Fallout

[Bugs] Observed Issues List – Including Multiple Player Caused Server Crash Reports – 12-30-2018

fallout 4 - [Bugs] Observed Issues List - Including Multiple Player Caused Server Crash Reports - 12-30-2018


Fallout 76 Bugs / Issues


Observed Issues (12/30/2018) Including Four Reproducible Server Crash Issues.

Bugs

Player:

-Last logout location frequently fails to save or update to last discovered location:

Often locking to last “Death and Respawn” location. Results in logging into odd and dangerous situations. Especially problematic for “Mule” characters.

-About one in ten times no “Paper Bag” container is created when a player drops an item:

This is one of the main methods of trading due to the massive lag caused by doing the standard trade process. This bug causes tons of lost items and massive amounts of anger and frustration.

-RNG is Seeded: Period.

I am not sure if its account or Character based, but there is a “Seeded” Random Number Generator. Extensive testing has been done, from several hundred vendor interactions, several hundred treasure maps (same location) and a couple thousand legendary drops. I can't see any other explanation.

Constantly “Character A” (14 Luck) will loot average to below average in situations, where “Character B” (5 Luck) loots Above average to Exceptional, which is counter to what we understand when “Character A” has significantly higher luck than “Character B”.

Examples include:

WhiteSprings: (x4 2 hour nuke sessions tracked)

A Couple thousand Legendaries looted and tracked, “Character B” Looteded at least x8 Two Shot weapons Each time, with up to half of them being TSE. In 2 of the 4 Instances duplicate Exceptional TSE’s were looted (Handmades, Gatling Guns). “Character A” Looted an average of x2 Two Shot weapons and x0 TSE’s in each WhiteSprings run. “Character B” Also looted about 20% more 3*** Legendaries off the exact same kills, in a couple instances looting 3*** of the same creature “Character A” Looted a 1* or 2**.

Vendor Interactions: (100 Vendor Interactions)

“Character B” had 40% More Rare plans and Mods. Tested at the Enclave he purchased x3 X-01 Jetpacks and x5 X-01 Calibrated Shocks. “Character A” Purchased x1 Calibrated Shocks.

Treasure Maps: (Cranberry Bog, 50 Treasure maps were used)

“Character B” Loots several rare plans, including x6 T-60 Power Armor Pieces (to construct) and Mod Plans, “Character A” Looted x1 T-60 Power Armor Pieces and x4 “Motion Assist Servos” (Most Common Tier 1 Plan).

More tests were done, but these were tracked and the most striking. The “Seeding” Idea came to being after the 3rd WhiteSprings run a friend looted multiple TSE’s. I honestly thought he was jerking me around until we actually took the time to compile the data.

Software:

Multiple Tasks:

When the game process is unexpectedly ended, usually as a result of a CTD (More frequent for PC Users post 12/04/2018) or Alt-F4, there will often be one or more extra processes running in the background that eat up significant resources, but are not actually an open game instance. Up to 6 additional instances of FO76 have been observed running, identified after game FPS were reduced to single digits. The Average FPS loss when one of the Background tasks is open is about 15 FPS. Additional multiple users have reported the Voice Chat being “Live” after a CTD and they didn’t log back in, reporting friends hearing their conversations.

Memory Leak?:

FO76 is frequently reported consuming up to 12GB of memory over time. I’ve only seen it once, however.

Increased Instability After 12/04/2018 Patches:

Often before the client side crash occurs there will be an audio stutter.

Endless Loadscreen when Switching worlds from an Interior Cell:

On high level characters (125+), a notable percentage of the time when switching servers to join a friend, avoid a nuke, or farm, an endless load screen. I’ve personally recorded more than 24, and the record wait time for it to “load” before Alt-F4’ing is 19 minutes. Additionally the Character will Load in game, and can be attacked and killed by NPC’s, but the player never receives the final handshake.

Trading feature request:

Give us a Barter window. EVERY MMO has had this feature since Ultima Online, not only is it safer for the players (less stealing / griefing), it would promote the in-game economy and relieve server stress. Loading an ENTIRE player’s inventory each time they want to trade is silly.

Quest:

White Springs Golf Corse:

Leveled NPC’s will not spawn the “Golf Ghouls” if you are level 40+, tried for 2+, took a level 15 joining me for the NPCs to spawn, and even then it took (3) server hops to get a total of 10.

Daily / Event: -Quest Loss:

Leaving a group will frequently abort and remove daily / event quests from your Pipboy. Seems to occur most often when a group of two becomes a solo player.

Significant issue if you are part way through a power up event (Hour long event) and your partner drops from the group, exceptionally frustrating.

Incorrect Start Location:

– Often you’ll start a repeatable regional quest in a specified location, but area markers for that quest are frequently found in another region a substantial distance away from the quest events.

UI:

Trading:

Often when giving an item over in barter (or gift) for zero caps, the buyer will see a cost of XX displayed when they go to accept the offer, as a pop-up, but it remains “zero” in the trade window. The work around is to set the item price to 1 cap.

V.A.T.S.

– VATS hits on enemies play a hit sound, but sometimes no damage is dealt . (Submitted by Lava_Croft)

– Attacks from stealth may report a critical hit, but sometimes do no damage. . (Submitted by Lava_Croft)

-In VATS, melee pathing can run you into hazards (such as Fissure sites), killing the player and resulting in lost loot.

Combat:

Ranged:

– Ranged stealth attacks often result in no damage, health recovery, or damage followed immediately by health recovery of the enemy. (Submitted by gmillerii)

Plans:

– There is no implemented UI documenting known plans, recipes, or schematics. Players frequently purchase expensive plans they already know, because it is difficult to accurately recall which plans are already known.

Recipe_Workshop_PowerConnectors_AdvancedItems "Plan: Barn Building Set" :

Misnamed, should be Plan: Power Connectors?

*Edit* Reported to be fixed, I started this list around 12/08/2018.

S.P.E.C.I.A.L.

Special Calculation:

– Characters may not have the correct amount of AP based on their total S.P.E.C.I.A.L. attributes (6 Agility generated 120 AP rather than 155 AP) (Submitted by Its_Syxx)

Perks:

-Chem weight reduction perk does not affect all chems (Rad-Away etc) (Submitted by Its_Syxx)

Perk Card Packs:

– When opening a Perk Pack on level up, characters are frequently given duplicates of “Unique” single perks (such as lock picking). This can result in a pack with 3 duplicate uniques, resulting in no usable perk cards gained from that pack. Confirmed as of 12/04/2018.

Crafting:

Tinkers Workbench:

-Bulk Antiseptic is Missing from the Bench

-Bulk Asbestos is Missing from the Bench

-Bulk Crystal is Missing from the Bench

-Bulk Fiber Optics is Missing from the Bench

-Bulk FiberGlass is Missing from the

-Bulk Screws Missing from the Bench

-Several Bulk Items should use Glass and not Plastic (Acid for Example).

Crafting General:

It is possible to cause server instability and even crash the server instance with crafting “spam”. A slider would resolve this.

Plants:

“Pitcher Plants” are often broken and will not allow harvesting pre or post nuke. This could be linked to the fact they do not appear to be “Instanced” per player.

Consumables:

– Items that add END do not increase HP.

Stealth Boy III:

– In some cases, item cannot be activated. In some cases, activating item does not grant Chameleon. In some cases, activating item grants Chameleon but does not consume the Stealth Boy III. (Submitted by Lava_Croft)

SURV_DiseaseCure_Antibiotics "Antibiotics"

COBJ is partially broken, calling for CUT_Chemist02 "Chemist" which was clearly cut, it should be calling for Chemist01 "Chemist" . Some people with Pharmacist03 "Pharmacist" (other requirement) have reported they are unable to craft it as well.

Inventory:

Phantom Weight:

Items taking up weight and unable to be seen or dropped.

Non-Junk Items marked as Junk:

Best Example is the EN07_HardenedMass "Hardened Mass" , it’s infuriating to accidently scrap. Adding the Keyword NoAutoScrapJunk will resolve this. (Submitted by DreadBert_IAm, Additional Notes Thirdstorm)

MiscMods Marked as Junk:

Many people report high quality MiscMods that were being saved were auto scrapped as junk when they were short one Aluminum. Adding the Keyword NoAutoScrapJunk will resolve this.

Legendries:

Armor:

-Disproportionally Light (and Medium Armor) drops most frequently at level 50. A full 3/4ths was Light or Medium… 2/3rds of that being Light Armor. This Effects Combat and Raider More than Metal and Leather.

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Left limbs drop a full 20 to 50% more frequently than right. Mutants and Nocturnal armor is the exception, I saw the inverse happen, almost no left limb drops, but 20 Mutant Arm, Rights.

See photo Example (if supported).

Sample size was more than 3,000 legendary armors collected since Beta Began, with 6,023 pounds of Legendary armor (after perks).

Weightless:

Frequently bugs out giving full weight, requires changing mods to correct, which is expensive to impossible at times.

Vampire:

Does not effectively work on Ripper/BuzzBlade

Mutations:

-Increased Carry weight from Marsupial will sometimes be missing. (Submitted by Its_Syxx)

Weapons:

ALL:

Weightless bugs out and gives full weight, requires you to swap a mod on the item to fix the weight.

Grenades:

Often when more than 3 are thrown in a row they all turn into Duds.

Mines:

When planting more than 2, the 3rd will often result in instant detonation. (Submitted by Balian01, Verified by Thirdstorm.)

10mmSMG "10mm Submachine Gun" :

Variants, fully upgraded, only scrap for Steel.

GatlingGun "Gatling Gun" :

Gun sight is down and to the left, counter clockwise, 30 degrees off, when aiming.

CultistDagger "Cultist Dagger" : Legendary Template includes the generic knife upgrades, but it’s missing ma_Knife and non-legendary versions will spawn with upgrades, but they cannot be applied.

BowieKnife "Bowie Knife" : Legendary Template includes the generic Knife upgrades, but it’s missing ma_Knife and non-legendary versions will spawn with upgrades, but they cannot be applied. It has a ma_BowieKnife but no linked OMODS.

BlackPowder_Rifle "Black Powder Rifle" :

mod_BlackPowder_Rifle_Bayonet "Large Bayonet" , “Learned” from misc, not weapons or Book.

Durability:

-When the weapon you are using breaks – your 2nd quick swap item is sometimes also removed. (Submitted by Its_Syxx)

-Heavy weapons break EXCEPTIONALLY fast, even with all perks possible. Gatling Plasma and Gatling Laser seem heavily effected.

Scopes:

Aim down sites / scope sometimes gets stuck and has to be cycled to unzoom. (Submitted by Its_Syxx)

Aiming:

Third person aiming is off. Where you aim – it actually shoots / hits about 20% to the left. (Test by shooting a wall, then swap to 1st person and aim and shoot and see difference) (Submitted by Its_Syxx)

Armor:

ALL:

Weightless bugs out and gives full weight, requires you to swap a mod on the item to fix the weight.

Legendary:

-Disproportionally high Light (and Medium Armor) drop rates at level 50. A full 3/4ths was Light or Medium… 2/3rds of that being Light Armor. This affects Combat and Raider ore than Metal and Leather.

Left Limbs drop a full 20 to 50% more frequently than right. Mutants and Nocturnal are the exception, I saw the inverse happen, almost no left limb drops, but 20 Mutant arm rights.

See photo Example (if supported).

Sample size was more than 3,000 legendary armors collected since beta started, with 6,023 pounds of Legendary Armor (after perks).

-Weightless:

Only seems to be Weightless if you also take the “UltraLite” Misc option, otherwise won’t work with Chameleon.

-Rad Resistance: (Xbox)

Reported by markgatty, multiple items with the Legendary Prefix are not adding the Rad Resistance when inspected or worn.

Stacking:

Clothes / Fashion items no longer stack, bloating the length of the apparel menu.

Robot, Marine, DLC Armors:

Total DR + ER + RR makes it hard to justify non-legendary versions. Robot Armor is especially bad at higher levels.

Wood:

Scraps for nothing. Since I get multiple wood from the stock of a gun, seems like I should get a couple from a breastplate.

UnderArmor:

Certain Underarmors reduce your Power Armor’s maximum armor value if worn (Brotherhood for example) (Submitted by Its_Syxx)

Hooded Rags:

Hooded Rags outfit is treated like a Hazmat Suit and removes all armor. (Submitted by Its_Syxx)

Clothes_BoS_Engineer_Scribe "Engineer's Uniform" :

Clipping Issue with hands, Verified in ESM Hand Slots in the ArmorAddon are missing, which results in Gloves and Hands Rendering. (Submitted by Its_Syxx, Verified by Thirdstorm)

Power Armor:

General:

When Exiting and Re-Entering Power Armor the Left Arm and Right Leg are De-Equipping 20% of the time (Tested with Raider Power Armor, T-45, T-60) ; Torso and Left Leg unequip about 10% of the time.

Mods:

PipBoy Flashlight is inverted (Confirmed in the T-60) and only lighting the Pipboy Outline, rather than lighting all but the Pipboy.

Excavator Power Armor:

All MiscMods improperly Named, Lacking the PA type Description, making it impossible to tell which PA it’s for

Ultracite Power Armor:

All MiscMods improperly Named, Lacking the PA type Description, making it impossible to tell which PA it’s for.

Scrapping:

Considering the Difficulty of finding Power Armor Plans, giving us the ability to scrap Power Armor pieces to learn mods, even if it’s exceptionally uncommon, would be helpful.

Legs Take the Majority of the Wear:

Legs, regardless of level or durability, seem to be hit more frequently than other body parts, especially when fighting small creatures or ScorchBeasts. (Submitted by DreadBert_IAm)

S.P.E.C.I.A.L:

Calculation is sometimes off for Strength, wearing no armor / underarmor I will have a 15 Strength out of Power Armor, and a 15 Strength out of Power Armor. But for some reason the damage for melee weapons changes by 15 – 25 points in and out of power armor. Having trouble isolating the cause.

"Power Armor Glitch"

At least one of the Power Armor glitches remains, it is possible to get stuck in PA still.

NPCs:

Scorched Beast:

-Not all players attacking and doing damage will get XP and loot. Still happening after the 12/04/2015 Patches, I killed 25 Scorchbeasts solo and 3 gave no loot, all 3 were fresh spawns.

-Often they will spawn with “Endless AP” doing chain shouts and never land. I’ve personally baited one around for 17 minutes, in clear terrain, and not had it land once, I broke 3 weapons shooting it down.

Scorched Queen:

Still is not giving “appropriate” Loot, I’ve killed her 6 times since 12/04/2018 and 1 out of 6 times I received no loot (but was a major damage dealer) 2 of the 5 remaining times I received no Legendary, and in 2 of the 3 times I did receive a legendary twice they were 1 Star Legendries below level 40, and Light Armor to boot. This would be EASY to fix by changing her loot table to “Best” which would result in atleast the Armor Records coming out as Medium or Heavy, which to be honest is only reasonable considering the difficulty.

Scorched (Humaniod):

Animations broken for majority of non-basic weapons.

Very easy fix, reweight the body to the human skeleton, and give it the human subgraphs.

Sergeant / General Gutsy:

Some variants have exceptionally high HP and damage output compared to others, I personally enjoy the challenge but if they could be consistent it would be much better.

General NPC:

-NPC will from time to time mid fight reset, resulting in a mostly dead NPC reverting to 100% health but maintaining aggro.

-Loot is still exceptionally poor for the difficulty of the encounters for most players.

Legendary NPCs:

-Frequently giving No loot.

-Level 40 to 68 Legendary NPC’s often giving level 35, or even level 15 Legendary drops

-Super Mutant Legendary NPC’s without a star seem to be cowardly or have a broken AI, as they announce a retreat and flee from the player.

-Inconsistent reward (See “RNG Seeding”) Player A and Player B, in the same group, will sometimes receive different *** Grade Legendaries.

Locations: White Springs:

-Artisan’s Row Shoppers Sign, Z clipping on South side of sign.

Level Lists:

Power Armor Plans:

Both the Vendor and In world placed plans default to the “Motion Assist Servos” 97/100 times.

Checking the BOS vendor in Watoga 110 times on both a level 210+ and a Level 45 nearly 95 out of 100 times it is Motion Activated Servos, and in the rare Instance it’s not, Hydralic bracers was the most common default.

Out of more than 220 times checked, between two characters I never saw a Tier 5 plan. The world drops in the “CranBerry” area were effectively the same, but harder to check due to the number of times the in-world item was already taken, but I was able to, between the 2 characters find plans over 100 times.

Oddly the few placed Power Armor MiscMods seem to spawn with the correct random Seeding.

Scorched Beast Drops:

I have received more than 15 “Ultracite Explosive vents”… In about 100 Scorch beast kills, I think this table could use a little love.

Settlement:

Logon:

During log on, your settlement turrets can injure or kill you, if they are firing through you towards an enemy. Additionally, you can go hostile if you swing and hit your own settlements objects in the first seconds after the screen resolves while trying to kill a hostile NPC. (Happened Twice)​

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Nuke Zone:

Logging on in a location that has been nuked, but after the nuke has dropped, will sometimes result in the entire camp being destroyed.

Repair CTD:

Occurring even with camps with less than 100% usage, if more than 70% of the camp is destroyed and you attempt to repair at the “C.A.M.P.” you will hard CTD Instantly almost always. Above 90% you will CTD every time until you manually repair a specific percentage. It appears to be atleast in part linked to Harvestable plans.

Stored Camps:

Camps that cannot be placed for one reason or another, a number of items refuse to place if another person built them for you, such as Lights, some walls, Water Purifiers, Piano’s, etc, causing great waste and frustration.

We understand it was in the patch notes, but it’s frustrating as hell when it comes to expensive Workshop items.

Harvestable:

Plants will often not show the correct visual cue they are ready to be harvested (Corn on the Stalk), but can be harvested.

Work Benches:

-Power Armor Workbench:

From time to time locks your Power Armor, reports in use by someone else, in your own settlement, and will not let you re-enter.

Mutations:

Plague Walker appears to affect Friendly / Neutral NPC’s (Vendor Bot Phoenix for Example) when trading.

Also targets settlements own Brahmin.

PVP:

-PVP Damage Scaling / Reduction Scaling is “Off”… A poorly equipped 40’s player can easily kill a fully equipped 100+ character (Submitted by Its_Syxx)

-Enemy players are regularly invisible. (Submitted by Lava_Croft)

-From Stealth, opening attack reports a critical hit, but no damage is done. PvE and PvP. (Submitted by Lava_Croft)

Performance Issues: (Including several that can cause server crashes)

Major FPS Drops Linked to Nuclear events:

After spending more than 10 minutes in most nuked sites, immediately after dropping the nuke, performance begins to drop significantly, with some players going from 90+ FPS to single digits. Closing to desktop and re-entering through the friends list will resolve for about 10 minutes.

This seems to stabilize after about 20 minutes.

Forced Server Crash Related to Inventory:

I accidently discovered, then replicated, a situation that can cause a server crash, disconnecting all that were on that server (confirmed by players in Discord at the time). Replicated it 3 times, so fairly confident it should be able to be replicated in a testing situation. Please contact me for details.

Update:

Community manager has reached out for details, issue is still there however.

Forced Server Crash Related to Crafting:

Please contact for details, but it has been an issue that I think most people are unaware of, and a few people on Discord have noticed it as well.

There is an easy fix, give us a “Creation Slider”, just like when buying, selling, or transferring inventories. Besides hopefully relieving the stress on the server THE PLAYER BASE WOULD LOVE NOT WASTING TIME CRAFTING!

Cooking, Scrapping, Bulking, after a fun adventure is a freaking drag when I realize I just wasted an hour of quality gaming time doing nothing but basic maintenance.

Update:

Community manager has reached out for details, issue is still there however.

Forced Server Crash When Trading:

“Mules” or people exploiting the carry weight glitch can cause a server crash, mostly post nuke, Please PM for details.

Emmett mountain disposal (PS4):

If you touch the petrified corpse stood up across from the decontamination room next to the barrels my game just stops then goes to a blank screen then an error on my PS4. (Submitted by Cooper2085)

Major FPS drops / freezes linked to UI elements:

(Quest completion animation, looted item / unlocked mod text, etc)

CTD’s:

Character:

-X-01 With (2) Calibrated Shocks and Motion Assist Servos, if a player logged out / CTD / Disconnected and is overweight, the player will crash to desktop during logon. Players polled are overloaded by 5 to 50 pounds.

Workaround is to logon with a secondary character and play for 5 or so minutes and then switch, without going to desktop.

Workshop Mode Electrical:

-If you craft a pylon, wire it, add a light and then try to move the pylon, you will CTD when you set the pylon down.

Workshop Mode Repair:

Occurring even with camps with less than 100% usage, if more than 70% of the camp is destroyed and you attempt to repair at the “C.A.M.P.” you will hard CTD Instantly almost always. Above 90% you will CTD every time until you manually repair a specific percentage. It appears to be atleast in part linked to Harvestable plans.

Teams/Groups:

Invisible Teammate:

Can occur joining from another server, entering “Cells” (like the Missile Silo) or after Fast Traveling.

Will be resolved by Death, Alt-F4, Switching Servers.

Quality of Life.

UI:

Quest list:

Needs to end at the bottom of the screen and not roll over.

Power Armor:

In Power Armor the compass is about 30 degrees off, a modder has already resolved this, could you consider rolling this in.

Vendor:

Scrapping / Selling while sorted by weight / value etc causes list to reshuffle, could accidentally sell favorite etc. (Submitted by Its_Syxx)

Trading:

A Barter “Trade Window” needs to be added, where items/caps from each person can be traded on a X for Y basis, that does not load the whole inventory. Staple of MMO’s since Ultima Online.

Page Down:

Let Page down / End etc work. Scrolling through can be a pain.

Capture-able Settlements:

These were rarely taken before the 12/04/2018 update due to server instability and the cost vs. reward. The should net scrap, not ore, and the previous values (except maybe Fusion Cores) should be returned to Pre-Patch levels.

Damage:

Missile Launcher:

Does not do enough damage to justify the weight of the launcher and missiles.

Durability:

Missile Launcher:

Roughly 12’ish shots breaks a missile launcher, making it a non-viable weapon due to the weight of the weapon and missiles. I’d suggest seriously upping the durability or changing the per shot damage to the launcher.

Power Armor:

With the rebalancing on 12/04/2018 Power Armor on high level NPC's is taking massive damage from higher level enemies. Fully repaired level 45 Power Armor broke twice with in 2 hours, with Power Patcher perk enabled.

Sounds:

Holotapes:

Seems to be on the same volume slider as the FX(Gunshots, etc.), it should be linked to NPC voice slider, or their own slider. Disclaimed, some appear to be linked to the NPC voice slider, but not others, possibly core quest.

Power Armor Workbench:

When repairing or scrapping while in the workbench all sounds are elevated, and stay as such until changing servers or closing to desktop.

Teams/Groups:

Instability:

More frequent “Server Not responding” seems to occur with teams, especially when grouped with friends from different hemispheres.

Size:

It’s impossible to get more than 4 people on the same Server Instance without significant instability, when trying to join 2 teams to the same server (in our experience one group of 4 and one of 2) both teams instantly become unstable, with at least 50% having to do a hard close of client to break a logon / crash loop.

Creating larger teams (6 or 8) or “linked” teams would resolve this. To resolve the possible PVP issue, forcing the teams into Pacifist mode would keep teams from exploiting group dynamics.

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