Fallout

Beth’s problem isn’t that they fixed magic weapons. There’s nothing wrong with that. The problem is they don’t seem to know how weapons work to begin with.

fallout 6 - Beth's problem isn't that they fixed magic weapons. There's nothing wrong with that. The problem is they don't seem to know how weapons work to begin with.
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(edited to add: People are taking this example too literally. I'm using real world examples because they chose to incorporate real-world weapons and change how they work. These are EXAMPLES, not suggestions. I don't want 100% realism, but a hammer shouldn't be made lighter because a screwdriver has a hard time with nails. Every tool has pros and cons, and Bethesda's balance system is taking the easy way out by just making stronger guns weaker as opposed to DIFFERENT.)

So, I'll preface this by saying that I was a health shotty build. I definitely notice that my instigating explosive does considerably less damage now, and I understand that the change is a result of both the "magic" fix and the change in how instigating is calculated. It still does quite a bit of damage, very close to one-shotting most mobs with instigating and maxed shotgun perks.

That said, a point blank shotgun blast is DEVASTATINGLY powerful. A 12ga shotgun firing 00 buckshot delivers almost 1600 ft/lb (a 45acp delivers 400-450 ft/lb of force) at the muzzle, delivering a large amount of that energy over a comparatively broad area. This is easily strong enough to stagger even large creatures, if not killing them outright in real life. Obviously, a video game wouldn't be completely realistic, but a human-adjacent target should take a large amount of damage even without "legendary" effects and perks.

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The .50 cal machine gun is probably the biggest commonly used example of this. At a base damage of 43 (lvl 45), this weapon is incredibly underpowered. A Browning M2 machine gun fires the .50 caliber BMG (Browning Machine Gun) round, which delivers upwards of 14,000 ft/lb of force per shot. This anti-personnel/material round has enough power to instantly amputate limbs, penetrate 3/4 inch thick steel, and punch straight through brick walls. If you use HEI (High Explosive Incendiary) Raufoss mk211 explosive armor piercing rounds, they would pierce armored vehicles and down helicopters, easily able to split a man in two. Anti-Armor Explosive legendary effect?

43 base damage at lvl 45? The base damage for a lvl 30 homemade Pipe Revolver is 45 base damage.
main qimg ca5313fb308a26d228f93e6be9d720b9 - Beth's problem isn't that they fixed magic weapons. There's nothing wrong with that. The problem is they don't seem to know how weapons work to begin with.


Look at the difference.

Look, I get it. This would be a broken weapon. So…why add it if it doesn't belong or work like it should? It's like adding a SR-71 blackbird to Need for Speed and you have to pedal it like a bicycle.

Bethesda (or Microsoft or whoever owns it now), get *slap* yourself *slap* together! Fix your weapons and damage calculations. This is just silly.

(edited to add pt2: I'm not saying that the heavy guns and shotguns should be ultra-high tier damage dealing weapons. I'm saying guns that are strong SHOULD BE STRONG BUT HARDER TO USE EFFECTIVELY. You should be able to endgame with small arms as well as heavy weapons/ordinance, not because the small arms deal more damage per shot than the heavy weapons, but because you can utilize them with less requirements.)

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