Fallout

Become a RobCo Engineer today!

fallout 3 - Become a RobCo Engineer today!
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After some feedback and though, I've updated this post.

Introduction: The idea is simple. If you go into RobCo, you get a message saying they are looking to hire some new Engineer's as the old ones just stopped showing up for work. To become a RobCo Trainee you will need to venture out into the Wasteland and complete several tasks: Complete a Messenger Event, Kill 10 Mr Farmhand's, Craft a Mr Handy Fusion Core which takes <10 Steel, 2 Circuits, 2 Fiberglass Spools and 1 100% Fusion Core>.

Once this is done, you are granted the rank of RobCo Trainee. This means you can now build your very own RobCo HUB (like the ones in the missile soils or Whitesprings that create robots) and can use your Terminal (the free one in the ATOM store) to assign it to create one type of robot, Max one robot per CAMP.

TL;DR for all the things below: Once you've done the quest to become a RobCo Trainee you can craft a Mr Handy for your base that will give basic defence and have a few lines of dialog. This also opens up a Daily at RobCo which will have different tasks, where you get random scrap for completing and "RobCo Prototype Tokens" which can be used to start the additional quests below to get better robots that have more unique features. You also get a new quest to become a RobCo Engineer which allows you to build the prototypes at your CAMP.

Robo Corp HUBs takes up 90% of a Foundation Block, Takes 5% of your budget, need 30 Energy to run and must be placed on a Foundation.

Max one per CAMP and to craft one you need: 20 Steel, 4 Screws, 4 Springs, 8 Gears, 4 Circuits, 4 Fiberglass Spools.

This is only to build the HUB and the Basic Mr Handy, Prototype Robots require unique materials to build them.

Each Prototype requires a different number Robo Corp Tokens to start the quest, and the daily will drop 1-3 per day. Mr Prize Bot's loot is also updated where if you are a Robo Corp Trainee/Engineer you can win 5 of these. The Tokens can also be turned in to buy parts/scrap for your Robot Creations, and also for 100% Fusion Cores.

For Prototypes, Once you have built them once you can change what Robot it summons, but scrapping one robot and building a new robot takes 10 minutes (so you cannot create one, use it and then instantly create another for the benefit of that one). Upon Building one robot, if you scrap it and build it again you do NOT need the materials again. These are already stored in the HUB.

Unlocking Prototypes In order to unlock the plans to buy these, you must become a RobCo Engineer. In order to become one you need to complete the daily three times, create the Hub & Mr Handy in your CAMP and also Restore Power to one of the three Power Stations. Once you're a RobCo Engineer you also get access to craft the RobCo Radio from the Tinkers Workbench.

The RobCo Radio is crafted at a Tinker Workbench using 10 Steel, 5 Aluminium, 2 Gold and 2 Silver Scrap, A Fiberglass Spool and 2 Adhesive.

It is a Weapon but selecting it overrides whatever grenades or mines you have equip and pressing it opens a Pin-Wheel of options, that you can customises. The top option is always defaulted as "Fast Travel".

That's right, instead of having to open the map to fast travel to places, you can set 6 different locations and the default one everyone gets is "My CAMP" and "Team's CAMP". Press My CAMP returns you to your own CAMP and pressing Team CAMP brings up a list of your Team mates and pressing their name takes you to their camp. If you are not on a team, the "Team CAMP" option is greyed out. The Radio weighs one, and is not effected by any perks (except Travel Agent).

Prototypes:

Cat- It's Simply a Robot Cat that will roam your base, will occasionally find Cloth and Leather.

" Meow "

Token Cost: N/A, 30% Daily Drop.

Quest: Take a Photo of a Cat.

Requirements for Quest: at least level 1, 1 INT.

First Time Building Requirements: 4 Steel, 1 Circuits, 1 Fiberglass.

Dog- It's Simply a Robot Dog that will roam your base, will occasionally find Bone and Raw Fertiliser.

" Woof! "

Token Cost: N/A, 30% Daily Drop.

Quest: Take a Photo of a Dog.

Requirements for Quest: at least level 1, 1 INT.

First Time Building Requirements: 4 Steel, 1 Circuits, 1 Fiberglass.

Eyebot! -This little guy will follow you, and if you are killed will Revive you. He cannot attack, or be killed and also has a unique feature where you can call him using a RobCo Radio and has a space you can store up to 15 weight into. He has a 5 minute cool down between revives and it takes him 10 seconds to get to you, and the cool down only triggers if he revived you. This allows other players, perks, or legendary effects time to trigger.

Read:  Fallout 76: Patch Notes – February 19, 2019

" Blink Blink "

Token Cost: 3

Quest: Destroy 10 Eyebots in the Wasteland.

Requirements for Quest: at least level 5, 2 INT.

First Time Building Requirements: 10 Steel, 2 Circuits, 2 Fiberglass and 5 Stimpak's.

Protectron!– Will patrol your CAMP and defend it using Laser Weapons!

"Protect and Serve!"

Token Cost: 2

Quest: Gather 10 Protectron Mainframe Cores (Quest loot found after killing a Protectron) and Complete the Event: Fertile Soil.

Requirements for Quest: at least level 10, 2 INT.

First Time Building Requirements: 10 Steel, 2 Screws, 2 Gears, 2 Springs.

Mrs. Nanny! -Can give this robot items and set if so if a certain level player enters your camp (Set to 1-15 by default) it will go to them and give them loot; for example, Level 50 walks into your camp, Mrs. Nanny will just say "Hello." but a Level 5 walks in and Mrs. Nanny will fly over and say "This CAMP owner has authorised me to give you these free items!" And open up a trade window where all the items are free. Mrs. Nanny also gives slow HP Regen to anyone visiting your CAMP.

"Ooh, Aren't you a cute one!"

Token Cost: 3

Quest: Complete the Mrs Nanny Daily in Harper's Ferry three times.

Requirements for Quest: at least level 20, 2 INT.

First Time Building Requirements: 10 Flamer Fuel, 5 Cloth, 2 Leather.

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Liberator- Creates a Liberator Horde that during fights you can throw out like a grenade and they will fight for you until they die or for 1 minute. Each one has 50HP, deals 15 Damage with their laser fire per second and has 15 Energy and Damage Resistance. You call this Horde to action using your RobCo Radio (which you must have on you before you can activate these at your Hub).

" Destroy. Destroy. "

Token Cost: 3

Quest: Destroy 25 Liberators.

Requirements for Quest: at least level 25, 3 INT.

First Time Building Requirements: 20 Steel, 2 Screws, 4 Springs.

Nurse Handy- A Simple robot that once every hour can cure all diseases and RADs (Will Not Remove Mutations) and puts you back onto full health. Also gives you a "Well Looked After" buff that gives +25HP and +25 AP for 1 hour. Can be used even if you have no diseases or RADs. Can only be used if you do not have the "Well Looked After" buff.

" Don't worry, I'll look after you! "

Token Cost: 3

Quest: Acquire three different diseases and use Disease Cure's to get rid of them.

Requirements for Quest: at least level 30, 4 END.

First Time Building Requirements: 1 Disease Cure, 2 RadAway, 2 RadX, 2 Purified Water.

Doctor Handy- This robot can cure Addiction once every hour, and also removes any RADs (Will Not Remove Mutations), and also puts you back at full health. Also gives you a "Well Looked After" buff that gives +25HP and +25 AP for 1 hour. Can be uses even if you have no addictions or RADs. Can only be used if you do not have the "Well Looked After" buff.

" I see you've been on Chem's again. "

Token Cost: 5

Quest: Acquire an addiction to Chems and then recover using Addictol.

Requirements for Quest: at least level 35, 4 END.

First Time Building Requirements: 1 Addictol, 2 RadAway (Diluted), 2 RadX (Diluted), 1 Stimpak: Super.

General Gutsy! -Will travel round your base, killing anything that attacks, Mr Gutsy scales with your level, doing more damage upto maxing out at level 100.

"You come to my base and attack ME*?"*

Token Cost: 5

Quest: Gather 25 Lieutenant Gutsy Mainframe Cores. Quest loot found after killing a Lieutenant Gutsy.

Requirements for Quest: at least level 40, 4 INT.

First Time Building Requirements: 20 Steel, 20 Flamer Fuel, 20 5.56 Ammo, 20 Shotgun Shells.

CargoBot- A simple yet effective drone that when summoned (Using your RobCo Radio) will call a CargoBot that you and everyone around you can see. This CargoBot has one goal, to deliver your Stash to you (and others). The Radio has a cooldown of 1 hour and during the cooldown you cannot scrap the CargoBot's Hub in your CAMP. The Default Cargo is your Stash, but you can change this to be a Weapon or Armour Workbench, or a Tinker's Workbench instead. You will get the options when you radio in. If you have any ATOM store Skins for these, you may select these to be the default look on the workbench it delivers. CargoBot will stay for 10 minutes then blow up. When this first 'lands' only you can interact with the CargoBot and it will offer two options: "Use" or "Unlock for All.", until you "Unlock for All" only yourself and teammates can use the CargoBot.

Read:  Fallout 76: Patch 13 Notes – September 10, 2019

" Landing Beeps "

Token Cost: 5

Quest: Acquire a Nuclear Keycard.

Requirements for Quest: at least level 45, 5 INT.

First Time Building Requirements: 25 Flamer Fuel, 20 Steel, 2 Circuits.

Assaultron- This Fast Moving, Stealth Robot will follow you silently through the wasteland. You can not Activate this unit yourself, but fall below 10% HP and it will leap from the shadows and whatever enemy's are attacking you, will turn and try to destroy it, giving you a chance to Heal, or Run. It has Low HP, Damage and Energy Resistance and a average Damage output, upon it's death it will explode for a high damage blast, killing most unwanted things around you, but leaving you in-tact. If this Robot Self-Destructs you need to wait 1 hour and a new one will be created by the Hub.

"Resistance is Futile"

Token Cost: 5

Quest: Launch a Nuke

Requirements for Quest: at least level 50, 6 INT.

First Time Building Requirements:

Robo Brain! – Is happy going around your camp, tending to the crops and flowers, cleaning and taking things out of your Resource Nodes and adding them to it's own little Stash (which you can't see/loot). Using its own stash it can repair something in your camp, if it's damaged! If nothing is damaged it will store the items for later and Resources only go into the Robo Brains Stash if the collector is full, instead of it just stopping it starts to fill his stash. You also get the option to deposit unwanted items into his Stash, and those will be turned into materials to repair your CAMP. This unit also works with Water Purifiers and Crops, and while it cannot hold much will take Water from your Purifiers and harvest crops for you, which you can loot from its stash. It can hold up to 10 Purified Water and up to 20 Crops, which will NOT degrade while they are in the Brains Stash.

"Keep off the Grass please."

Token Cost: 5

Quest: Team up and kill a Scorched Beast Queen.

Requirements for Quest: at least level 50, 6 INT.

First Time Building Requirements: Scorched Beast Brain, 2 Concrete Scrap, Purified Water, 6 Steel, 2 Circuits.

– – – – – – –

So all that content is good for us, but what about Bethesda? Well They can add Unique Skins and Voice's in the ATOM store, and also add this to their growing number of content they have planned for us. While many Assets for these Robots are in game, the Coding needed for some of these may take some time so if they do adopt this idea I wouldn't expect this anytime soon.

The Assets for the Robots are already in the game, all they need to do is code some extra functions onto each Robot… Which could be difficult so if everyone likes this idea and Bethesda do enjoy this idea don't expect this to happen within a month or two.

Edit: Noticed all the comments are on 0 Upvotes, some people can't let others have nice things can they? Upvoted Comments to return your Karma if that's your thing; Also fixed some minor spelling mistakes.

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