Fallout

Announcing Fallout: The Great North, a total overhaul utilizing the New Vegas engine seeking to build a vision of Anchorage, Alaska just 10 years after the bombs dropped.

fallout 3 - Announcing Fallout: The Great North, a total overhaul utilizing the New Vegas engine seeking to build a vision of Anchorage, Alaska just 10 years after the bombs dropped.
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DM ME OR ADD GRIS#2053 TO JOIN THE PROJECT

TKs-Mantis, a Fallout youtuber with 30k subs is the voice of this mod's narrator!

Hi, r/fallout. I'm the project lead of Fallout: The Great North, an ambitious mod project (but not too ambitious! We saw what happened to New California!) utilizing the New Vegas engine to create a vision of what Anchorage, Alaska would look like just 10 years after the bombs fell.

As a writer, I know how important it is for the worlds we create to be cohesive, coherent, and believable, and so we take those criteria seriously when building this world.

While many people are of the opinion that Fallout 2 or New Vegas are the best Fallout games, I respectfully disagree. I believe Fallout 1 is the best Fallout game because of it's bleak and brutally oppressive atmosphere and storytelling. Fallout 1 shows the worst side of humanity and what we are willing to do when pushed to the absolute extremes. It shows people barely clinging to life in the ruins of a formerly bright world, and shows the nuclear apocalypse for what it truly is; a tragedy. While Fallout 1 is a tragedy, Fallout 2 and beyond treat the apocalypse as more of a pseudo-comedy.

Fallout: The Great North seeks to replicate the brutal atmosphere of Fallout 1 and also explore the ideology and morally questionable people that emerge from the nuclear ashes.

We created a roadmap for our project, divided into stages, to guide our development. We estimate the mod will take about 1-3 years to fully complete.

Roadmap of Fallout: The Great North

Stage One: -A public think tank will be held during the creation of a design document, a file containing all details of the game's development, in order to aid the writing team in creating an interesting and cohesive world. At the point the design document is finalized, the public think tank will be closed but revision suggestions will remain open. During this period of time, people will be recruited into the writing team and other team members may be brought on if they are willing to wait for the next stages of development where they are needed.

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Stage Two: -Landscape and worldspace creation, exterior locations built. Custom models completed by a team of 3D modelers. Voice acting work will be done during this stage through until the end or until all lines are voiced.

Stage Three: -Interior Locations built and all NPCs created. Voice acting work may continue if it is not already finished.

Stage Four: -All scripting work done, including quests, NPC interactions, and faction relations.

Stage Five: -Balance team distributes items throughout game, finalizes balance of perks, traits, items, NPCs, etc.

Stage Six: -Post-Production, as many bugs as possible are eliminated, game is polished and finalized for release.

Stage Seven: -Game releases, bug fixes supplied as necessary and potential add-ons considered for development if demand is high enough.

In addition to the roadmap, here are a few examples of the work we have done on the project so far. These are the first two main quests of the game.

https://docs.google.com/document/d/101rT6P7e7l8J6BhVuVslR-iJFRJWfsb-Myro_03a64Q/edit?usp=drivesdk

https://docs.google.com/document/d/1hwjQyJuUACG–Ji167h95Cef_u7oO2ONEXTA69SSklI/edit?usp=drivesdk

Leave any comments with suggestions, ideas, or even reasons why we should be doing things a different way. Criticism is completely welcome.

Currently we are looking for more artists, people with modding experience, people who are talented at writing, and 3D modelers. If you would like to take part in creating a modern masterpiece, please join our server (link obtainable through DM) and contact me, Gris#2053. Thank you.

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