracers are the only good arm mod plan to get. As for the helmet get the targeting hud first. As for chest plans you should go for emergency protocols or reactive plates. Jetpack is a good one to have as well, but never buy jetpack plans for the T51B, T60, T45, or raider from the robot vendors. They can be acquired for free from killing the scorchbeast queen, or the imposter sheepsquatch. if you do not want to get the plan that way I would recommend buying them off of a player instead. and I wound recommend spending between 500 and 800 caps, and not spending more then 1000 caps for it.

With the calibrated shocks, jetpack, optimized bracers, and targeting hud, you have a fun desirable end game power armor. With the calibrated shocks, emergency protocols, optimized bracers, and targeting hud, you have the best blooded build power armor in the game. With the calibrated shocks, reactive plates, optimized bracers, and targeting hud, you have the arguably the best damage dealing power armor in the game.

Other good plans to get are, Stealth Boy, core assembly, Tesla coils, and sensor array. Again save buying these plans for last, rusty knuckles, hydraulic bracers, explosive vents, blood cleanser. as the are the least desirable/useful plans.

Things to keep in mind about the T51B. You will need plastic, oil, silver, and steel from scratch to make this power armor. Unlike the other power armors we have talked about T51b parts can be found in the world so you can make full suits with out any of the plans to make the legs, arms, the chest or helmet, but those plans will make it much easer to do so as finding all of the pieces can be very time consuming. Also I have never seen a calibrated shocks mod for the T51B, and am unsure if they are currently in the game, or just very rare. There are calibrated shocks mods for all of the other power armors other then the ultracite which has no mods yet, and they are not all that difficult to find in game, so if they are unavailable it would make the T51B a bit of an odd ball in that regard, and meaning players will either need the plan to get the calibrated shocks, or rely on other players to mod there legs for them. Also the T51B gets headlamp mods but not plans. So you will need to store headlamp mods in order to be able to offer them as an option. Most people want bight headlamps, or red tactical. I would say about 95% of the time people want bight headlamps, 4% of the time people want red tactical, and 1% of the time they want one of the other headlamps. So I only store bights headlamps and sometimes red tactical headlamps. if you have lot of room you may want to store the others as well. And the last thing to keep in mind about the T51B is that it has the best damage resistance of all power armors, and is tied for 1st on energy damage resistance. A lot of people are unaware of this fact and you will want to advertise this when ever selling a T51B.

Now is the T51B power armor profitable? Yes, but probably not as much as it should be. The T51B is a very customizable power armor. But it only has one in game paint plan, and as I said above a lot of people are totally unaware that is has the best damage resistance, and It is tied for 1st on energy damage resistance. While it does have the worst radiation resistance of any power armor in the game. even the worst power armor radiation resistance is great radiation resistance, and more then enough to handle any situation you will face.

Next up the T45, the next easiest power get to started on.

Now like the T51B in order to get the plans to craft the arms, legs, chest, and helmet. You will either need to grind the event distant thunder, get them from Ash Heap, Savage Divide, Mire, and Cranberry Bog treasure maps, or find them in Level 3 Toolboxes.

As for getting the mod plans, all you will need are lots of caps, as all of the mod plans can be bought from either the robot vendor at Watoga shopping plaza, or at one of the robot vendors at the the whitespring resort. Some of mod plans can also be found for free from events, killing the queen, treasure maps, and maybe a world spawn here or there.

There are no in game non store paints for the T45. So why is it harder to get all of the plans for the T45 then the T51b you maybe asking. Well the arms, legs, chest, and helmet plans drop a lot less often then the T51b, and in my opinion the T60 as well, but the T60 has other things that make it hard then the T45 which we will go over later.

Again like all power armors in the game the first thing to get for the T45 is the calibrated shocks plan. And again optimized bracers are the only good arm mod plan to get, for the helmet get the targeting hud first. As for chest plans you should go for Tesla coils, emergency protocols or reactive plates. Jetpack is a good one to have as well, but never buy jetpack plans for the T45, raider, T60, or T51B from the robots vendors. They can be acquired for free from killing the scorchbeast queen, or the imposter sheepsquatch. if you do not want to get the plan that way I would recommend buying them off of a player instead. and I wound recommend spending between 500 and 800 caps, and not spending more then 1000 caps for it.

Good set ups are calibrated shocks, jetpack, optimized bracers, and targeting hud, or calibrated shocks, emergency protocols, optimized bracers, and targeting hud, calibrated shocks, reactive plates, optimized bracers, and targeting hud, or calibrated shocks, Tesla coils, optimized bracers, and targeting hud. I will go over why this last set up can be good later on

Other good plans to get are, Stealth Boy, core assembly, and sensor array. Again save buying these plans for last, rusty knuckles, hydraulic bracers, explosive vents, blood cleanser. as the are the least desirable/useful plans.

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Things to keep in mind about the T45. You will need aluminum, plastic, and steel to make this power armor from scratch. Like the T51b the T45 has headlamps mods, but no headlamp plans. Again you will need to store headlamp mods in order to be able to offer them as an option. And again most people want bight headlamps, or red tactical. I would say about 95% of the time people want bight headlamps, 4% of the time people want red tactical, and 1% of the time they want one of the others headlamps. So I only store bight headlamps and sometimes red tactical headlamps. if you have lot of room you may want to stop the others as well. The T45 also can use vats matrix overlay but has no plans for it, so you will also need to store vats matrix overlay mods in order to offer them. Again like the T51B parts can be found in the world so you can make full suits with out any of the plans to make the legs, arms, the chest or helmet, but those plans will make it much easer to do so as finding all of the pieces can be very time consuming. the T45 stats are also not very good with having the 5th highest damage resistance, and 5th hight energy damage resistance, and it is also 5th on radiation resistance. the only real thing it has going for it that other power armors cant do better is that it is tied with excavator power armor for the second lowest power armor level requirement. Sets can be made/found at level 25. Meaning it is the lowest level power amor you get a Stealth Boy, vats matrix overlay or tesla bracers for. And the T45 can be a higher damage resistance alternative to the excavator power armor. Which is why the set up I mentioned above can be a good one. you can use the Tesla coils, optimized bracers, and targeting hud setup on a level 25 T45 power armor to level up quickly in nuke zones. But that is one of its only useful tricks.

Now is the T45 power armor profitable? as of now no. it is the least profitable power armor in the game in my opinion. Bad stats, no in game non store paints, and few niche. The T45 is not in demand. I have been payed to make one fully modded T45 suit for someone so far, and made a few limbs, and a modded one or two parts for people, but that is it. This may change in the future but for now only the only people who really want the T45s are those who really like the look of the T45, or want one for a power armor collection. Low levels don't likely know about them, and do not have a lot of caps to spend on them, and not a lot of high level players want to spend their caps on a fully modded power suit to level up a friend/alt account.

Next up the T60, the next easiest power to get started on.

Now like the T51B and t45 in order to get the plans to craft the T60 arms, legs, chest, and helmet. You will either need to grind the event distant thunder, get them from Ash Heap, Savage Divide, Mire, and Cranberry Bog treasure maps, or find them in Level 3 Toolboxes.

As for getting the mod plans, all you will need are lots of caps, as all of the mod plans can be bought from either the robot vendor at Watoga shopping plaza, or at one of the robot vendors at the the whitespring resort. Some of mod plans can also be found for free from events, killing the queen, treasure maps, and maybe a world spawn here or there.

The T60 also has the most in game non store paints at 7. All of which can only be acquired from the quest forbidden knowledge, or bought from other players. I will go over the quest forbidden knowledge later on in the guide.

Again like all power armors in the game the first thing to get for the T60 is the calibrated shocks plan. And again optimized bracers are the only good arm mod plan to get, for the helmet get the targeting hud first. As for chest plans you should go for are emergency protocols or reactive plates. again Jetpack is a good one to have as well, but never buy jetpack plans for the T45, raider, T60, or T51B from the robot vendors. They can be acquired for free from killing the scorchbeast queen, or the imposter sheepsquatch. if you do not want to get the plan that way I would recommend buying them off of a player instead. and I wound recommend spending between 500 and 800 caps, and not spending more then 1000 caps for it.

Good set ups are calibrated shocks, jetpack, optimized bracers, and targeting hud, or calibrated shocks, emergency protocols, optimized bracers, and targeting hud, or calibrated shocks, reactive plates, optimized bracers, and targeting hud.

Other good plans to get are, Stealth Boy, core assembly, Tesla coils, and sensor array. Again save buying these plans for last, rusty knuckles, hydraulic bracers, explosive vents, blood cleanser. as the are the least desirable/useful plans.

Things to keep in mind about the T60. You will need aluminum, black titanium, plastic, oil, silver, and steel to make this power armor from scratch. Like the T51b and the T45 has headlamps mods but no headlamp plans. Again you will need to store headlamp mods in order to be able to offer them as an option. And again most people want bight headlamps, or red tactical. I would say about 95% of the time people want bight headlamps, 4% of the time people want red tactical, and 1% of the time they want one of the others headlamps. So I only store bight headlamps and sometimes red tactical headlamps. if you have lot of room you may want to stop the others as well. The T60 like the T45 also can use vats matrix overlay but again has no plans for it, so you will also need to store vats matrix overlay mods in order to offer them. Again like the T51B and the t45 parts can be found in the world so you can make full suits of T60s with out any of the plans to make the legs, arms, the chest or helmet, but those plans will make it much easer to do so as finding all of the pieces can be very time consuming. The T60 has middle of the pack stats being tied for 3th on damage resistance, and having the 4th highest energy damage resistance, and it is second on radiation resistance. To sell T60s effectively you will need to have either the paladin paint or the elder paint, preferably both. As the biggest appeal of the T60 is the cool paints, and the paladin and elder are what 99% of people are looking to get.

Now is the T60 power armor profitable? Yes very. it is fighting it out for the number one spot at the moment. The T60 power armor is a very customizable power armor. it also has the most in game paints plans at 7. It is also an iconic BOS power armor, and stat wise is not too bad. These things give the T60 a lot of appeal to collectors and BOS fans.

Next up the Raider power armor, the next easiest power to get started on.

Now unlike the T51B, T45, and T60 the Raider power armor arms, legs, chest, and helmet plans can only be acquired from Toxic valley treasure maps, or by buying them from other players. Which makes getting them all very hard, as they have a very low drop rate from maps. they are also coded to be in Level 3 Toolboxes in the Toxic valley, but I don't know of any there.

As for getting the mod plans, all you will need are lots of caps, as all of the mod plans can be bought from either the robot vendor at the top of the world, or one of the robot vendors at the the whitespring resort. Some of mod plans can also be found for free from events, treasure maps, and maybe a world spawn here or there.

There are no in game non store paints for the Raider power armor.

Again like all power armors in the game the first thing to get for the Raider power armor is the calibrated shocks plan. And again optimized bracers are the only good arm mod plan to get, for the helmet get the targeting hud first. As for chest plans you should go for are, emergency protocols, reactive plates, or motion assist servos. again Jetpack is a good one to have as well, but never buy jetpack plans for the T45, raider, T60, or T51B from the robot vendors. They can be acquired for free from killing the scorchbeast queen, or the imposter sheepsquatch. if you do not want to get the plan that way I would recommend buying them off of a player instead. and I wound recommend spending between 500 and 800 caps, and not spending more then 1000 caps for it.

Good set ups arecalibrated shocks, jetpack, optimized bracers, or calibrated shocks, reactive plates, optimized bracers, and targeting hud, or calibrated shocks, emergency protocols, optimized bracers, and targeting hud, or calibrated shocks, motion assist servos, optimized bracers, and targeting hud.

Other good plans to get are, core assembly, Tesla coils, and sensor array. Again save buying these plans for last, rusty knuckles, hydraulic bracers, explosive vents, blood cleanser. as the are the least desirable/useful plans.

Things to keep in mind about the Raider power armor. You will need oil, plastic and steel to make raider power armor. Like the T51b and the T45 has headlamps mods but no headlamp plans. Again you will need to store headlamp mods in order to be able to offer them as an option. And again most people want bight headlamps, or red tactical. I would say about 95% of the time people want bight headlamps, 4% of the time people want red tactical, and 1% of the time they want one of the others headlamps. So I only store bight headlamps and sometimes red tactical headlamps. if you have lot of room you may want to store the others as well. Again like the T51B, T45, and T60 parts can be found in the world so you can make full suits of Raider power armor with out any of the plans to make the legs, arms, the chest or helmet, but those plans will make it much easer to do so as finding all of the pieces can be very time consuming. the Raider power armor stats are also not very good with having the 6th highest damage resistance, and 6th highest energy damage resistance, and 6th highest radiation resistance. but it is the power armor with the lowest level requirement in the game at level 15, which gives it a niche.

Now is the Raider power armor profitable? No. Bad stats, no in game non store paints, and only one niche. Raider power armor has some demand, but not a lot. It is good for mule/alt amounts, and low level players, but again low level players do not have a lot of caps to spend. So that leaves mule/alts, and there still is not a lot of demand there. All in all it is still in a better spot then the T45, and making full level 15 raider power suit and handing them out for free to new players is a lot of fun.

Now the last and most difficult power armor to learn everything for the ultracite power armor.

to get plans to make the ultracite power armor you all you need to do is read Paladin Taggerdy's terminal in fort defiance, which will require you to finish the brotherhood of steel main story quest. or you get the plans one at a time from killing the queen or buying them off of other players. I don't recommend doing that as you can get them fro free just by reading the terminal.

as for the mod plans there are only three ways to get them, one buying them off of other players, which in order to get all of the ultracite power armor mod plans is something you will almost certainly need to do for at least some of them.

you can also rarely get them from killing scorchbeast. I am not sure if level 50 scorchbeast will drop plans, but I know scorchbeast as low as level 65 will. Getting plans this way is not reliable.

the last way to get the mod plans for ultracite power armor is by killing scorchbeast queens. Sadly she is now sometimes dropping jetpack plans for the T45, T60, and T51B, instead of an ultracite power armor mod plan, so it is now harder then it has ever been to get all of the mod plans by killer her, and it was never easy to start with.

also the new ultracite jetpack plans drops from the queen and imposter sheepsquatch

Now on to what plans should you trying to prioritize over others. Again like all power armors in the game the first thing you hope to get for the ultracite power armor is the calibrated shocks plan. And again optimized bracers are the only good arm mod plan to get, for the helmet you want the targeting hud. As for chest plans you should be trying for the either the emergency protocols or reactive plates, or jetpack. Sadly only the optimized bracers plan and jetpack are easy to get of these five, the rest of these are very hard to come by on your own.

Other good plans to try for are, core assembly, Tesla coils, welded rebar, and sensor array. And only the sensor array is easy to come by of these.

Here is the list of plans you can get with out to much issues, and that you should not pay much for if you are going to buy them. optimized bracers, motion assist servos. sensor array, internal database, rusty knuckles, explosive vent.

Things to keep in mind about the ultracite power armor. It is very hard to get all of the mod plans for the ultracite power armor, and may not be worth it for most players to even try at the moment. you will need aluminum, oil, copper, rubber, silver, and ultracite to make ultracite power armor. It like the excavator power armor has no headlamps. it is the only power armor with out any mods, so to mod it people need to either get the plans for them selfs, or have other players who have leaned plans mod it for them. there are 21 mod plans for the ultracite power armor, for the full list look at one of the robots that sells the excavator power armor mod plans, as the ultracite power armor has the same plans as the excavator power. Except the ultracite power armor also has a jetpack plan. The ultracite power armor stats are good with having the second highest damage resistance, and 3th highest energy damage resistance, and 3 on radiation resistance.

Now is the ultracite power armor profitable? yes. Good stats, no mods which then forces other players to seek out helping getting their ultracite power armor modded. Everyone get a free full ultracite power armor suit from doing the main BOS story quest lines, and is iconic as an endgame power armor. The biggest things holding it back is that it is not very customizable, no non. Store paints, a low mod count, and no headlamps.

the new strangler heart power armor plans, can only be acquired from the vault 94 raids on normal or higher. the raid is bugged atm and you can lose all the things you have on you, be careful. the plans and armor can not be traded with out using bugs. this maybe fixed now, time will tell.

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