A Handmade Declassified Wasteland Survival Guide

fallout 8 - A Handmade Declassified Wasteland Survival Guide

Hi. This is only about halfway finished. But I haven't been playing much the past few days, so I'm going to post what I have now.

Fair warning: I type a lot and I'm blunt. This is my guide. I've included a general spoiler tag as this guide may contain content you have not explored. I'm not going to tell you where the best gear is, or how to get rich quickly, or spout any of the generic crap you'll hear from your friends about how they took on 4 level 100+ players straight from the vault with a rolling pin. No, no. This is far more valuable than that. I realize I'm human as human gets, so feel free to educate me about any mistakes I may be making, or any differences of opinion you may have.

First off, I'd like to remind everyone of two things: 1. Fallout 76 is just a game. 2. Fallout 76 is in fact an mmorpg.

Point one, elaborated..: I think the most important thing out of all is remembering this. Someone is better than you at Fallout 76 and that is 100% okay. You do not need to be the best, or pretend you're the best. If you're on a high horse, please step down because you are not fun to play with, you are annoying. This game will pass in an instant if you are determined to level up and get the best stuff right off the bat. Take your time, enjoy the scenery, and marvel at the fascinating amount of small details the developers put into Appalachia.

Point 2, elaborated..: I was incredibly shocked during the hype of FO76 being the worst game in the world, and everyone had their arguments as to why it was. That's fair, do you. What shocked me, though, was this ridiculous argument that I commonly heard. The sudden realization that FO76 is an MMO. I watched a trending youtube video of a kid ranting for 10 minutes about how he realized that and quit playing. Tell me…. What the hell did you think Bethesda was going to release when they announced their Fallout mmorpg? Because, and I've got to be honest, I was confused when they said mmo as well. Wholeheartedly, I thought I'd insert the game and Oprah would come through my door with a petite lap giraffe and a million dollars. You can imagine my disappointment when it actually was an mmo….

Seriously though, don't be an id*ot. If you don't like mmo's you most likely won't like this game. If you don't make friends to play with then you will get bored. Your first thought is going to be, "Ahh to be playing fallout again." You'll be excited and you won't understand why everyone hated this game so much. That will change in 20 levels. Fallout 76 is a grind, it's full of bugs, cheaters, and praying to your RNG lord. Some of us like that, therefore we like this game. It's a preference.

How about that guide, eh?

—————— Handmade Declassified Wasteland Survival Guide

—————— In general

Develop a daily routine, after all this is an MMO. Hit your shops, hit your plan routes, hit your dailies, restock your supplies. These are going to be the most beneficial things you can do, even if you can't play more than 15 minutes a day. Your shop runs should take 10 minutes when you find your routine. Your plan routes and dailies could vary in time, but do attempt to complete them. If you like the atomic shop, check your challenges. Score the easy ones if you don't have much time. Find your favorite hunting grounds and routine it. Try and change something about your camp each day for the better. Cook a new recipe every day. Clean your stash. Put this all in your routine. Find a friend. Murder your friend. Invite them to the team. Put it in the routine.

Seriously, everything about this game is going to be a routine. That's how online games work. Find the things you enjoy doing and make it part of your list. Whether it's exploring a new building to the fullest, or scrubbing your water purifiers while you come down from chems, do what you enjoy. There's always going to be time to grind, so don't put grinding in your routine. Grinding is what you do when the mood's right. Grinding is what kills games.

Vats are a crutch. Power armor is a crutch. 1st Person is a hindrance. Remember that. Gaming came from very primitive mechanics to what it is today. True skill relies on your ability to premeditate actions, as well as operate your hands. There will come a time where you are attacked outside of power armor, and your AP is drained. I strongly suggest playing the game without those two things as often as you can to get better, if you plan on committing. Your strengths are far more important than your weaknesses here as everyone has a weakness, not everyone has strength. But your weaknesses require the most attention. If your power lies in chaining criticals your weakness comes from diseases, starvation, dehydration, general stamina, accuracy, visibility, positioning, detection, anything that stops that bullet from connecting. Therefore your focus should be…..Disease cures, sugar bombs, other AP foods and waters, Mentat varieties, fire rate, recon grenades, night vision, mobility, stealth… So on and so forth. When these are lacking is when you're vulnerable. If you're stocked, you're good to go. I realize this uses vats so another example.

You're a melee user without power armor utilizing basic stealth but primarily charge and bash and limited long range choices. What kind of weapon will be most efficient? Light armor, heavy armor? Chems, heals, radaways? Find the weaknesses for your build, and spend time gathering resources or experience to change that. Focus on your strengths by pushing your character as far past his/her limits as s/he will go. Being good isn't about the quickest draw with your two shot head splatterer. It's about preparation.

……Of course, have fun too 🙂

Edit to this section: It is possible to play the game using power armor nearly all the time. The biggest exception being while crafting. This will require a good stock of fusion cores, of course, which are a common item. They are heavy but the weight can be reduced greatly with a certain perk and can also be extended with Power User. While I personally don't think hoarding fusion cores is necessary or practical, I'd like to point out that there is an exception to every rule. First person mode gives you a narrow view of your character. It was pointed out that in 3rd person mode the cursor is misaligned. I didn't realize this as I primarily play a melee character. A third person view of your character is important for locating your target. If your enemy strikes from behind, following the on-hit symbol that pops up isn't always practical. It's best to see where your opponent is from all directions, if possible. When it comes down to it, aiming correctly is more important than 3rd person view.

Don't be a hoarder. Many people have a bad habit of not using things that may be rare or limited to find. Don't be this person. If you need a stimpak, use a stimpak. If you find a bobblehead you can use, slap on Curator and use it. Grenades? Chuck em. Chems? Load up, baby! Booze? Well, no. Nobody likes a drunk. Again, being serious, there's no point in letting things waste away and take up space. You will find it again. Sell it or use it but if you have something for more than a couple days, it's time to let it go. Your plans and tokens and 50,000 bobby pins all take up space. Take what you need, ditch the rest. Your ammo is heavy, stash what you can afford to, ditch the heavy. Sell the ammo you don't use to other players. Your 1* and 2* equipment better be special if you're planning on holding onto it. Don't bother trying to sell them unless they have a highly sought effect. I know it hurts, but just set them on the ground and walk away. All those notes and holotapes you gathered through the story, dump them. If you've seen/heard it once you more than likely don't need to again. They weigh nothing but they still take up space on the server, slowing it down. Bulk your junk, sell the excess, check your non bulkable junk, sell the excess. Or drop it all. Just make room for more junk. If you hoard rarer materials like Black Titanium and Ultracite, just don't. Yes they are harder to come by, and yes ultracite ammo and power armor requires a buttload of these. Keep what you need and get rid of the rest. Rare materials are harder to find, yes, but in the end it's just junk. Your stable end game loot, keep it. It's valuable, it's worth the storage. Your items to create those, scrap em. Leave maybe 5 or 6 in your stash. Odds are you won't be going back after a run to craft 10 different flux, and if you do you'll have gathered more components as well.

Your blood packs, your nukas, and your other no-timer consumables: use your best judgement. Keep them in stash but don't go overboard. When you're out of stimpaks, pull the blood and make more stimpaks. There's a certain ebb and flow to how this works and it all boils down to knowing what you can and can't do. It will come naturally though, so don't worry if any of this is going over your head.

Generally speaking, don't take the game so seriously. If you die, try to laugh. Congratulate your opponents. Don't rage if you lose your loot, you'll get more. Relax, take a deep breath. Do something else or take a break from the game. Remember that humility is only humiliating if you let it be. You've got this, you're good at what you do.

—————— Surviving

There is little difference between level 50 and level 250. Higher level characters have more perks and slightly better gear, but it's not a huge difference. If you get harassed by someone exponentially higher level than you, do not doubt your ability to fight back. When someone becomes your enemy they no longer can find you on the map or your nametag. Use stealth to your advantage. Many guns can one shot any player, making PVP insanely unbalanced and ridiculous. If you do happen to get a nice gun that can take the high level characters down, remember the most important rule. You are not hot, or OP. You had a little bit of luck with a decent drop and damage prevention in PVP is extremely limited.

As a gauntlet user, myself, PVP has recently become pretty frustrating. Even with more defense than a suit of power armor, I often find myself getting one shotted before I can reach my opponent. It's the way things are right now, so accept it. This isn't to say the right build can prevent this, just more than likely you won't be using that build. Some players are righteous, some are villains. This leads me to another point.

Treat your junk like a fresh paycheck in your wallet. Most of the time, the loot you'll be carrying is going to be easily farmable. Dying and losing 800 carry weight of crap, just means you can run again. It's not a big deal, you'll get it back. If you've been out farming, say plastic for bulking, don't say, "I'll just stop by here after…" Go stash your stuff. If you just finished a certain boss and obtained a handful of certain stable items, go stash them. Odds are, you'd probably be fine not stashing, but why risk it? Players are getting co*ky and confident with their overpowered weapons and farming players is the most effective way to gain materials.

Dying is common. You will probably die a lot before you die a little. Mysterious Savior Lv 3 is a miraculous perk. While it's not 100% reliable, it's chance of proccing is high enough that I'll risk a fatal fall before I pull out the power armor (Not recommended). Really though, there aren't major consequences to dying so learn to laugh it off. It happens to all of us. Sometimes it's even a viable way of losing radiation, if you have no other means of ridding it. There are good ways to minimize unexpected deaths though. Serendipity lv 3 is a god-tiered perk. 45% chance to avoid damage while below 30% health. Realistically, if you're below 30% health, you should consider healing soon. It's not always possible though. This isn't too effective vs robots or super mutants as they fire rapidly. For slower heavy hitters like deathclaws or yao guais, this could be the difference between who's eating that night.

Other damage mitigating life savers include: Dodgy Lv 3 – avoid 30% of damage for 30 ap. This is a heavy cost if you don't have much agility. But for higher agility users, that 30% is an enormous buff. Especially paired with Lone Wanderer Lv 3 – Resist 20% of damage and gain 30% AP regeneration. While I'm not sure if this stacks to 50% or if it occurs in separate instances, it's an extremely decent pair. Just be sure you're not using it for those rapid fire enemies. They'll drain your AP and you're not minimizing very much damage as they don't hit too hard. This includes the Great Scorchbeast shouts. Some people might use Nerd Rage though I find at 20% hp if you're not healing, you don't have long left anyway. I'd rather use the points for a more useful skill. High agility users should consider Evade lv 3. While it's not the greatest skill on the list, it does provide a decent amount of defense for a cheaper cost than Ironclad. Say you're like me and maxed out your strength. Barbarian lv 3 is a no brainer. Granting up to 80 defense, not using this perk would just be asinine.

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More questionable damage mitigation perks include: Blocker lv 3 decreases incoming melee damage by 45%. Many players swear by this perk, but I don't find it as good as most claim. For the most part, melee damage is not too common. I can see it viable when ghoul farming, or deathclaw farming. Other than that most other hard hitting melee damage will be fairly random encounters, and for the most part you'll be high enough level that they won't phase you. Big exception to the ancient behemoth. But this guy hits hard no matter what and he's rare enough that I wouldn't worry about it. If you have nothing else to slot, pick up blocker. Adamantium Skeleton (while not technically damage mitigating) sounds great on paper. But not too many fights are going to break your limbs. If they do, use a stimpak. If you don't have one, you should have been using Adamantium Skeleton. I don't worry about this skill. Moving Target is actually pretty helpful in certain circumstances. Fresh end game players are probably going to have a tough time with scorchbeasts, or multiple for that matter. Until you learn their pattern, or install padded on your equipment, the extra defense while sprinting can save you stimpaks. Lastly, Ricochet is pretty much useless. I've never noticed it doing much damage if any at all. It's got an annoying sound effect, and if you're reflecting that many bullets it's likely that the small portion of damage you're mitigating is even smaller because they fire fast, not hard.

Armor comes in three categories. Light, sturdy, and heavy. It's not always specific in the name, so make sure to check the weight of a piece before you purchase it. Heavy equipment generally weighs over 10. Sturdy I've found is around 4-6, leaving light to be somewhere less than that. This is offset by their defense ratings, obviously heavy providing the highest defense in exchange for weighing more. The difference between the categories could make or break your build. Underarmor comes in many different forms, a few being Casual, Vault, Raider, BoS, and other faction specific sets. These are worn under your armor for a small defense increase. Their power comes in the lining. They can be modded to have different linings such as Treated, Resistant, Protective, and Shielded. Currently the best lining available for each set is the Shielded Underlining providing high bonuses to your S.P.E.C.I.A.L. score. Seek the armor that best matches your character, and find Shielded plans for it, or seek a crafter.

Certain diseases play a big role in your survival. Many diseases are easily ignored. Others are important to treat quickly. Blight for instance, decreases your S.P.E.C.I.A.L. by one. Dysentery and Parasites will rob you of supplies while trying to keep your food and water levels up, and they last a few hours. Some diseases make you bleed, or cut your AP to a crawl, or your speed to a crawl. Take a moment to learn the various diseases so you are prepared to get rid of the more harmful ones. On a similar note, withdrawals from chems and alcohol drain your stats until treated and do not show up in the effects page. If your S.P.E.C.I.A.L. score isn't adding up correctly, you most likely are a wine-o, or you're addicted to drugs. Addictol should fix that.

By now, most people know how to create a lot of stimpaks. I've found without a proper build, diluted stimpaks generally aren't worth the effort. First Aid increases the effectiveness of stimpaks, but there are far better solutions for healing than wasting points slotting it. Good Doggy enhances the efficiency of Canned Dog Food by 300%. This item is already extremely common, but can be found even more frequently with the Can Do! perk in luck. Both of these skills are viable to use with one point each. I can't tell you how often I used Good Doggy while leveling, and I occasionally slot it even now if I have enough cans stored up. It provides food and a decent amount of health. Cola Nut increases the effectiveness of Nuka Cola products by up to 300% (not positive about this) at max level. While Nuka Cola is also used to create some pretty intense grenades, this skill could easily replace the need for stimpaks entirely.

Other noteable mentions: Cannibal Lv 1-3 and Lead Belly lv 3. This combination, while taking up a lot of slots, is viable to throw on when you're in a pinch. In a cave, out of supplies, hungry, and low on health, all of it is taken care of as long as there's something to eat. Ghoulish is circumstantial, but if you're taking a lot of rad damage, consider slotting it to make up some health after using Radaway. Sunkissed lv 1, Photosynthetic lv 1 – These are only effective outside of combat, as far as I can tell. The level one variants should be sufficient. Their downside is hefty enough that these perks should be low on the priority list, but they will save you if you have nothing left. The level 1 makes them easily shareable for team play as well.


Don't bother with Rejuvenated unless you have a specific AP based build. Disease prevention perks are generally pointless as they're not worth using a slot for, and when you find a diseased enemy you likely won't have time to equip it. Lifegiver is feasible if you created a high Endurance build, but is more expensive than it's worth going out of your way for. Homebody is personal choice, don't go out of your way for it.

On the topic of radiation: During team play, the Charisma skill Rad Sponge can nearly negate radiation damage at level one IF it is shared. Otherwise the one equipped will still gain radiation. This skill is crucial for late-game party play, and I have not seen a need to further enhance it past level one. Radicool it a 1 point skill that increases your Strength by up to 5 depending on your radiation level. That's potentially 25% extra melee damage and 25 carry weight. Very useful when the rads are kicking your ass, and can be abused in some builds. Other radiation prevention perks are generally circumstantial, and while radiation is unavoidable, they're not worth the slots.

Rad-x, Rad-x (diluted), and Radshield – – These three items are worth picking up to sell. Rad-x suppresses mutations, making it a bad choice for most. Radshield is fantastic, but hard to gather. The interesting thing about these items is that they stack. The downside is when I tested how many radshields it would take to avoid radiation damage in a blast zone, I used 20 of them for 6k rad defense, and still took 5 rads/second. Power armor is the only realistic option it seems.

Aquaboy is an invaluable perk. There are times where water is unavoidable. This perk is worth the pickup. It's not worth slotting all the time though. Keep in mind, you won't take radiation damage from the water, but underwater barrels will still radiate you. You can also catch diseases from the water.

Lastly for this section, Storm Chaser I imagined would be more useful than it is. Don't bother.

—————— Farming and the Economy

Your primarily searching for 3 * legendary creatures. They have the best chance of dropping 3* legendary equipment. Finding a full set of 3* legendary equipment beneficial to your build is going to put you on par with everyone else at the moment. It can be tough fighting over kills though, so I highly recommend this setup while competing for kills with large groups of enemies. Nuka Grenades, Grenadier perk, and a padded armor. Nuka grenades are far deadky without explosion resistance, but they provide a massive explosion range that can be doubled with the right perk. I am unclear if the nuka product enhancing perk affects Nuka grenades, as I never bothered to unlock it. This will ensure that you drop loot from every enemy in the blast, even if they're being pummeled by other wastelanders. Without that resistance, though, you might as well just throw your junk on the ground and leave because the range is so significant, it's rare that you will avoid the blast. Another good option is the Plague Walker mutation. Granted, you have to have a disease, but the aura will hit nearby enemies so you can get loot without worry that someone kills a legendary before you get a hit on it.

Nuke zones are not the only reliable source of farming. In fact, I find them grindy and repetitive. Only a couple times have I bothered to actually grind mobs in a nuke zone. It's a little bit slower, but more beneficial to explore the map and find legendaries that way. I drop less, but I don't get as many trash pieces either.

There are different subreddits, discord channels, and communities that offer trading services. If you're a console player, making friends might be difficult. Get involved in these communities and start making friends, earning caps, and getting the things you need to become an OP player like everyone else. I'm unaware if PC version implemented chat, I feel like it's odd if they didn't. But the same can apply. Many of the posts are going to contain people selling trash one star legendary equipment. Ignore it. They came from whitespring, and it's most likely going to be spendy and useless. Farming legendary equipment is a grind, but over a natural course of time you will drop what you're looking for.

Don't let other players price gouge you over equipment. Personally, I don't believe in spending over 2000 caps for ANY piece of equipment, the exception being 4* or 5* dropped gear. Every single item that you see for sale, is obtainable through the right means of farming, therefore can not be as valuable as they're being sold for. Most weapons are capable of inflicting decent damage without legendary effects. There is no reason to spend 10000 caps on a weapon that one shots enemies, if you can already take them in two. Tough it out, find a rare piece, trade it for what you're looking for. The economy was quickly ruptured by the exploitation of rare gear and nuka cola. It's very likely that the people selling these items are already having trouble staying under the cap limit, and need to ditch their stock more than they need to profit.

Generosity goes miles/kilometers. I'll tell you what, you may think taking what you want is the best way to get ahead. You're far from correct there. Generosity, I have found, reaps the most rewards. There are plenty of times where my hard earned materials and flux have gone towards making free shielded underarmor for someone who couldn't/didn't want to pay. You win some, you lose some, you're still doing something good. Then there are those who reward kindness, that really make you feel good. I won't go into this a whole lot, just remember, nothing is unobtainable again one way or the other. Do you really need it, or could this person use it more?

Farming mutations, romancing the RNG succubus. Without much detail, we all know how much RNG can suck. I personally recommend farming all the mutations and testing them out before deciding which ones you want for your build. Everyone I have known has perfected their build, decided they wanted to buy a certain mutation, and ended up hating it. Test. Them. All. First. You'll be glad you did. Starched Genes and Class Freak are invaluable. You can get away with using low levels of Class Freak depending on the mutations you choose. You can also get away with not using it, but I wouldn't recommend it. Mutation farming is going to piss you off. It's unavoidable. Do your best to stay calm. The best way for me turned out to be not farming at all but playing with starched genes off. If I obtained an undesirable mutation, I simply Radaway until it disappeared, and continued my progress. Before I knew it, I had all the ones I wanted except for one which was easily purchased. Farming them is different.

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You will make the mistake of cleansing rads with Starched Genes unequipped. You will make the mistake of gaining rads for twenty minutes with it equipped. You will spend a lot of time starting completely over. It's best to let them come naturally. Marsupial takes some getting used to. Slot gear that decreases falling damage, or equip Goat Legs. Even mitigating 40% of the damage is going to save your ass. Low health characters may die jumping off their C.A.M.P. house. Egg head I have seen with a bad reputation. 6 Intelligence is an incredibly good deal for the price of 1 Strength and 1 Endurance. On paper, intelligence doesn't seem all that useful. Each point is incredibly beneficial though, I would say providing the most increase per point of any other S.P.E.C.I.A.L. (Though, this is personal theory).

I read that Class Freak level 3 negates the consequence of Herd Mentality. If there is any confirmation of this, then this mutation is a requirement. Healing Factor is incredibly useful but decreases the potency of stimpaks and other chems. I wouldn't attempt it without Class Freak.

Farming plans is a whole ordeal in it's own. Plans are easily obtained through workshop quests, but also scattered around the world. As I mentioned before about the checklist, be kind and pick up plans for your fellow survivors. Even if they're common, drop them in a crowded area. Someone could use them. There are no good methods to farming plans other than server hopping. Server hopping is exploiting the game, generally boring, and not a practical use of your time. Check mailboxes and toolboxes, and look near computer desks or display cases. You'll find the ones you need eventually. Rare faction plans are related to faction quests. As we all know, some plans are only obtained at Vendor shops. Check them regularly.

Farming caps isn't as grueling as it may first seem. Invest in Hard Bargain Lv 3, and Travel Agent. Plan once a day to visit a routine of shops, and sell whatever you can to make sure you earn their caps for the day. Purchasing items returns 25% of the caps spent to the vendor's pool up to a maximum of 200. Plan this accordingly when making a big purchase. Grape Mentats should be saved and used when making a large purchase, or when making your daily selling routine. Pair this with Chem Fiend lv 3 for 20 minutes of great bartering. For maximum savings, combine these with certain alcohols and foods that increase your charisma.

—————– Exploitations

Sometimes exploitation are avoidable, or unrecognized. This is okay, it happens. But if you realize it's happening, I encourage you to try and stop it. Some can be harmless, such as the bug with radiation in nuke zones. Most people probably noticed it was happening, but have no clue how or why. Not your fault. Others affect the experience that many of us paid a lot of money for, and we don't deserve that kind of treatment. I'm no developer, yet, but my understanding of how online gaming works goes like this. Again feel free to educate me if I'm way off base, though, this theory is the one that makes the most sense to me.

When you connect to the internet, you send out data to where you're trying to connect to through underground copper pipes. This data extends a hand, and is hopefully met with the hand of the data it's attempting to reach. If so, it returns nearly immediately to home base, and displays the content you requested. If you think about how far it has to travel, you can understand how sometimes bits of data will get lost. As we connect with Bethesda our data is constantly streaming back and forth from our home to their servers. When 20 people are on one server, that's a lot of constant activity happening, multiplied by however many servers they have. This is the reason they have to limit the amount of space we have for items and such because this data isn't stored locally, it's stored with their servers. When players group together with thousands of carry weight, each and every single item is a scripted ID that's being brought home in the hand of the data you sent out.

Still with me?

Those who've decided to duplicate items thousands of times are not having the same issues those of us who play fair are having. Technology is extremely simple in that it | does what it is told | in the order it is told | at the time it's told to do it | and the speed in which it's capable. Therefore, it's my personal opinion that when the server is constantly sending this players large amount of data back and forth between the player, the other players nearby, and the server itself, it becomes overworked as that's not the only data it has to process in the moment. Then while it's resources are expended on that task, other tasks such as loading landscape, enemy loot, whatever may be lower on the load order, data is ending up corrupted or missing entirely. Therefore, I believe exploiting items is an extremely selfish, rude act, and any players caught doing so should be reported immediately for investigation. These players aren't gaining anything except for easy caps. They are not any stronger, faster, tougher, or different than anyone else. They just have nothing left to do but buy and sell.

I wholeheartedly believe Bethesda released half a game because of lack of time, a creative block, and to let the players create the world they want to see Fallout 76 be. I'm not here to discuss their business tactics, but this makes me happier to think, rather than having them release a whole game with half-assed effort. They have been pretty good about listening to the suggestions we post. There is an enormous amount of data to test and go through with each change, so if your suggestion hasn't happened fast enough, this is likely the reason. The first patch they released was over 50 gigabytes. I don't think it'd be far off base to say – this suggests some people probably were working 24, maybe even 48 hours in a row, trying to give players a working game.

—————— Aimed more towards new players

Take it slow. There's a lot to see and a lot more to miss. Read your entries. Read the notes. Read the terminals. Some things can only be found that way. Explore everything. When you first begin, you're going to be a little overwhelmed. You'll want to grab anything that's not bolted down. This is okay. You want to build your stash. Over time, you'll learn what resources are common, rare, valuable, the works. You'll get more selective. Take some time every so often to browse your junk, or scrap things individually so you can learn what junk produces what.

Scrap junk before stashing it. It's true that some junk is lighter than it's components, but it's generally not worth paying attention to. When you gather enough plastic, you can bulk wrap your junk to make it even lighter. This also allows it to be sold to a vendor. If you're hitting the 600 limit and not able to craft most anything you need with ease, you're stashing too much of the wrong things. Generally, you don't need more than 10 bulk items. Leather, cloth, rubber, and glass are so common it hurts, and besides clothing I still have no idea what they're used for. You can reasonably get away with having only a couple in your stash and probably never run out. Unless you're crafting for mod purposes.

You can craft equipment to scrap for unlocking mods. This isn't normally too important, as hopefully you're picking up guns and armor to scrap while you journey. Later on, you'll find rarer equipment, where this becomes more viable. I can't verify if scrapping one by one is more progressive than scrapping 20 at once, but I've always done it individually to be safe.

Important: Know your plans. Whether you're just starting or you've been playing, from this point forward make a list of the mods and plans you unlock. You will thank me for it later. I still haven't taken my own advice and I go through hundreds to a thousand caps a day buying plans I wasn't sure if I had or not. Until they release something that fixes this, it will save you a fortune. Please take note that the Brahmin Pen is actually in the resources tab labeled as a fertilizer farm. Barn-building set is currently bugged and for many players, including myself, it doesn't unlock the set. I haven't found a fix. Many plans are going to have obscure names and unlock obscure things so make sure to write down the plan name when possible, and not the item it unlocks.

Assign a class to your character. Don't try and play a jack of all trades. Decide whether you want to be offensive, resourceful, sneaky, however you want to be, and stick with it. During your playthrough, you'll likely find certain weapons and armor being more effective than how you want to play. This is normal. By end game you will find the equipment you want. There aren't enough points available to specialize in too many things, so make a decision. It's tough, I know.

Flip side to that, casualists are completely viable as well. If you're enjoying the adventure and having fun doing whatever you want to do, then do not change. The point is exactly this, is it not? I speculate you can slot your points into any random stat up the whole game and still be able to survive the wasteland. As long as you remember the most important rule, you're doing it right.

Let's get a bit more specific here.. What if I'm a new player, I want to skip the bs, and get good?

Beginning characters are rather slow to level. I'm not going to give you an exp gaining guide, but I will give you some ideas.

Steel knives are available to craft from the start. They cost 4 steel each which can be pricey if you're fresh from the vault, but still so easy to obtain. They deal 75 damage, and you should be able to take out level 25-30 mobs without much difficulty, provided you can aim. They are sometimes retrievable. They are useless after this. Ammo is hard to come by at the start, so these will give you a good chance to stock up while you level.

Power armor provides helpful stats. Even without any parts that you likely can't equip anyway, it provides helpful stats. I don't remember the specifics, but consider taking your knives east and finding some power armor. I've found armor as early as level 4. Fusion cores drop to the point of annoyance, as well, so don't horde them. They're heavy.

The best thing you can do is level up. There are plenty of events to help you along the way. I've found these are probably the fastest way to level up. Other than that, stack your foods and your perks and your sleeping boost, whatever else you may want. Don't bother going out of your way though. Fighting is the fastest way to level, and by that I mean just endless nonstop gory action. Find a building, clear it out, next building, etc. Don't stop to make your C.A.M.P. or go hunting the shops or whatever. It's too easy to get distracted. If your goal is leveling, this is right. Super mutants and robots are a good way to go, but ghouls are probably the best since they come in large packs.

For now, this is the end. I will add more or edit as time goes on. Hope you learned something.

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